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Did anyone complete 'Piecewise' level of the week? Here's my solution to Moving Maze: http://www.sparkworkz.com/fc2/?designId=143224
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Moving Maze is a god one.
For you how cant solve it here is a solution:
http://www.sparkworkz.com/fc2/?designId=141698
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I want something like rubber. short burst of built up power is handy. Also some fragil parts that can break might be useful. Love thee magnets, Already made a cannon out of it. even shaped like a cannon
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I don't really like the magnets. And anyway, in the real world, the divergence of the magnetic field is zero, meaning there are no magnetic monopoles.
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Aww man, when the second one came out i was really hoping for some achevments. Kongregate really needs to add some to think game.
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@DeathByBattleaxe water rods allow objects like yellow,purple,blue balls and wood to pass through them, but object that are part of the map, like the yellow rectangle on the vehicle in bully it doesnt pass through
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The rules for the water rods are ambiguous - when I try to use them to make a ramp for a ball to roll down in the first few levels, it passes right through, but on the "Bully" level, the plow collides with them as if they're wood. Which is it going to be? Do dynamic objects pass through them or not?
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in three it would be nice to see an ability to save a creation and use it later like the car you built and put in a level it would be nice to have a build zone where i can make a car and then call it up and use it in a later level.
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wow , this game is pissing me off. i try to do one straight water line and it make a ton of different links when all i want is one line??
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the free level called sluice gate solution is put 2 red magnets on the lower part of both sides of the wood bar that you have to move to finis the level. im not kidding it really works haha
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I'm sorry to all the people that like this game and its previus one, but this game is extreemly simaler to another game made a few years before FC2 was even started to be worked on. what im saying is that this game is cheap (very limited on amount of max parts, hardly, if any controll over the "things" that you are made to desighn (too busy right now to correct) durring game play. things need to be more for a broader audiance, because right now im playing a game that seems to be aimed for a much younger audiance. (mabey 5? 6?) im sorry, sparkleworkz for all that. overall, it's an ok game -_-' "grafix" (3/5) challenges (4/5)
story: none, game play:(2/5) overall: 3/5 overall comment meaning: blarg blarg blarg with some solidified, curdled milk with a side of cheesyness.
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Fun Game! Would be nice to add a free build mode or something, just to make giant crap, and would be good if you could save your game