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First off, this game is great, combines two of my favorite genres. Second, idea, what if there was a mode where there was no time between rounds, and you needed to build during waves.
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awesome idea for a bullet hell td but could use just 1 thing from me. needs sell button for towers. thats all i ask
WONDERFUL GAME!
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Wonderful game, excellent mesh of the genres. Love the game engine, runs smooth, look forward to a second version with updated graphics and maybe more towers/upgrades? Wouldn't take much polish to turn this brilliant game into a even better one. Typically, I have some suggestions however lol. Can there be some way to see the radius of the time and thumper towers a little clearer? If only between waves durring build? Also, I would love to be able to toggle the time towers so when I know I'm safe I can allow the remaining bullets on screen to move away at the end of a wave? Thanks. Bravo on this game!
Thank you for your constructive criticism. When a sequel is made(if there ever is one), these suggestions will be kept in mind, such as better graphics, more towers, etc.. Making the radius a little clearer of both the thumper and time turrets is something I plan to incorporate into an update, making you be able to see the radius before you purchase the tower. I agree that polish is lacking, and hopefully that will be fixed in future patches as well.
I'm glad that you enjoyed the game. Thank you for trying it out.
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I like the combination of the BulletHell and TurretDefense genres. Very fun. It takes the usual "Defend this inanimate object" out of TD and gives us the challenge of managing out towers at the same time as we have to doge the hailstorm of bullets on screen. :D
Thanks. Your highscore did submit, and is in the leaderboards :). You are right about there being no feedback given by the game of whether or not the scores have submitted, and that will be fixed in a future patch.