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Would it be possible to make a table that shows what each unit gives pr. tick? Like the average $ pr. second, but for each unit?
Yes. But it's hard to be accurate with it since each tick they give different values based on many different things. There is actually already a table coded that kind of gives a % break down of what each building gives that I used for debugging but forgot to 100% remove. If you are able to get into the console you can type showAAAA(); and it will bring up the table. But it's not 100% accurate and doesn't include the last 3 buildings
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There is a considerable amount of time between interactions, and offline progress doesn't happen. Overall it is an okay game. 3/5
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I don't seem to get any § anymore. I've re-read all the descriptions for the producing items, but can't find which one gives § and under which conditions. Can't buy any more dreams :-(
§ can only be obtained when you summon an Avatar. As long as you have a dream upgrade visible you can still obtain the § by sacrificing your other monies into the black hole at the top of the window
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@johnson1236 magic, then garbage, then space ships is great. Magic/garbage helps the most with ticks, and spaceship will give a lot of money after
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I really like the look of this game... but I believe it needs to be updated a little bit. Maybe explaining what all the icons are and what they are used for? I'd like to see how it grows!
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I'm guessing there a cap on how much the ice cubes can decrease the batsplosion chance but when you invest your upgrade points on "Colder Cubes" It still don't lower the chance even with a new purchase. That kinda suxs to invest into it only to find it was a worthless investment that could've gone elsewhere.
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First building potential I did was ice cube followed by shoes. What would someone who is further recommend for the 3rd?
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This game seriously needs an export save file or something like that :( I can't be bothered to get all the way back to stage 3 after losing my save for the 2nd time.
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Question: If for example my discount to Spaceships reached 50%, then I bought it to "Max", are they all discounted to 50% or just one?
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Little suggestion to add a button to click for monies, as the current progress seems pretty slow and gives something to do rather than stare at the numbers. Don't get me wrong, I love this game. It has unique feel, graphics are nice and RNG based progression is kinda fun. Have my 5/5 my friend.
I think it's too difficult to balance a game around idling if you allow for clicking. It's either useless or mandatory. I made to game to be played while I was at work so it's slow by design. I would check back on it every 30 minutes or so and have something to do. I can see how looking at it all the time would seem very boring though
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My $ per second seems to fluctuate wildly without my actually doing or buying anything. I get that the buildings have RNG based components, but I don't understand how that can account for my earnings being 3 billion per second one minute, then 400k per second the next.
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To calculate the cost to get from one 60 garbage increment to the next multiply the next building cost by 196.517. That number will get you to the next tier.
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Quick question to the devs. Does having more garbage increase the rate of Time Warp ticks? So will 12 garbage give me a better Time Warp than 2?
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considering you said it is slow, a pretty good game. the rng mechanic aint that "fair" (because rng is never fair, thats what tboi told me :c), but still 4 stars.
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Would it be possible for you to program in a changable background colour. The glaring white is painful on the eyes - I would love a grey or darker colour of some kind.
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I'm confused about ice cubes, I have 7 and I still only gain 2 smileys per tick. But my tick count fluctuates and sometimes its like 200 sometimes its not. Help lol :P
Each ice cube melts at their own rate. When you have 7 ice cubes they probably are not all going to melt on the same tick. When one finishes the timer will reflect when the next one in queue melts.
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Not a good persistent save system, which is terrible for lengthy games. Needs save export/import or better yet a cloud save system.
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Not bad overall. I strongly recommend telling players where the next major break point is - like where the next major unlock will be. So that the player doesn't get to a certain point and feel like "ok, is this it?" before actually reaching the end.
There was attempt to do this with mechanics/phases opening up before you could really jump into them. There is an actual end to the game that's obvious when you hit it
It gives a very rough idea of how much that building is worth based on the income it provides and its cost. You can follow it as a general guideline for most of Phase 1 but it quickly gets phased out since it doesn't calculate everything involved. It was an after thought someone said I should put in so I didn't try too hard to make it relevant throughout the entire game
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Higher tick-speed would be better. I always prefer it when money comes in smoothly, rather than in 1 second increments. But maybe that's just me...
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If you have an option for buying in increments of 10, for the love of sweet baby Jesus DO NOT ALLOW THE PLAYER TO BUY LESS THAN THE SELECTED AMOUNT
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This is the same game that was released a while ago. It even loaded up my previous save data. 1 star and flagged for trying to sneak some BS past the system.
What? This game is hosted at https://nmtechgroup.com/sneekxy/monies2 . It shouldn't been anywhere else but there and here. If someone else is uploading this game please let me know
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yes, dont judge because of the graphics or slow start. the game is one of the best idle games i played, tons of different building mechanics, upgrades, etc. 5/5
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lol been working on the game before the kong upload, in Incremental subreddit XD, im on the 4th phase of the game workin towards the 5th pase lol i have both manna pools filled and ive bought 3 dream upgrades now 5/5 still the best idle game that has kept my interest for nearly 2 weeks now.
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Here is a guide someone wrote up. I've heard people mention the game doesn't do a good job guiding you on what to do so this may help.
https://docs.google.com/document/d/17U3FXlx-6uGoS4OYNhkc3sJdlsfvI_hvfFmU8RUg0gA/edit
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https://www.reddit.com/r/incremental_games/comments/8nssng/monies²_an_idle_game/ Has a lot of discussion of game mechanics. I'd look there first before bothering the Dev here.