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Well-made game, but upgrading and spamming Warriors seems to be a perfectly valid strategy, which is not a good thing...
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Game sort of falls flat, which is unfortunate because it has a lot of potential. The large number of units give an impressive sense of complexity, until you realize that they all do the same thing, and that spamming upgraded versions of the first unit is easier and more effective than using the advanced units. I can't help but dominate every single level using this 'strategy.' Overall, the game is much too easy, and starts to feel like nothing more than a grind after about level 15. I think that tweaking the difficulty (upwards) and making the enemy units that have special abilities appear more frequently could address this to some extent.
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Idk, it feels like things never really move along, like we're doing pretty much the same things over and over. That's especially frustrating because there's very little challenge at all to anything, I get perfects on every level without any trouble at all (unless maybe one of those retarded witches or w/e manages to weave their way in at the very beginning). Then, on top of it, not only does the enemy not seem to get any harder, but that also means they don't seem to drop any more money. So basically there's no real challenge to it, no real reason to upgrade, and even if there was we get basically no gold to get new units/equipment anyways. Unfortunately, if you add all that up, what you get is an awfully lackluster, unexciting experience. There's potential here, I can definitely see that, but as it stands the poor scaling and general aimless, uneventful feel of the game overshadows what fun, interesting aspects there are.
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oh and the amount of money you earn by quitting is always (1+current lvl) * 6 I think... so it only pays off in higher levels
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here is a tip how to get money very fast: start a game, then immediately click the pause button and return to the menu. you will get some money every time you do it, and it's faster than actually playing the game.
I hope it helped =)
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My browser doesn't support Unity. I had too of said it at least 20 times. I am getting sick of repeating myself because you developers won't check with me first. 1/5
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Great game, but need many improvements: first of all, arena is really bad developed, the dificulty increases too slowly (I got to lvl 202 and gave up as was facing no chalenge) and there are no decent prizes in there. Each 5/10 waves should give something (extra gold or gems), and creatures should give more xp/gold as it gets harder. Dragons should appear from time to time, too. Besides that, stronger creatures that gives more XP need to give more gold and trophies/leveling should give something also. [+] who agrees!
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I was going to complain that "undead army" does not work. It just so happens that dragoons apparently are the only types of units that do not become "skelefied".
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would be nice if you could continue on arena where you leave off, having to get to lv250 for the trophy takes a long time and we can always play that long
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good game, only need more boost lvs and enemies at the start seem untouchable when i range attack them, would be nice to be able to hit them as their range attacks kill all my units because i cant hit them off screen
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fun for a little while, but gets old quick. I made it to level 25 having all perfect completions without using any of the cheat codes. There needs to be some challenge to the game.
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Needs hotkeys and definitely a mute button. It also needs to kinda have a faster pace. I've played over 50 levels now, i don't ever need to upgrade the mana regen (it almost does nothing), i just need to swarm knights and let them win for me.
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It's a very nice game! I'd love to see a bestiary with all the monster you've encountered as well as the statistics of the units and gears you've unlocked :)
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Am I missing something? You earn exp, gold and gems sooo slowly. Pirate is 99,000 gold. I get like 1,000 gold per match. 2 gems every, what, 8 matches. You seriously believe I will play the same game over and over? There are no strategy, I just spam rogues all day and win.
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Hm, what other people said, really needs hotkeys, I also feel that the introduction really lacks information about the units you unlock, and meaby the interface needs some better description of the unit you are about to send forward, I have nooooo bloody clue what rogues does that should make them better than soldiers. Also I prefer if you would some graphics that are less "pixel'y", I think the pixels area about 25% too big for my taste, anyhow decent gameplay, but the game just loses to me due to the visual representation, so much that I don't care to dwell deeper on the gameplay.
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Nice game. However it can be very better. Adding hotkeys (yes, I know many people said it before) and balancing enemies forces would be a start (they are very much too weak). Variety in the maps maybe? Obstacles in lanes and/or bigger ones too imho would be nice to see. 4/5 and keep up the good work ^^
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nice game, the thing i love is that theres no premium currency or anything stupid like that. when i saw gems i instantly thought "uh oh wheres the premium currency button" and when i couldnt find one i was like "wow no premium currency on a high quality game? this must be a ruse..." and when i saw the paladin i said "oh crap it says [EXLUSIVE] you must probably buy the android version to unlock it..." however i found out that you didnt have to. games like this make me very glad. where you nicely advertise your android version and not barrage us with locked content, premium content and huge adverts like many neanderthal game devs do. kudos to you 5/5
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generic game. these little rail defense games are all the same, except this one has a whole 3 rails to defend! oh wow! 1/5 for your generic piece of crap.
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Special Codes: Dragon Unit
FIRE FIRE FIRE THUNDER FIRE
5000 Gold and 5 Gem
THUNDER THUNDER THUNDER THUNDER WATER
7500 Gold and 10 Gem
FIRE THUNDER THUNDER THUNDER WATER (Ver 1.13 update bonus)
5000 Gold
FIRE WATER WATER FIRE FIRE
1500 Gold
WATER THUNDER THUNDER THUNDER WATER
Undead army
THUNDER FIRE FIRE FIRE FIRE (can be deactivated)
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I like this game.
But it is lacks challange and diversity. Some levels should have a little bit of puzzle elements to them, or different win conditions, or obstacles on the lanes. The mechanics are fine, I love the graphics, the detail, the fact that items show up on the units, the fact that there are different maps. I'm not sure what the leveling up of the player does.
Also, I would like a mute button and some hotkeys.
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MANNNNN this game is so much i literally just played it for 4hrs after work, gotta love them random dragon spawns spices it UP!
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I love how dynamic the opponents are, this is something I haven't seen in this genre before. Normally it's just a different attack but the swooping witches and sliding turtles liven up this somewhat older style of game.
Few things though, I'm not sure how its fair that enemy units only deal one damage while I can deal much more, and that sometimes my units slip through uncontested because of lane swapping opponents.