Dec 17, 2021 5:06am
Hi.
So there was an update to this game, the final one. Unfortunately, due to a PC migration, I was forced to update Unity about 3 years into the future to get my project to load at all. This has then broken all webGL-based builds of the game (AKA, the Kong build).
TL;DR The final update cannot come here, to Kong.
Given this event, and the general decline of the playerbase since Kong's closure last year, i'm probably also going to shut down the server that holds Kong's cloud saves once my subscription runs out. That's roughly around March 2022.
You can easily save your current game to a file and load it other platforms such as Kartridge, if you wish to keep going.
I'm sorry it's come to this end... I'll still look into other ways I can try to bring the update here, but i'm very limited in what I can affect :c
I love you all, those who have supported NGU's success here on Kongregate.
4G
Sep 24, 2020 7:04am
Build 1.210
"Fluff 'N Stuff"
* Added 26 new Card Arts, along with some new card names! Yes, I wrote Arts in plural. I like Arts.
* Added a special new card that maybe spawns after Sadistic....? Very spooky.
* Added Several new unlockable player portraits.
* Added some previously-missing set completion bonuses.
* Added a secret new Hack!
* Added a secret-er Blood Spell!
* You will now Autokill Exile with 24 manual kills.
* Fixed some issues with bonuses to Idle Attack's power which also TLDR; means idle attack is a bit stronger at the start.
* Added a couple sadistic challenge rewards :).
* Added the final move, Move 69. How do you unlock it? Simply go )W=SUs^%dre^&*(7# and then you have it!
* New Sales in, Old Sales out, the usual.
* I'm gonna go eat 2 entire hotdogs after writing these patch notes.
* THE END DRAWS NEARER.
Jul 12, 2020 5:51pm
Build 1.200
"A QUACKY UPDATE
* Added ducks.
* Added 3 new adventure zones onto the endgame.
* Added TITAN 12. What is the Titan, you ask? Git gud and find out yourself!
* Quack.
* Added Story for bosses 224-248, which only appears on the SADISTIC difficulty.
* Added portraits for bosses 224-248, and the corresponding Adventure zones.
* Quack!
* Added X new perks, Y new Quirks, and Z new Wishes, where X, Y and Z are some number >= 1. I'm too lazy to count.
* Wish 192's speed was increased as per user whining - I mean requests. c:
* Added items 453-505 - Over 50 new items! A few are not technically unlockable yet, but will be in time ;)
* Quaaaaaaaaack.
* Added the beginning of the end.
* Added 4 new unlockable player portraits!
* New Sales, of course!
* QUACK QUACK QUACK QUACK!
May 14, 2020 6:50pm
Build 1.130
"A Boring Patch?"
* If you didn't know already, NGU IDLE was my first crack at coding something big, and to both learn how to code in C# and use the Unity Engine. That NGU IDLE has turned into an actual game on Steam, should be an insult to competent coders everywhere.
* TLDR; There's a lot of dumb, weird bugs and other things that could use fixing/improving so here I am, doing that! *NOTABLE* changes include:
* Upgrades that improve the ratio of converting boost into the Infinity cube now work on filtered boosts.
* Turned two non-working macguffins into something smarter and sexier.
* Watermelon buffed from 25=> 30 base seed reward.
* Fixed card recycle bonus being better than it should have been (RIP)
* Fixed THE BEAST being set to V2 for new files.
* Added a tooltip to insult you when you try to yeet a protected Card.
* Fixed BAE's bonus accessory drop rate being way too low.
* Fixed a bug with beards + Diggers that created negative gold gain - This removed a setting in the settings menu, but I replaced it with a positive affirmation :)
* The Pineapple returns.
* Added offline Infinity Cube boost calculations! When you go offline, *MATH* will be done to give you some extra boost to your Infinity cube when you come back. Yay.
* Offline ITOPOD and Titan kills now properly factor in Red Liquid's set bonus. It also applies to idle Questing!
* Added special Challenge rewards to challenges in Evil difficulty that were missing some! 100 Level challenge, No Equipment Challenge, and No Augs challenge affected!
* (Hopefully) Fixed several CHONKY Adventure logs that took up 2 lines and messed up the formatting.
Apr 6, 2020 5:11am
Build 1.120
"LOTSA ACCESORIES
* Added a bunch of bonus Accessories to loot! You'll find a lot of shiny new stuff to plunder in a lot of earlier zones to expand the variety of accessories you can slap onto yourself!
* (ENDGAME SPOILERS BEGIN NOW)
* Added a series of quirks for cards in the endgame.
* Also added a couple wishes, for the same purpose!
* Tweaked a couple later accessories to keep balance with the new arrivals.
* Added one final, really sellouty accessory slot for AP. Only Evil+ players can buy it. I literally can't add any more - the pain is over! The FINAL final Accessory slot will go to something... much more trolly.
* Also switched up the sales which I really should have done last patch, I'm sorry :C
* KONGREGATE ONLY: I had to reduce the rate the game autosaves to cloud to every 60 mins instead of 40. Sorry if that's a inconvenience :c
* Switched up some sales because I definitely did not forget to do it last patch.
* Fixed some really minor but obvious dumb bugs I made from my dumb stupid dumb coding. 4G is a dumb.