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its pretty much nothing else than 1000 other idle games , there could be at least some calculation "how much dps will i get per teeth spent" while pointing at upgrade creature button - no one has it
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I think this game definitely needs work. Something fresh so people stop whining about it being the same as Clicker Heroes. I don't know what you guys should do since that's your job, but I think in a few months or a year this game will go from good to great.
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Just an idea, but do you guys think you could maybe write a short bio for each for each of the enemies and give us players a handbook(like a pokedex) and unlock entries as we encounter new enemies?
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The art is by far this game's strongest point. Let us relish it. Give us a bestiary. Add descriptions of these creatures. Same for the one's on our side.
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BUG info: save stopped to work - 3rd time i'm opening the game, i'm at the same lvl and all my upgrades are gone - i'm playing for ca 1hr, so autosave should kick in for sure
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Yeah, so the art style is awesome. Like 10/10 on that front, your artist is amazing. But not only did you take "elements" from Clicker Heroes, you ported the whole damn game. So I took a look at the PVP, and it's a solid idea, but in a game where time+money>Skill PVP is entirely pointless. (Don't we get annoyed at AAA titles for pay-to-win?). Take your art and go back and focus on your idle elements. Give us something new, play with the horror elements (An insanity meter, perhaps?) and buy your artist a drink. As it stands, you've recreated someone elses game with an irrelevant add-on, but I have faith you could make something awesome with enough time.
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Who did the art? Whoever did the art has a rather... creative mind.... especially the person who did the art for Chimaeyra or whatever her name is...her mouth is where her cat would be.....
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It would be nice to see when the game last saved the progress, or allow us to trigger a save manually. It seems o me that it does save periodically, maybe every five-ten minutes. If you just occasionally come back to the game, to make some modifications / adjustment the changes often gets lost if you close the window too soon..
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Also, some indication of when a skill is active. Time text in a different color maybe. Icon color change maybe. Timer pop up on skills that you haven't bought that get activated by the bee/wasp thing.
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Suggestion: When wearing EQ that adds time to skills, it should display the total time on the skills hover text.
I have 2 EQ that add 4 seconds each to Weak Spot, but the hover text still displays 30 seconds rather than 38.
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So we are just random nearly naked guy, who ccan fight monsters bare haned without any harm to him and summon even bigger monsters?
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play system wise, pretty generic. But it's nice to see a horrir spin on the genre and i love the artwork. Some delay about .06 but gets exponentially worse with heavy clicking (even with min settings), thats a big drawback for a clicker. on ff.
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When clicking the wasp/bee and activating a locked skill, be really great to be able to see timer or some such to know how much time is left on it.
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So Clicker Heros but different theme? The spells and skills are the same. I guess I could sit here and play another same old Idle game to see what the equipment does...yea no. Great artwork though!
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lots of work put into graphics (big plus!)... which seems to be all the same after some level (monster do repeat quite often)
playability - same as any other incremental/idle game, w/o any newfuntions (sry, but a big minus)
all in all - mediocre (3/5)
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5/5. Just a basic idle game, but the artwork alone deserves credit. Looks like some actual effort was made to make this game, compared to some of the other idle games.
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In a world. where every popular post is the same thing. "vShiva77, Equipment can be earned randomly as drops after beating floors past 101. The level of the equipment corresponds to the floor beaten in order to receive it (e.g. a drop from floor 101 will be level 101, a drop from floor 402 will be level 402). Equipment comes in different rarities and with different abilities. Naturally, equipment also stays with you throughout amnesia progression. You may also choose to earn equipment by buying the bakckpack through spending crystals in the shop. The equipment obtained here is of a level equal to the highest room you have completed (e.g. the highest room you've beaten is 378 so the backpack will drop three pieces of level 378 equipment)" a lone man stands here. and it is me..
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Shiva77, Equipment can be earned randomly as drops after beating floors past 101. The level of the equipment corresponds to the floor beaten in order to receive it (e.g. a drop from floor 101 will be level 101, a drop from floor 402 will be level 402). Equipment comes in different rarities and with different abilities. Naturally, equipment also stays with you throughout amnesia progression. You may also choose to earn equipment by buying the bakckpack through spending crystals in the shop. The equipment obtained here is of a level equal to the highest room you have completed (e.g. the highest room you've beaten is 378 so the backpack will drop three pieces of level 378 equipment).
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Shiva77, Equipment can be earned randomly as drops after beating floors past 101. The level of the equipment corresponds to the floor beaten in order to receive it (e.g. a drop from floor 101 will be level 101, a drop from floor 402 will be level 402). Equipment comes in different rarities and with different abilities. Naturally, equipment also stays with you throughout amnesia progression. You may also choose to earn equipment by buying the bakckpack through spending crystals in the shop. The equipment obtained here is of a level equal to the highest room you have completed (e.g. the highest room you've beaten is 378 so the backpack will drop three pieces of level 378 equipment).
Equipment can be earned randomly as drops after beating floors past 101. The level of the equipment corresponds to the floor beaten in order to receive it (e.g. a drop from floor 101 will be level 101, a drop from floor 402 will be level 402). Equipment comes in different rarities and with different abilities. Naturally, equipment also stays with you throughout amnesia progression. You may also choose to earn equipment by buying the bakckpack through spending crystals in the shop. The equipment obtained here is of a level equal to the highest room you have completed (e.g. the highest room you've beaten is 378 so the backpack will drop three pieces of level 378 equipment).