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auto-doublejumping is really annoying and regularly kills me. i personally want to jump the second time when i tap the second time. but i'm really enjoying this anyways
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Ok, some things to fix (IMO). Tone down the Captains. Half of the time they rush from god only knows how far off screen and on level 4+ this is a serious cause of the deaths. They should have either a slower charge, or not dash as fast. Also, the random set up of the stages is a serious pain, as some are immensely easier while others are basically impossible to get to stage 5. Perhaps add some difficulty selection and divide up the possible stage set ups between those stages. And please add some upgrades. I find myself having to waste all of my daggers on captions and brutes because the game is scrolling so horribly fast.
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it would be cool if loot gave litle upgrades not anything too big like: "you gain 50 knifes" but it would be cool thigns like strat with one knife,etc
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When I was a kid, on long family trips I used to imagine a figure running besides the car, skipping and hopping on top of stuff like sign poles and telephone wires, never touching the ground. 'Watch your step' challange mode made me reminisce.
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This game deserves a MUCH better rating, More games like this should be around. Really, Skill is what games should really come down to, Not how many times you replay a level to get enough gold to grab an upgrade to make life easier. This is a great game.
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Have you ever played Amorphous+ ?
You unlock upgrades but you can only use 2 at the same time, and they are pretty much just powerups, maybe it could have been a good 'upgrade' sistem for this game.
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Having to keep track of double jumps drives me nuts! Frankly, I find myself not using them even when I have them just so I don't foul up my jumps when I don't.
I understand. But I had to find a way to limit double jumps because the game would have been to easy with infinite double jumps. I will find a better way to make it works in Rogue Soul 2 !
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here's an idea, start the game where u dont have the jump slide and parachute skill, and each couple of levels, they "unlock one" that'd keep em happy :P
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If you made 2 modes- a upgrade mode, with upgrades and stuff, and a survival mode-this, everyone would be happy. + so the developer can see and possibly implement this.
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A suggestion would be that you can buy visual gear, effects, scenery etc for the loot. So that way people can get their "upgrades"! :)
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I have an idea,how about copying this game and adding upgrades to the copy,so those who wants upgrades are happy? + if you agree
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okay I'm not going to ask you to make an upgrade system because I'm understand that the idea of the game about skill! but can you make us find a extra life along the way?
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I really like this game! The only thing I can recommend is some sort of additional incentive. Big games companies, with legions of writers, artists, musicians and programmers can afford to make big elaborate stories to spur the player on. Most flash game makers, however, work in smaller teams and have to make do with achievements and upgrades to keep the player going. So no matter how wonderful the game is, those who are not enlightened enough to like something for what it is may find it fulfilling.
Needless pseudo-intellectual "observations" aside, awesome game and you are awesome to hold on to your opinions!
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I am fine with no upgrades, but I think it'd at least be cool if we could get new costumes and stuff like that. If we got more gold we could get more costumes or different colors for my parachute or other things like that. Not upgrades, just something to make it look a little different. I really enjoy the game, though.
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Hi,em i watch the intro then i waited to click to play but there isn't any opinion to click i mean i see the mute at the top right but only it and not anything else please Developer answer my problem
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u are right soulgame we dont need upgrades we should upgrade us skills thumbs up if ur not a n00b llike the other ones with their upgrades!
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I suppose I'm okay with no upgrades, but I don't like having to keep track of my double-jumps. Either give me double-jumps or don't.
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excellent game. I needed some time getting used to controls and gameplay but now it is double the fun. What I like is the difficulty. Dont make it easier. I like the challenge.
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Kind of reminds me Aladdin on the Super Nintendo running through town beating up guards. Collecting treasure and using clothes as parachutes. Except you throw apples instead of daggers for whatever reason lol.
I like it =) The challenge is there and the replay value is high for me since I love high scores based on skill instead of luck.
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Loved the game:) But there is one thing I'd like to see.
You know how everyone rages about not having upgrades?
I think it'd be cool if we could spend our coins on different skins, heads, daggers or even scenery.
Not that they would have bonuses (ruins the concept), but you could personalize the entire game:)
+ so everyone can see(if you agree that is)
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My first thought when I've begun running is 'What if I don't press enter? How far will it take me to?' I'm still running. :)
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Well, instead of upgrades we could just buy new armor or swords just for customisation, not getting stronger.
It could work greatly and would still need skill.
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If people want upgrades, and you want for this to be skilll game, why dont you make unique looks for rogue? You can change the colour of your rogue, weapon or something like that? :D