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Comments for Master of Fortresses

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chesshawk

Aug. 30, 2010

Under rating threshold (show) I guess nobody took the job offer.

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(35)

vincentvonruss

Mar. 21, 2016

Under rating threshold (show) If your making a sequel. Enable the players to play as the attacker/defender!

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(7)

easterwave

Sep. 23, 2013

Under rating threshold (show) Please put the instructions from the start screen into your description box.

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(7)

Leseyk

Dec. 18, 2013

Under rating threshold (show) When I upgrade to Earthworks, it'll upgrade my bastions, but still won't unlock the earthworks for building, and when I click on it again, it deducts the unlock price all over again :(

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(7)

p4577

May. 05, 2013

Under rating threshold (show) Wish i could just move units

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(7)

nimtz144

Aug. 14, 2012

Under rating threshold (show) needs more kong badges....

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(7)

Ferreronis

Oct. 21, 2011

Under rating threshold (show) Britain... needs... MORE DAKKA!!!!!!!!!!

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(7)

hellzrage

Sep. 06, 2011

Under rating threshold (show) looking forward to an upgraded version or sequel.

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(7)

ImperiumVita

Aug. 07, 2011

Under rating threshold (show) Good game with some nice ideas, however, the game is too easy overall, and there is no real difference in difficulty between the Easy, Medium, and Hard levels. Your starting position is slightly less defensible in the harder levels, but there is no change in the difficulty of the waves from the easier levels. Part of the problem is also the fact that the enemies always enter the field from the same position. Once you have your defenses set there, there's pretty much nothing they can do... and I managed to have my defenses secured on the Hard levels by the 5 or 6 wave... Also, I beat the Red Dawn level on my first play, never building any cannons or upgrading from Palisade walls. I'm of the mind that diversifying units and upgrading basic defenses should be ESSENTIAL in a harder level; the player should be forced into putting to use everything he's learned from previous levels.

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(7)

muntham

Sep. 25, 2010

Under rating threshold (show) Ghurkal the difference is the grand cannon fires faster than the demi cannon and the demi faster than the first cannon

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(7)

Hosticide

Sep. 09, 2010

Under rating threshold (show) Love this game a lot. I love this time period, and the visual appearance, and the game mechanics. It would be nice if the text and some of the interface could be polished a bit more, just to make it nicer. Definetly needs work on the cannons and the ranges. They all have exactly the same stats... More units would be awesome.

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(7)

throne_Zwei

Sep. 01, 2010

Under rating threshold (show) it seems like caltrops slowing is almost non existant, anyone agree?

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(7)

Saragon42

Sep. 01, 2010

Under rating threshold (show) Just realized why I like this game so much -- it's the first defense game I've played that actually felt like there was an actual *point* to what was happening. Maybe it's the pseudo-historical aspect; maybe it's the part where you're building fortifications rather than simply 'towers', but it really feels interesting.

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(7)

L1ghty

Sep. 01, 2010

Under rating threshold (show) I'd like to see a way to drag across squares to build a lot of units at once. Speed up should definitely be faster and toggle, not hold. Also, counters for the achievements. Finally, please fix all those bugs.

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(7)

kjhf

Aug. 31, 2010

Under rating threshold (show) Not even a hard badge for all achievements? I swear the comment was badgeS (On Monday for real). Even then it was put up late Monday :(

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(7)

ForecastMammal

Aug. 30, 2010

Under rating threshold (show) Day 21 of unlimited mode: Half the attacking army stops just out of range of my defenses and waits, while the other half proceeds to absolutely rape my earthworks walls with what look like oneshots, while ignoring a massive hailstorm of bullets. What.

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(7)

jarmok

Aug. 30, 2010

Under rating threshold (show) I have all achievements, but it looks like their bonuses do not work. For example, Gardes Francais should cost 900 for unlock, but it is still 1800 and they shoud cost 72 but it is still 95. Any ideas?

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(7)

pcbb97

Aug. 30, 2010

Under rating threshold (show) Great game but the enemies move too slow even with the "speed up button" held down, and it's annoying to have to hold it; it should just be a toggle on/off button. Also, the units seem to move very slowly as they come onto the screen and then pick up to normal speed. Has anyone else experienced this or is my computer just running a little slow (entirely possible, but I thought I'd ask).

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(7)

ChiefGunner

Aug. 27, 2010

Under rating threshold (show) The little glitches are really getting irritating. One little french infantry guy on the first level somehow managed to shoot at one corner of my defenses and keep shooting from the same spot all the way down the line...about three times the range of my guys. I could only sit there and watch it happen without being able to stop it. LAME. Now, I'm in the middle of my second campaign and one of the engineers seems to be stuck behind a barricade doing a little dance to taunt me. The level won't progress and I'm going to have to start over. The little Frenchie is farting in my gen-er-aul die-rexion!

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(7)

scarotum

Aug. 22, 2010

Under rating threshold (show) This game is indeed way too easy. Never losing a unit or part of your building, and main base never being touched means there is a serious problem with troop damage/life weighting. There really aren't any major differences between the different countries you pick either. The traps could be more extensive or unique to each group like the infantry are. I really enjoyed the over all idea of the game and played all the way through with the British. I gave it a 4/5 and faved it, but it could use some tweaking.

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(7)

JimKarnage

Aug. 10, 2010

Under rating threshold (show) apparently beating medium stages in < 8 minutes isn't enough to get that speed acheivement.

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(7)

Simalcruz

Mar. 07, 2013

Under rating threshold (show) It's really nice how achievements provide bonuses.

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(5)

Fireshardmaster

Aug. 08, 2010

Under rating threshold (show) I think there's something wrong with the cannons. When you are the English, the Culverin (Small primitive cannon) and the Grand cannon (Massive long range cannon) both have EXACTLY the same range and EXACTLY the same damage, the only diference of the attack speed which is only a bit more. Not sure but this seems extremely un-cost effective since it costs 1200 to upgrade to and 800 to get a Grand cannon while the Culverin is only 200?

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(56)

illich

Aug. 19, 2010

Under rating threshold (show) General: "Here's the tactics men, only ever go a few at a time so that you are completely outnumbered. Don't shoot at those walls or the snipers on them, walk around them. Walk in nice straight lines so that cannon balls will mow you all down"... I hope he gets a nice bonus from us after each battle :)!

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(25)

TheDroidSix

Aug. 18, 2010

Under rating threshold (show) You can repair your blockhouse if you click on it and press repair. Hope this helped

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(25)

Jondalar19

Aug. 07, 2010

Under rating threshold (show) Great game. If you want to survive without loosing a single unit (For the In Game achivement) use the english, upgrade the infantery to Tier 2 (When you had won one battle, so you start with 1500 gold) and DONT ever block completely the way to your BlockHouse. That will make them keep going almost without shooting, but really slow when they get to the walls. If they come by 3 different places, leave 3 "roads" open. You will massacre them, without almost any effort. If you think this information is usefull, please keep this thread alive

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(639)

iduckles

Jan. 18, 2017

Under rating threshold (show) First level freezes on me before I can finish it. Last time it happened on wave 20! and the last few enemies just stood out of range and there was no way I could kill them!

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(4)

madrider2

Aug. 29, 2010

Under rating threshold (show) Ghurkal, the difference between cannons is not the fire power, it's the fire rate

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(24)

TAndrewT

Aug. 08, 2010

Under rating threshold (show) needs an "upgrade all" button. its tedious to click on every unit/building to ugrade

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(24)

neversofew615219

Jan. 31, 2014

Under rating threshold (show) needs a master of fortress 2 fast !

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(16)

jmo94

Sep. 05, 2010

Under rating threshold (show) there is a bug in the achievements "build X cannons as the french" you can get them by building the needed number of cannons with any nation

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(16)

DirtyOldhobo

Aug. 31, 2010

Under rating threshold (show) Is it bad if I expected about 3-4 achievements I thought in my head for this,not just a single one?

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(31)

ALWolf25

Jan. 16, 2017

Under rating threshold (show) Wave 33 of the endless mode seems to have enough enemies (~40) so my infantry (~200) fire gets so CPU-requiring that the game freezes.

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(4)

GeneralChaos26

Mar. 16, 2016

Under rating threshold (show) Got to love the Puckle Gun

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(6)

dhomeyer

Jul. 30, 2012

Under rating threshold (show) I love the game and look forward to seeing a second. I think a second game could open up a world of possibilities. making user levels, cavalry, more effective cannons, less effective greenjackets, more nations, more maps, speed toggle, barricade upgrades and unit strategy like go for closest/farthest/fastest. the idea of the game is great though.

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(6)

haloce

Nov. 25, 2011

Under rating threshold (show) Getting achievements to get an achievement.

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(6)

koobz2142

Sep. 04, 2010

Under rating threshold (show) lots of fun, though pretty unchallenging. brits vs anything is too easy prussia vs brits is too hard XD

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(6)

monkeyman2046

Aug. 31, 2010

Under rating threshold (show) 4/5 needs a sequle!

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(6)

chivilryman2

Aug. 30, 2010

Under rating threshold (show) France is bugged tier 3 units don't decrease in price with the achievements, the price on the screen changes but the price it deducts doesn't reduce either for the unlock or for the unit cost

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(6)

ItsME666

Aug. 30, 2010

Under rating threshold (show) Bug: After Garde-Price drops to 85 via achievements it still is 95 when u actually build them -.- (it shows 85 in the garrison-menu though...)

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(6)

mextio

Aug. 30, 2010

Under rating threshold (show) If the enemy is out of range and the game becomes endless because you have a high wall regeneration, "click the CALENDAR beside the WAVE COUNTER." It's all in the update information.

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(6)

shadowslasher

Aug. 29, 2010

Under rating threshold (show) very great game. needs a sequel or two with even more nationalities and different time era's. 5/5

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(6)

Colino

Aug. 29, 2010

Under rating threshold (show) How am I supposed to get the unit repair achievements when my enemies don't even manage to damage them in the first place?

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(6)

knightman101

Aug. 27, 2010

Under rating threshold (show) after the first couple of waves, the repair wall, repair barricade, and repair bastions does not indicate the amount needed to repair. this is very annoying and needs to be fixed. i need to know how much to spend for the repairs. this happens in the first easy round, but i dont know about the others tho.

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(6)

karlzx

Aug. 08, 2010

Under rating threshold (show) if they make a 2nd game they should make a x2 x4.. button so u dont have to hold it

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(6)

Randomman159

Sep. 01, 2010

Under rating threshold (show) Enemies disappeared, firing sounds continue. I put my mouse over something and i see its firing range, but when i move my mouse away, the green firing range doesn't disappear... now i have lots of those green firing ranges... lots of sound, but nothing else is happening...

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(15)

impbeast

Jan. 22, 2017

Under rating threshold (show) cool game only I wish the font was more legible. My eyes have trouble with it. I have a form of dislexia and it's a bugger to read the text like this. still a nice game

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(9)

10george10

Jul. 10, 2013

Under rating threshold (show) please make a medieval or roman version

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(4)

Alex2life

Jan. 22, 2017

Under rating threshold (show) Took 1 hour to get daily badge - Feels pretty fair :)

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(13)

Afro_man

Aug. 28, 2010

Under rating threshold (show) This has happened to me twice now, I am playing a game and it will freeze, the noise of shots still plays, but if i pass my cursor over anything, it's health/range comes up and wont go away. It doesn't unfreeze. It would be good if this could be fixed.

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(28)

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