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Interesting...you can buy an F-16 Aerial Strike in the shop. How about changing the text to a "Dragon Strike" instead?
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F-16 Aerial Strike....hahaha, for a medieval-era theme game. At least change the text when you copy it from another game to something like "catapult bombardment".
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by lv 3, you are over matched, no upgrades for towers? by that level. You have to wait for you players to spawn, which in some cases is a lot longer than the CPU characters. And then you only get 2 with each tower, yet the enemy comes in waves of 6 - 8. WOW.
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Two things that will make your game a Huge success
1) The whole shop thing good idea bad way of applying it instead of having to keep buying things for units who die within a few seconds apply the upgrades to the base instead.
I dont think its just me but when i buy all these awesome upgrades make my units strong only to see them die feels like im just wasting my time.
2) Towers need need to have a larger range i dont bother buying them in some cases.
Decent game make the shop upgrade bases so people can see their units getting stronger and eventually winning the round it will be much more fun and exciting. Your game was good it just lacked that fun factor which this will add.
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Game was quickly broken, second stage...*DEFEND THIS*..... Decided to attack, and destroy enemy.....Apparently the game wasn't prepared for this:)
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very limited game. all you can do is choose when to send troops from a checkpoint. - a checkpoint can only hold a limited number of units. You get no indicator on how full it is.
no mouse scroll. you do not see all of the battle field. if the enemy manages to block your troops outside your vision, you cant do much about it, no heal etc possible. and your view is very narrow.
towers are mostly of little use since their fire area don't cover a checkpoint, so it can only fire few shots before the enemy is out of the reach. There is also a lot of luck involved: 1. shop items can be overpowering to almost useless. 2. the enemy might or might not be exactly the counter your current checkpoint composition. Doing same strategy lets you win easily or loose terribly.
the health bar is below your units. allowing me to guess when to heal my units.
menu (and shop) sometimes fails to pause the game.
you can use your mouse to scroll by click and drag it on the minimap (top right of the screen), you can 'see' the battle through this minimap too. Thank you for the feedback.
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You wanted some feedback:
Gathering gold is NEVER a good thing. Takes away from the game, and NEVER adds to it. I had no idea what I was doing. The explanations I did receive were too short, with not enough info. Maybe add a tutorial level? And what is the purpose of gold anyways. Does it carry over, or is it only for use in the shops during that one round? Any way to upgrade my barracks? Somehow the enemy can send 3-4 enemies at me in constant waves, and my barracks produces 1 at a time, and never gets faster. If I don't get an immediate jump on the enemy, I get overwhelmed quickly.
For gold, if you win the battle you will had it on the next round.
-- spoiler warning --
The strategy is when the right time to send your troops or keep it on the checkpoint, you can heal the troops also call reinforcement too. So many things you can do to defend or attack.
Thank you for the feedback