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Day 1: Found a huge cache of weapons. Should prove useful
Day 2: Hunch was correct; Zombies are harmless.
Day 3: Looted everything. Maybe I should try my hand at a cure now that I have nothing to do...
Day 4: Synthesized a cure and injected a volunteer without him knowing. You know, to avoid the placebo effect.
Day 5: Zombie apocalypse over just in time for the weekend!
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4.2/5 Good looting system but if you could make it to where like once you cure the infection in what I believe is Russia you would move to anoather country until you've cured the world.
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It would be nice to be able to see what a squad is carrying, and whether they are walking for wood, searching, looting or just moving
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I really like the idea... but.... No zombies at daytime? Two and a half buildings on the map? You need more time to chop down a tree than to build walls? Love the idea, so don't let me discourage you, but this one is not done yet;)
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I like this game. When you have to use your mouse to shoot the zombies is a little bit difficult; with a little bit of work, this game could be amazing.
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i would like to see more buildings and looting areas rather than the search button when you click on an open space... mabie like a deserted town somewere that has a lot of looting and mabie some zombies that your guys can kill if they have weapons and mabie other survivors
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definitely a worthwhile game, but upgrades on weaponry to combat the significant increase in zombies about four or five days in.
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Okay, I know this is repetitive but remove the defense part! I would play this for hours on end if I didn't lose all my people in a single night to zombies. I guess I am just not that great at shooters or something but I love sims and I love zombies.
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I'm in the first battle now and it has lasted me longer than the scavenging period. Apparently the zombies doesn't want to leave the comforting darkness so I can shoot them, some seem to be moving towards the camp at a threatening pace of one pixel every five seconds.
This is a game breaker for me. :/
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Just finished the game on my first run through, in 64 hours. Got the cure on my first try too. I didn't find the combat very hard (especially after I built Towers) but I think it would be more interesting if I could arm my squads, maybe even direct them to defend key positions, with me acting the part of a sniper to pick off individual zombies.
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After two nights I mass produced the cure but got killed in the process although my defense didn't go to zero. Is this intended?
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I personally thought this was a great game, however it's way to short. I'd love to find a game that plays like this but is as large as Rebuild. 4 stars.
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Ok if you end up like Isean at the end when you find the cure, just keep shooting at the mass of people you already cured it took me two minutes but I finally found the last one standing right next to my base. Rate up to keep this going.
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needs more stuff, like the idea and the direction this game could have went, but its just too simple. but i like the idea
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villager *wooh yeah i made a cure !* villager two*too bad were gunna be dead soon* villager huh?* villager 2 arhhhgg... Brians.........* villager 1 Oh god..... Brains* end
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You really need to rework the combat, and really, you have a bunch of weapons and only ONE person killing zombies?? That makes no logical sense, also, the zombies do WAAAAYYY too much damage to the wall in a matter of seconds. Rework the combat, and this is easily a 5, until then a 3.
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good game. i like the idea of time to loot until night. i thought i would find the cure recipe in some building, but no, and then i was sweating on the idea i had to kill almost all of my citizens just to find the balance between all ingredients to make a 10ml cure, it could be less btw. so i tried 2-3-3-2, wrote it on paper and was wondering how i would solve this puzzle if my first guess was wrong. but it was the correct one, hahaha.
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Well, it starts out really easy, then when you find the cure *first try*, all hell breaks loose and you have 3 minutes to get everyone back. of course, the zombies smell the labs cooking their bane and come to kill you, 4x stronger than any portion of the game. then you die. the graphics and the layout is good but this game is really unbalanced and pretty boring.
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Aw man. Died at the last sec during cure manufacture. Didn't know manufacturing cure would draw zombies. It was only day 3
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-machine guns are found in caves only. loot caves day 1.
-you dont need supplies as much as you need resources. get some supplies but be focused on resources.
-the best way to get glass and metal after you looted shops is to search the ground.
to beat the game
build loopholes
ladders
towers
basic lab
advanced lab.
when you have range and weapons(if you looted the caves like i said), no zombie will make it to town.
(showoff time) i survived to day 15, you can trust me
http://tinypic.com/view.php?pic=33zebnb&s=5
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it did good the game was ok but needs improvement it could use: more buildings ,random zombie attacks, haveing survivors help shoot like hireing a extra person in a def game where they stand next to you and help out, upgrades of weapons and actually useing weapons not just pick them up to increase fire rate. longer more in depth game.and some rpg element.
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the battles have become very easy after the update... for those complaining: loot the car park and the cave first, you will find all kinds of weapons there. weapons increase your rate of fire.