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If I have a teleport that receives water from the right, and the other teleport is moved to the left side of the screen, the game crashes.
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Am I the only one who immediate thought about looping the output of a multiplier back into itself to flood the world?
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"What a waste" even though you have 12 times the water you started with. I think spilling a little bit is ok if you are making so much more :P
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Need to show the drips where water leaks, like the previous versions. I have a solution for #18 that I'm absolutely sure is correct, but it doesn't accept it.
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Great game. However not playable late at night with tired eyes =( all the flashing and the crazy particles from teleporters become unbearable.
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I came up with a different solution for level 18 but it says fail. The instructions say overflow should fall out of the strainers but according to the numbers nothing should overflow but it does
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@ thisisnotasmile
http://tinypic.com/r/ekn81w/6
Here is a screenshot of a solution that SHOULD work but does not in lvl 18
You can follow the outline pretty easily. But for those that cannot its simple enough.
3 jar goes into 2(overflow container 2/2 and 1overflows) to 1(overflow container 1/1) 3 jar=done
4 jar goes into 2(overflow container2/2 and 2 overflow) to 3(overflow container2/3) 4 jar=done
5 jar goes into 3(overflow container 3/3 and 4 overflow) to 4(container 4/4) 5 jar=done
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The way in which the movable pieces were marked in the previous two packs was preferable to the flashing. I am in agreement with those that have commented about the eye strain.
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The start/stop button doesn't quite make sense. And please make an option to adjust the music separate to the sound effects. I want to turn the annoying music off but keep the sound effects.
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I've tried several websites but all I get is a black screen with a white horizontal line. Kinda sucks cause I liked the first two.
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Level 16 is a trick. Spent 5 minutes looking for an impossible solution because I didn't think water could occupy the same space as an elbow pipe piece.
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great game, but some of the later levels, such as 28, get very cluttered. That, combined with the flashing effect, makes it more difficult to plan a course than necessary.
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lvl 18. I solve the level and it tells me what a waste. I haven't spilled anything and have exactly the right ammount of water in the bucked I just didn't do it the way the author wanted me to. Weak sauce mang.
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I sent water sailing into a wall with a teleporter and all components besides the background just disappeared. I was able to reset the level because I had a vague idea where the reset lever was, and everything returned to normal.
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Also a great example of a game which has to be played muted, the DOOOT when I fail a level is so loud and annoying I get a headache, and the music in general... too "noisy" for game music (I prefer game music with more natural... "breaks?" in it)
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Better number indicaters would be nice, for example it would be nice to see how much water actually hit each end-module after a trial, to see what went wrong exactly, instead of guessing.
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LOL @ Taureor who complains about Archimedes principle not being respected while saying nothing about teleportation or matter (water) creation...
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lol piece that splits water, 1 sides goes into teleporter to keep feeding it water, the other facing somewhere else = infinate water
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Ya know, this used to be a nice puzzle game that was simple, but still challenging. Now there are just way too many gimmicks to keep up with. I really hate all the new "tools"...I feel like it strays too far from the original concept of these games. 3/5.