There is a compacting option in Graphics Options, but I agree that the design is not well done on Kongregate. Until I fix this, I'd recommend playing here:https://sparticle999.github.io/SpaceCompany/ You can export your save or start again if you want
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I believe the solar power research does the opposite because i was sitting at positive energy gain then i buy the solar power research and it Dropped drastically
hmm.. not sure what you mean. So you researched upgrade Solar Panels, and your energy dropped? it doubles your solar output. Can you submit this as an issue here please? https://github.com/sparticle999/SpaceCompany/issues
what do you mean by transferred the game data to me? You can submit this as an issue on my github with your save and I will take a look at it for you. https://github.com/sparticle999/SpaceCompany/issues. You could also try the game here. It's more slightly more updated than the Kong version: https://sparticle999.github.io/SpaceCompany/
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Getting a strong kittens vibe from this game, not that it's a bad thing :3
Perhaps there's unicorns and zebras that hate you hidden inside...
Well, I took inspiration from lots of different games. I liked the simplicity of Swarm Sim's design, the complexity of Factorio, and although I never got far into Kittens, the resource balancing seems to be prominent in both games.
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Would also be great to either have a "sell" option, or get at least a portion of your resources back if you destroy something.
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A lot to like here, as an idle game. I enjoy the logic and the complexity of balancing resource productions to get the upgrades. The spacing could still make better use of the space (I know it was tweaked, but still a lot of unnecessary scrolling around), and the lack of offline production is a HUGE downside. Hope to see this added in a future update. Otherwise, pretty decent.
There is a compacting option in Graphics Options, but I agree that the design is not well done on Kongregate. Until I fix this, I'd recommend playing here:https://sparticle999.github.io/SpaceCompany/ You can export your save or start again if you want. And offline production will be added in the next update
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any chance you can split the screen? leave the top level menu on the left, and have the lower level menu scroll independently? that would make navigation a little "nicer"
There is a compacting option in Graphics Options, but I agree that the design is not well done on Kongregate. Until I fix this, I'd recommend playing here:https://sparticle999.github.io/SpaceCompany/ You can export your save or start again if you want
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The scaling on this is disastrous. A dyson ring produces 5k energy per second? I'm already producing 2.5k from nuclear and lava alone, what motivation could I possibly have to produce THAT many resources for such a small increase?
Getting more and more of the same type gets more and more expensive, until you really need the dyson ring. Additionally, the higher tiers of Dyson Buildings are better cost to energy value
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Charcoal production can go in the negative, but nothing produces charcoal or as far as I can tell actually uses it. Buildings that use charcoal aren't producing power like they are supposed to either. Wood isn't being consumed either.
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It gets difficult to plan ressource usage when you get the production bonus from research. If I produce 100 energy and build something that uses 80, I might end up in the red because I was actually producing 75 +production bonus.
The resource intake isn't supposed to increase with efficiency research. Just the output of machines. This is a bug that is fixed on the Github site: https://sparticle999.github.io/SpaceCompany/ but not on kongregate. It's having issues updating here though. I'm trying to get this fixed, but with little luck for now. Sorry!
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Need off line gathering, as others have stated. At this point, I think I will forgo the building of a dyson sphere, as I will not return because of this miss-sighted of a feature.
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As some people already mentioned: Offline production would be key as well, regardless of it being a 100% production or a 10%. That would motivate you to jump back into the game in the morning.
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It's one of the better games of this kind I played since a while. Nice balanced so far, but there's one thing I miss - the ability to turn off specific resources production, not only for charcoal. Also it would be perfect to have the ability to adjust the number of working facilities.
There is a compacting option in Graphics Options, but I agree that the design is not well done on Kongregate. Until I fix this, I'd recommend playing here:https://sparticle999.github.io/SpaceCompany/ You can export your save or start again if you want
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A., Found a major exploit. When you have enough hydrogen/helium and no energy, you can still produce plasma. Other buildings requiring energy will cease production, but it is well worth it, as long as you keep producing plasma.
B., Producing meteorites with buildings is useless, since conversion through Sol Centre is instant and with same ratio.
C., Ring and Swarm should be part of Dyson's sphere (and decrease the overall amount of required d.sections), which would make both logical and economical sense. At this point, they are only tease and/or waste.
Great game though. Good luck with development.
A. Can you list it here:https://github.com/sparticle999/SpaceCompany/issues with a save file/video showing the exploit
B. The machines do it for you, but T2 is more efficient for plasma.
C. The Ring and Swarm are stepping stones to the sphere because when building a ring for the first time, the sphere is far too much a jump.
Thanks for the feedback. Happy SpaceCompanying!
If you want a better UI before I am able to change the design, play the game here: https://sparticle999.github.io/SpaceCompany/ You can move your save with the export feature
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Thanks for reseting the Dyson Section costs after they are used for Rings or Swarms!!! That definitely makes the Swarms well worth making 100 Sections and makes getting to the Sphere infinitely easier!!!
They were always like that. People just didn't know because they didn't dare try it. I am currently writing the https://www.reddit.com/r/SpaceCompany/wiki, so you can find most things there.
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Great game. HOWEVER, Gem costs for mid game upgrades are ridiculously high, 80% of game time is dedicated to waiting to farm Gems while everything else is maxed out. Because of this the game grinds to a halt shortly after building "off earth" resource generators. I hope you balance costs for tier 2 (energy requiring) resource generators in the near future.
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Dev tip:
Since it looks like you are using bootstrap, please look into their grid system,
to help with whitespace and layout
http://getbootstrap.com/css/#grid
I'll definately look into this for kongregate. On Github however, the UI is fine. If you want a better UI before I am able to change this, play the game here: https://sparticle999.github.io/SpaceCompany/ You can move your save with the export feature
Do you have the solar system tab unlocked? Do you have enough resources for the buildings and the rocket? If you do and it still isn't working, send an issue at https://github.com/sparticle999/SpaceCompany/issues with your savefile
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Upgrading efficiency in research also increase resource cost when you buy extractors or other things that spends resources per second... e.g. Fusion Reactor says it uses 10 of each Hydrogen and Helium but with increased efficiency this number is no longer correct as it uses more pr sec scaled to efficiency.
The resource intake isn't supposed to increase with efficiency research. Just the output of machines. This is a bug that is fixed on the Github site: https://sparticle999.github.io/SpaceCompany/ but not on kongregate. It's having issues updating here though. I'm trying to get this fixed, but with little luck for now. Sorry!
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So, I produce 13 hydrogen instead of 10 and I consume 13 hydrogen instead of 10, well invested research points for sure...
The resource intake isn't supposed to increase with efficiency research. Just the output of machines. This is a bug that is fixed on the Github site: https://sparticle999.github.io/SpaceCompany/ but not on kongregate. It's having issues updating here though. I'm trying to get this fixed, but with little luck for now. Sorry!
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it seams only the amount of tools and resources are saved.
but it's important that the production on/off status of resources and
the auto-save setting is also saved (the latter especially on SSD systems where every write reduces the lifespan of the drive)
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For some reason I need to manually convert 1 meteorite from plasma before I can upgrade meteorite storage. E.g. even though I have 200/200 meteorite, meteorite requirement still shows as red under update storage. This is the case so far with every other storage upgrade for meteorites, but only for meteorites. Doesn't seem to be an issue anywhere else.
This is a bug that is fixed on the Github site: https://sparticle999.github.io/SpaceCompany/ but not on kongregate. It's having issues updating here though. I'm trying to get this fixed, but with little luck for now. Sorry!
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After researching plasma, nothing has happened. I keep looking at the resources and Sol Centre to see if I can produce it, but it is nowhere to be found
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I don't know if it has been mentionned, but when I turn Charcol Production Off, I get 2/sec, and I toggle it On, i lose 1 per second.
At first, I thought it was because it also toggled the energy production, but there weren't any changes either.
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Deconstruction of something does not decrease its cost to purchase it back again. So if i sell off 26 interplanetary lasers when i but 1 it will be like the cost of the 27th.... -_-
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What's the point and the purpose of dyson sections growing in cost exponentially? It's stupid to build rings or swarms when it will only make the sphere A LOT more of expensive. Also it doesn't make any sense... why if I build the very same thing it costs a ton more each time?
The dyson costs do reset. They are based on the number you have, not the total number you've produced. See https://www.reddit.com/r/SpaceCompany/wiki/solcentertab for more info
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I'm kinda stuck and i dont know what to do... I launched my rocket, i researched every technology i can, and now i only can upgrade everything i got but nothing new is comming up...
so you launched your rocket. Have you explored all of the planets/asteroid belts? Built all the wonders? Built a Dyson Sphere? If yes to all of these, then you have finished. More updates are being actively developed though!
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Would be nice if you could hide description or irrelevant buildings to save space and make font size smaller, should save a lot of scrolling. Also make top tabs (resource/research etc.) always on screen/ unscrolable.
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nanokom, I think it refers to the energy required for harvesting them. (and the composition could of a variety that can't be artificially obtained with available technology)
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Additional info: It says 22 helium per second as long as my enery is not deficient. At the moment my energy is not enough the helium production goes negative. Somehow this does not make sense.
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I got +102 helium in my production per second. I turn on one (!) Plasmatic Pit and suddenly my helium production per second is at minus 65 (-65). The description says that it would only use 80 helium per second. Well, ...
This is a bug that is fixed on the Github site: https://sparticle999.github.io/SpaceCompany/ but not on kongregate. It's having issues updating here though. I'm trying to get this fixed, but with little luck for now. Sorry!
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Lava Extractors are more expensive than Uranium Teleposers and give less lava. Magmatic dynamos are less efficient than nuclear powerplants, and cost more to produce. Are magmatic dynamos just there to give you something else to improve once you've got several power plants running, or was this an oversight?