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Comments for Master of Fortresses

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ThePinkPirate

Aug. 09, 2010

Under rating threshold (show) You should add a counter to all the achievements so we know the progression of them. So for instance with building 100 cannons while playing as the French there should be a X/100 progress counter next to it. That way we can have an idea of how close or far we are away from getting the achievements. Anyone agree?

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(5649)

helper153

Sep. 18, 2011

Under rating threshold (show) did anyone else notice that its mor expensive to upgrade a palisade to an earthworks then to just buy an earthworks? IT COSTS 110 TO UPGRADE and even without selling the palisade it only costs 100 to buy an earthworks

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(416)

Stolfaen

Aug. 08, 2010

Under rating threshold (show) Maybe change the "HOLD SPEED" button to a "TOGGLE SPEED" button? Great game though. Nice vibe as well.

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(4021)

CriticalMiss

Mar. 10, 2013

Under rating threshold (show) I'm suprised this only got one badge. Lots of potential for at least a couple more.

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(409)

undinechan

Aug. 07, 2010

Under rating threshold (show) I wish there was a way to make the cannons hold fire. 'Don't fire until you see the whites of their eyes' kind of thing. I wish I could wait until there was a nice line of soldiers in range, then let the cannons fire. Since they take so very, very long between shots, I want to make the most of them.

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(3777)

Yaivenov

Aug. 10, 2010

Under rating threshold (show) @silverfalcon07: Same, massed greenjackets just mow down anything that come within their considerable range. After getting them stacked three to four deep the engineers can't even touch the walls. Something that might add some challenge is if the opposing force could roll in some field artillery or mortars in the later stages to keep you on your toes, it would also force some development of your own fort artillery as a counter.

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(16)

Mewthree

Sep. 10, 2010

Under rating threshold (show) I have to disagree with you guys saying that the cannons ALL have the same stats because that is wrong.What I have noticed is that Range is indeed the same with all cannons and the increased strenght that higher level cannons have is indeed unimportant since everything higher than a basic cannon is instant-kill,BUT the reloading stat is indeed different.Higher tier cannons reload and thus Fire faster.It's not a big effect so it's probably not worth using higher level cannons.Still this game is very good,yet not good enough for a 5/5 so I give it a 4/5.

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(13)

Glz3enday

Aug. 27, 2010

Under rating threshold (show) Once you get the 3% wall repair the walls repair faster than the enemy can hurt them. This is fine until the enemy has greater range than you, in which case the round ends in a stalemate and you have to quit. So far, this has only happened to me as the Prussians, but it would be nice if it was fixed.

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(12)

FluffandNapalm

Aug. 08, 2010

Under rating threshold (show) Needs a way to fast forward without holding the button

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(2498)

elitenl

Jun. 16, 2011

Under rating threshold (show) After the 10th wave, you can`t see how many it cost to repair everything. Does anyone else experience the same bug? Or is it not a bug?

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(60)

Ghurkal

Aug. 08, 2010

Under rating threshold (show) Is it just me or do all the cannons seem to have exactly the same range and instant-kill?

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(3127)

MOJOxxJOJO

Sep. 02, 2010

Under rating threshold (show) Put tunnels to your base and place cannons at the end. "Hey guys, there's a way in over here...OH SHI--!"

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(11)

ST1DinOH

Aug. 09, 2010

Under rating threshold (show) ok i'm not mathlete but uhhhh... 100 - 72 does not = 5. whats the point of earning a decrease in cost of the french guards if you get charged the full price (95) despite the 72 cost indicated under the build menu?

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(11)

hardom

Apr. 20, 2013

Under rating threshold (show) needs a badge to endless mode

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(7)

Corrupted12

Aug. 29, 2010

Under rating threshold (show) There's a load of bugs, tremendous balance issues, and it's easy. As the British I beat the entire game without losing one unit. The British range makes them inestimably superior to every other faction. The pathetic "range" of the Prussians make them absolutely useless in every way. The French are decent at best. Further, cannon are both useless and unnecessary. For the cost of a good cannon, I get a dozen infantry. A cannon kills perhaps ten men, on a good round. A dozen infantry kill nearer to fifty. Cannons need to be able to be aimed and fired by the commander. Otherwise they serve no purpose at all. Finally, achievement benefits should be able to be turned off. I cannot repair a thousand buildings, because the slow repair I get during combat from repairing six hundred buildings is enough to keep my walls continuously at one hundred percent. Palisades, too-I'm not even using advanced walls. And given my strategy is "surround my castle with infantry" I should be failing.

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(39)

LyyN

Jan. 22, 2017

Under rating threshold (show) Not a bad idea, has potential. But seems very unfinished. The balance is off, it's too easy and seems that I get achievements for not losing units even when I think I do lose some? And other glitches like that.

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(10)

Praesten

Jan. 07, 2012

Under rating threshold (show) Hope to see a variety of troop choices, cavalry included, and possibility strategy: of moving troops around and weather effects and maybe ability to attack enemy forts, too. Good game and music.

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(10)

gilgatex

Aug. 23, 2010

Under rating threshold (show) Once you learn that cannons are nothing compared to massive amounts of lvl 3 infantry, the game gets very easy and boring.

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(10)

ForecastMammal

Aug. 30, 2010

Under rating threshold (show) Grand cannon: "Massive long-ranged cannon" Identical range to every other gun emplacement. How disappointing.

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(25)

ColinBeck

Oct. 07, 2012

Under rating threshold (show) the developer is working on master of fortresses II!!! spacecat studios

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(71)

katyusha

Nov. 10, 2013

Under rating threshold (show) The gameplay as the British is too easy I think. Skip right to readcoats and then to greenjackets, you don't even need cannons. The sheer rate of fire and the fact they have near double the range of the next best infantry means firing lines of them slaughter everything.

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(9)

crazzy88

Jun. 05, 2013

Under rating threshold (show) was having a good time until the enemy army stopped just out of range of my guns. they just stood there staring at my walls. a few died on my traps but that's it.

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(9)

CarlKlein

Mar. 14, 2013

Under rating threshold (show) Puckle Guns are amazing, especially in groups of 2 or more.

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(9)

iamepiccheese

Dec. 22, 2010

Under rating threshold (show) i also think the same as undinechan could be better with a hold fire button for cannons and more damage on caltrops 4/5

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(9)

rohan1678

Sep. 09, 2010

Under rating threshold (show) Who thinks they should make another one, were you can also be the besiegers

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(9)

drummond

Aug. 10, 2010

Under rating threshold (show) on endless after like round 30 the guns wont fire but the badguys can still attack.its a pretty bad glitch since all your guns dont work for 10 seconds

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(9)

noON3

Aug. 09, 2010

Under rating threshold (show) MAP BUILDER: would be an empty map, like endless mode, but you would be able to change the terrain (mountains, ocean, brides), spawn points, castle location, ect.

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(9)

Janiedoe

Jan. 16, 2017

Under rating threshold (show) Wow! Several times now I have managed to get to the last wave and then all the enemies just seem to stand there doing nothing. Pressing the calendar button to force them to take another path does not seem to work. I like the game, but would like it more if there were no bugs like this. Sigh. Starting game over once more...

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(5)

Criggie

Jan. 18, 2017

Under rating threshold (show) Guys - you can click the icon of the Calendar to make the attackers re-route themselves. It may not help but often does fix problems where they're just out of range.

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(5)

UnleasherOfDoom

Sep. 02, 2010

Under rating threshold (show) they should show the range of each unit before u place it

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(22)

ramrod24

Jun. 21, 2012

Under rating threshold (show) more maps needed

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(8)

rean1357

Aug. 31, 2010

Under rating threshold (show) so they needed an extra weekend to make 1 badge... I really hoped there would be 3 or 4 badges

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(51)

NathanS555

Jan. 14, 2017

Under rating threshold (show) needs a deselect unit button. I'm a bit tired of accidently putting palisades down when I don't want to.

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(5)

Charmanda

Aug. 08, 2010

Under rating threshold (show) Famous Last Words From A French General: "Oh f***, Green Jackets."

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(59)

NathanS555

Jan. 15, 2017

Under rating threshold (show) How to get Easy, Medium, and Hard difficulty. Easy- Play as British and rely on a buttload of greenjackets Medium - Play as French and mix close range slaughtering infantry with long range slaughtering puckle guns Hard - Play as Prussians and use any tactics Very Hard - Play as Prussians and don't use puckle guns. Might Be Impossible - Play as Prussians against British every time, and for whatever story reason you can think of, you don't get any artillery, only infantry.

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(8)

kdogkiller86

Aug. 25, 2013

Under rating threshold (show) A defender's worst nightmare? A wave made up entirely of engineers.

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(8)

jerqod

Dec. 04, 2011

Under rating threshold (show) great game there should be more game slike this!

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(8)

HernanS

Oct. 16, 2011

Under rating threshold (show) More Badges !!!!!

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(8)

Stealth298

Dec. 12, 2010

Under rating threshold (show) There NEEDS to be an option to remove caltrops that you've placed, just in case you realise you want something else there

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(8)

mad_scientist13

Oct. 08, 2010

Under rating threshold (show) I keep finding that when I have two rows of cannon, the first row fires, and the second row fires immediately after, at the same column as the previously firing cannon, thereby failing to hit anything. Has anyone else ran into this problem, and if so, can this be fixed?

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(8)

QuantumT

Aug. 29, 2010

Under rating threshold (show) It's a decent game, but it's still buggy. Several times I've had the game freeze on me when I was trying endless mode, once on wave 28 and once on wave 34. I tried hitting the path reset button but it didn't do anything. The whole thing is rather frustrating to be trying to set a new high score and just have the game freeze.

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(8)

kogasa

Aug. 27, 2010

Under rating threshold (show) I found a bug, the engineers are stuck in my baracades and can't get out and don't die, so the match will go on for infinity.

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(8)

knightman101

Aug. 31, 2010

Under rating threshold (show) only one badge? i would like maybe at least 2. there should be a hard badge for maybe complete the campaigns on hard or something.

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(20)

doc2kneisley

Sep. 07, 2011

Under rating threshold (show) I wonder if the person who design this game as so far...i like this.....addicted...would it be good idea to have Master of Fortress II?

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(30)

scape9819

Aug. 09, 2010

Under rating threshold (show) caltrops dont slow down enemies -.-

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(30)

theleecher

Aug. 28, 2010

Under rating threshold (show) "March!" "Sir? Shouldn't we at least try to attack the enemy's fortifications?" "Why the bloody hell would we do that? Look, there's a hole in his wall, we can just walk through it, over that pile of corpses, like the people before us tried to do?" "Sir, that's not a hole. That's a maze. And there are rifles poking out of every gap in it." "I SAID MARCH SOLDIER!" And this is why the Prussians don't have an empire anymore.

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(48)

Slothrop

Jan. 23, 2017

Under rating threshold (show) A withering crossfire does my heart good!

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(6)

veteranhaze

Sep. 10, 2010

Under rating threshold (show) great game, but if you build your wall too close to where they come out( the closest you can build it) they walk through it. people cannons do same damamge and range (except the lst one) they jsut have faster fire rates. also i think the "obssesive achievment" is bugged, it took me like 2 games to get the first 2 and it took me about 5 games and still don't have it. other wise great game 4/5

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(19)

herc

Feb. 25, 2012

Under rating threshold (show) They were Great Soldiers, But amazing Cannonfodder - Sharpe

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(18)

Absurdist

Feb. 09, 2012

Under rating threshold (show) Also, once a large fort is built, later stage become very easy to fend off. I think the Hard levels need to be made significantly harder, whether you introduce a new enemy or you just increase the number of enemies. On Red Dawn, for the last 5 or so waves, even quadruple the enemies... It's really way too easy.

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(7)

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