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something in the code seems to be messed up, or maybe its the site itself. also I disagree with srexy, the beginning levels are a chance for you to farm up your double jumps and parashutes and daggers without having to be frantic and use em to escape a dangerous situation. I love this game, omg I almost have 100% loot :D
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great atmosphere, but the gameplay didn't feel meaningful. I like the idea of having gameplay based on real mechanical skill rather than upgrades, but its hard to enjoy the difficulty when its behind having to learn how to use all of the controls and different items, learn what the different enemies are, and learn what you can interact with in the playing field. I would think about staggering the mechanics learning, so you test the player on their handle on the mechanics instead of just trying to make them remember things.
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It should be made that each time you go through a new zone after getting out of zone 2, you get an extra continue. Its just a suggestion.
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You throw the flower away far too early. Does that happen, because backwards-movement-speed was changed?
I pass the souly, but have nothing to give her, how does that happen?
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This doesn't seem to load at all for me, does it take a long time to load or is it just me? It looks like a great game and I really want to play it!
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I really wish that there was stuff you could get for your total goal, like in other similar games. Maybe you could buy some loots, for example.
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To get platinum on treasure hunt you should double jump up from the clothes lines to get two golden helmets that are hard to see.
In general you also need to be jumping on top of the building, dropping down to the ground and then jumping back up again to get lots of the best treasures.
And after you give the flower to the girl jump up to the first platform to get the treasures behind the tree. I think your target is 1800 soulons.
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It would be great to have a practice mode in the game with difficult enemies and situations, so instead of having to waste many runs on trying to figure those out, you could master them separately. Would have saved me from quite a few rage quits. :)
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@sthreet300, It's probably the toughest. When you have the double-decker buildings, shoot both in one jump – fire first at the top of your jump, and again almost immediatley to get the bottom guy. Don't use the trampoline at all for the lowest buildings. And try to get as far to the right of the screen as possible to give yourself an extra shot if you miss.
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Really love this game but my only complaint is the double jump. I wish there was a seperate button because i'm constantly double jumping into arrows on accident.
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When I was a kid, on long family trips I used to imagine a figure running besides the car, skipping and hopping on top of stuff like sign poles and telephone wires, never touching the ground. 'Watch your step' challange mode made me reminisce.
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Here's a tip for people. They're a strategy in dying and not dying, if you die the first time with under 1000 Soulons, restart, chests are a major part, and use parachutes when you think you have to.
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I beat Borin Hood as the most-wanted thief by exceeding a 5,000 soulon bounty and didn't achieve the award what do I do.
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I personally am fine with not having upgrades, but i can't be bothered to keep grinding the same 4 levels and not managing to get much further
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Egad! What have you done? I used to have free time! Now I spend it all on this. ^_^
Anyway, I thought it might make the alluring Souly seem more sympathetic if she reacted to Our Hero's demise, too. Maybe raising her hands to her mouth in alarm or something. Just a thought that occurred to me when I fell down a pit right after handing her a flower, and she just stood there, waving good-bye! 8P