Quick Tower Defence

Quick Tower Defence

by sphinx27
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Quick Tower Defence

Rating:
3.3
Released: February 20, 2017
Last updated: March 07, 2017
Developer: sphinx27

Tags for Quick Tower Defence

Description

Quick Tower Defence is a Tower Defence where you choose colours, upgrades and talents for your towers to defend against scores of enemies

Features:
- 16 Game Maps to Play on!
- Adjustable Difficulty Level!
- 45 Different Upgrades to Purchase!
- 4 Unique Towers with 12 Possible Tower Abilities to Choose from!
- 7 Tiers of Talents to Unlock for a total of 26 Distinct Talents!
- Map Editor lets you Create and Play your own Custom Maps!

How to Play

Click tiles to build towers on them. Click towers to see Status and Upgrade them (once unlocked). Enable/Disable Health Bars and Damage text in Settings by clicking on the Gears Icon.

Developer Updates

Mar 3, 2017 11:37am

Big Map Update!

- 4 New Maps (Painterly Woods, Faded Road, Iced In, and Danger Zone)
- 30 New Map Tiles for use in the Editor
- Custom Maps now generate an image when they save (instead of a โ€˜?โ€™)
- Wave count now scales with level in custom maps
- Ranked Upgrades now show their rank on their icon

- The game now quadruple saves using 2 different saving methods and backups for each. This should hopefully fix issues with saving.

Comments

0/1000
KuraiKiller avatar

KuraiKiller

Mar. 26, 2017

9
0

The extra range from the range boost upgrade for towers does not seem to actually change the range, despite it graphically showing, the towers do not shoot for the new range.

Bananamama avatar

Bananamama

Feb. 27, 2017

7
0

nice, first game in a while to leverage companions decently ;)

Milaniona avatar

Milaniona

Feb. 25, 2017

2
0

Personallu I like this game, but I can understand why it have only 3 stars (super low).

Color system is not explained! Even with your comment: "Your towers do more damage to enemies that have a similar color.".

And second - map editor in current state is a useless thing. After playing game more than 4h I still can't figure out why monsters stay in entrance and don't move.

Bananamama avatar

Bananamama

Feb. 25, 2017

2
0

some remarks. is it better for me to have 100% or 0% red when facing red enemies? if 100% then white towers seem superior. I am also not such a big fan of a pop up menu for tower building. It covers too much space and i dont know whats going on behind. Could be some crazy stuff that i'm missing

frapsy avatar

frapsy

Mar. 03, 2017

2
0

Very nice concept, i enjoyed it. Also, i enjoy when dev take time to answer the player
One little improvement you can do is to show the number of level for each upgrade directly on the corner of each upgrade.
I have to click on each upgrade to see wich level i'm

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