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Comments for Rogue Soul

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albarn117

Oct. 03, 2012

Under rating threshold (show) upgrades would tremendously improve this fun game

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(-1)

KingDeDeDe2

Oct. 03, 2012

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(-14)

megaflash122

Oct. 03, 2012

Under rating threshold (show) I have enjoyed this game quite a lot. Plenty of achievements to earn and lots of quick thinking required.

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(2)

ReinFrenchments

Oct. 03, 2012

Under rating threshold (show) Good game, although, captains dashing from off screen is not cool. Also, the flowers in level 1 should be more acessible to get, currently there are some locations that are impossible to get since there is no way to get them other than double jumps or parachutes. You should just assume that on level 1 you don't have double jump or parachutes at when generating the flowers, or at least give the player some double jumps or parachutes at the beggining.

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(2)

fleshripper

Oct. 03, 2012

Under rating threshold (show) actually i'm wrong, it doesnt work xD

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(-2)

fleshripper

Oct. 03, 2012

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(-9)

Ironwrought

Oct. 03, 2012

Under rating threshold (show) The game continues to clear my saved data despite the fact I have not clicked on the button to do so.

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(-1)

Shalk

Oct. 03, 2012

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(-3)

spectra555

Oct. 03, 2012

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(-12)

cevgar

Oct. 03, 2012

Under rating threshold (show) If this game is supposed to be based on mastering game mechanics, I'd like more mechanics to work with. Primarily, I'd like something to increase mobility. Double tap left or right for a quick burst of speed would be nice. Also, make it a bit clearer which platforms can or cannot be jumped through.

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(2)

Dragonthera

Oct. 03, 2012

Under rating threshold (show) as for the daggers ok but for the double jump and parachute, does it really needs items?!

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(1)

alexx_90

Oct. 03, 2012

Under rating threshold (show) An idea for visual upgrades: You could let them look like some of the loot (the helmets, swords). Might want to make some of them a bit fancier, though.

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(0)

dubesor

Oct. 03, 2012

Under rating threshold (show) Mhh, I like the game by itself but without any progression whatsoever I feel like a big part and motivator is missing. You run, die, start over. Run die start over. Eventually you get better and run a bit further but there is something missing in between. If you want to motivate players you need to offer some type of progression/improvement/reward. Use the loot as some currency as of now loot seems worthless. Still decent but I felt something essential is missing to keep me interested for longer than a few minutes

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(15)

Developer response from SoulGame

I hope the new customization feature will help to keep you motivated !

Perilousposeidon

Oct. 03, 2012

Under rating threshold (show) MFA: Made For Android.

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(1)

Perilousposeidon

Oct. 03, 2012

Under rating threshold (show) The gave should save IMMEDIATELY after you gain a loot!

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(5)

alexx_90

Oct. 03, 2012

Under rating threshold (show) It would be nice if you could choose the zone you start in, at least after you've beaten the game.

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(4)

Sjokobolle

Oct. 03, 2012

Under rating threshold (show) Very nice game! I Like the fact that this game is skill-based, and not just.. farm untill u got the best upgrade and win. =) As others has implied, it would be nice with visual upgrades, but that aint game-changing =) 5/5

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(4)

eevee444

Oct. 03, 2012

Under rating threshold (show) can restart be mapped to spacebar? I find my thumb goes there automatically and i don't like having to move my hand away to reach the mouse and disrupt the 'zone'

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(2)

VortigonX1

Oct. 03, 2012

Under rating threshold (show) Quickly becoming my favorite game on Kong! I love how you just get to go until you die!

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(0)

GalaciousCrumb

Oct. 02, 2012

Under rating threshold (show) Really love this game but my only complaint is the double jump. I wish there was a seperate button because i'm constantly double jumping into arrows on accident.

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(5)

Altera

Oct. 02, 2012

Under rating threshold (show) This game is deceptively brilliant. It starts off and you think 'oh yeah, I know this' but quickly the challenge ramps up to a very satisfying difficulty. Nice nice work. 5/5

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(3)

Dragonwrrior

Oct. 02, 2012

Under rating threshold (show) This game reminds me of Prince of Persia: The Fallen King for nintendo ds. But Rogue Soul is a lot more fun to play. So addicting. Great graphics. 5/5

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(0)

wavehead21

Oct. 02, 2012

Under rating threshold (show) I think the fact that there are different enemies, obstacles, and the such in later zones is enough in the upgrade department. The main reason I find upgrades of some sort important is so that the game doesn't get stale. Some visual variation would be welcomed. Love the game, it's super fun!

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(236)

Developer response from SoulGame

Thanks for your feedback, we are glad to tell you that we just made a update including new customization feature (skins & weapons). Enjoy !

Diolki80

Oct. 02, 2012

Under rating threshold (show) After my first few tries I was begging for upgrades, but eventually I got the hang of it. Good game, and it's actually pretty cool how it makes you get better by practicing, not with upgrades.

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(10)

MatthewNathA

Oct. 02, 2012

Under rating threshold (show) wow another soul game from soul driver!

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(2)

Eddren

Oct. 02, 2012

Under rating threshold (show) Why make 'em 'upgrades?' Why not make the visual 'upgrades' a whole bunch of customizable options, ranging from what kind of weapon you hit a spearman with to what color his left shoe is?

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(3)

profeloco

Oct. 02, 2012

Under rating threshold (show) i love this game!!!

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(-2)

Tarsellis

Oct. 02, 2012

Under rating threshold (show) yawn

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(-1)

Little_Muffin

Oct. 02, 2012

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(-4)

uberpenguin

Oct. 02, 2012

Under rating threshold (show) Dude, ya gotta have upgrades of some sort. Keep in mind that having upgrades doesn't mean that suddenly people don't have to master the mechanics. There are a number of ways that you could keep both in simultaneously. Idk, all I know is that this game is just freaking begging for upgrades. Hell, just give different outfits or whatever, maybe tack on some minor upgrades like jump height or overall speed (when moving around the screen) or w/e. Just do something. Oh, and souly clearly wants it. She keeps giving this guy double jumps, gravity defying powerups, in exchange for silly little flowers and he just keeps running; she's sending you signals bro, ya gotta get on that. Don't leave her hanging.

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(5)

bastischo

Oct. 02, 2012

Under rating threshold (show) auto-doublejumping is really annoying and regularly kills me. i personally want to jump the second time when i tap the second time. but i'm really enjoying this anyways

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(-1)

8008man2

Oct. 02, 2012

Under rating threshold (show) Ok, some things to fix (IMO). Tone down the Captains. Half of the time they rush from god only knows how far off screen and on level 4+ this is a serious cause of the deaths. They should have either a slower charge, or not dash as fast. Also, the random set up of the stages is a serious pain, as some are immensely easier while others are basically impossible to get to stage 5. Perhaps add some difficulty selection and divide up the possible stage set ups between those stages. And please add some upgrades. I find myself having to waste all of my daggers on captions and brutes because the game is scrolling so horribly fast.

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(0)

roastbeef12345

Oct. 02, 2012

Under rating threshold (show) i jumped into a hay pile with a flower... XD

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(0)

Cwovictor

Oct. 02, 2012

Under rating threshold (show) it would be cool if loot gave litle upgrades not anything too big like: "you gain 50 knifes" but it would be cool thigns like strat with one knife,etc

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(0)

steve296

Oct. 02, 2012

Under rating threshold (show) When I was a kid, on long family trips I used to imagine a figure running besides the car, skipping and hopping on top of stuff like sign poles and telephone wires, never touching the ground. 'Watch your step' challange mode made me reminisce.

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(5)

junitheiii

Oct. 02, 2012

Under rating threshold (show) This game deserves a MUCH better rating, More games like this should be around. Really, Skill is what games should really come down to, Not how many times you replay a level to get enough gold to grab an upgrade to make life easier. This is a great game.

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(5)

Zero2002

Oct. 02, 2012

Under rating threshold (show) Have you ever played Amorphous+ ? You unlock upgrades but you can only use 2 at the same time, and they are pretty much just powerups, maybe it could have been a good 'upgrade' sistem for this game.

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(12)

cevgar

Oct. 02, 2012

Under rating threshold (show) Having to keep track of double jumps drives me nuts! Frankly, I find myself not using them even when I have them just so I don't foul up my jumps when I don't.

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(325)

Developer response from SoulGame

I understand. But I had to find a way to limit double jumps because the game would have been to easy with infinite double jumps. I will find a better way to make it works in Rogue Soul 2 !

swordmasta5

Oct. 02, 2012

Under rating threshold (show) Borin hood, lol....nice ref dude.

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(1)

bolarru

Oct. 02, 2012

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(-3)

aceaxe42

Oct. 02, 2012

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(-4)

gammaflux

Oct. 02, 2012

Under rating threshold (show) its nice to see a game relying on skill every now and then. good job developer :)

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(5)

xyzabc198

Oct. 02, 2012

Under rating threshold (show) here's an idea, start the game where u dont have the jump slide and parachute skill, and each couple of levels, they "unlock one" that'd keep em happy :P

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(-1)

Izzes

Oct. 02, 2012

Under rating threshold (show) Ingame Hint for action buttons and ingame popup message with avaible quests would be very nice!

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(1)

darkness556678

Oct. 02, 2012

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(-6)

qwertyuiopazs

Oct. 02, 2012

Under rating threshold (show) If you made 2 modes- a upgrade mode, with upgrades and stuff, and a survival mode-this, everyone would be happy. + so the developer can see and possibly implement this.

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(4)

hirb753

Oct. 02, 2012

Under rating threshold (show) A suggestion would be that you can buy visual gear, effects, scenery etc for the loot. So that way people can get their "upgrades"! :)

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(1534)

Developer response from SoulGame

Done ! After reading all this comments, we have added visual upgrades, based on the % loots completion.

supermaniop

Oct. 02, 2012

Under rating threshold (show)

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(-6)

Developer response from SoulGame

It is not a bad idea, but if we add upgrade it would unbalance everything. But if we make a sequel to Rogue Soul, there will be upgrades for sure :D

CarbonRoy6623

Oct. 02, 2012

Under rating threshold (show) respect to the skill>upgrade system... :D

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(7)

darsh97

Oct. 02, 2012

Under rating threshold (show)

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(-7)

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