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@GoeyJoe Towers too weak? Spam Flame towers, once you get like 5 or 6 next to each other they kill everything, I don't know what you're saying
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I realized on level 3 that things aren't centered. The enemies usually hug a side of the path, putting them out of reach of well placed towers. And you may want to touch up the sprites. For example, the flamethrower sprite has less range if he's placed in a left corner than if he's placed in a right corner. (I don't know if that has to do with your collision detection or the off centered travel of enemies, but it needs altered.) Final thing, like everyone else said, add some pop-ups to the icons, so that the player knows the stats of towers and upgrading them. I'm sure you've already thought of that and are still learning. The game is pretty well balanced other than those minor things. I think it'd be worth your time to work on it some more.
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So here is the best strategy I found. Look for a nice corner. First begin with about 3 missile towers. Then upgrade them. Then get to the ice and fire as quickly possible. Once you got a hotspot that a lot of stick men like to group up as of the the ice, place a bomb tower there. Now you can add more towers if you like.
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This game has some potential to it. Add visible stats, a balance to it, and a little more interest to it and you got a decent game. 4/5
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TOOOOOOOOOOO EASY!!!!!!!!!!!!!!!!!!!!!!
2-3 normal tower and then only bulid flame tower.
If you want less flame tower , you can bulid some price 200 ice tower.
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Oh, and you need options to set the towers' target priorities. Really, tower defence is a very constrained genre of game -- there are certain things that you just have to do, or people will just go play somebody else's version.
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Cute graphics but the game rapidly gets tedious because there are so many waves and they're all the same. Just spam fire towers with the occasional freezer and everybody dies. Upgrades are the same cost or more as a new tower but do less, so there's not much point in buying them. Placing towers is too fiddly and hard to do in an emergency -- you want to get them as close as possible to the road but it seems that you have to back off too far when the circle goes red. Tell us what the towers and enemies do so we don't have to guess.
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"Grid" would be better .. and button is too 'fragile' .. no confirmation.
Upgrade is less benefits .. So, spam few tower before upgrade them. since they just have range and damage upgrade ..
Flame is best, but have to build 2-3 normal tower to take care early leak .. build Area ice between Flame will enhance their attack ..
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Towers very unbalanced. Some are useless, others make it too easy. Rebalance towers, add damage info and increase speed up. Good start, but just a start.
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Need tooltips. Also my browser froze after I won the fifth level :( I wouldn't put in so many waves, the first 10 is challanging, after 15 it is boring, since you can sit back do nothing. Except you have to push 'Next' button after every wave.
To those who has problems with beating the levels: You can win all levels using only flamethrowers. Upgrading is a waste of money in the beginning, because you only get range upgrade at first nearly at the prize of an other tower. Later you may run out of good spots :)
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Fun game, engaging. Tooltips and some kind of grid for the towers are absolutely necessary, however. Trying to build a concentrated firezone is a trial-and-error nightmare.
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An ok game for me so far just make some tweeks so it shows tower stats and info,for example what it does,freeze tower,basic tower ect.