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Good game - but when you start producing the cure, the attack timer drops to three minutes and most of your base defence disappears. Without warning. Make sure you buy all the extra walls and spikes and moats first!
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yeah, my first cure had a lot of muation slower, some of the disease killer and only a little of the other stuff. first try it worked. then the zombies killed us all.
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A fine game, i would have very much appreciated a bigger random map though, with more looting options and especially buildings, like training ground for exemple, even expensive, that would allow my citizens to shoot the zombies effectively instead of me. I'm not a big fan of action shooting games. I do love however strategy/tactics survival, like this one during the day. I'd have love a way to "grow" my little village and help rescuing survivors so they join the village. Other than that, nice game. I'm looking forward to a sequel, it has indeed potential.
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There is no definite cure, i used 2-6-5-1 1-3-4-2 3-4-6-1. and for the " Slow firing weapon with no assistance" you find the other weapons ingame, i finished with 6 different guns and all i had to do was hold down the button and the zombies would be splattered. +
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Ok if you end up like Isean at the end when you find the cure, just keep shooting at the mass of people you already cured it took me two minutes but I finally found the last one standing right next to my base. Rate up to keep this going.
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Small tip: when you're on the final attack, don't leave 3/4 of your people out unless you have all the guns and at least up to the ice moat + all morale upgrades built. Also, 1-10-5-3.
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wow. i was so siked to find out that i could reserch the cure. on turn 2. then i relized that the boss wave doesnt care what wave you are on.
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definitely a worthwhile game, but upgrades on weaponry to combat the significant increase in zombies about four or five days in.
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its a good concept but the battle part is harder, i was expecting it to be more like the new game, rebuild but it was alot harder. 2 out of 5
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Nice idea but only so-so game. It was fun to play but have zero replay value, I managed to finish it in 69 hours on the first playthrough, I wasn't kinda sure if I want to loose citizens to test cure so it took me quite long.
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Basic gameplay have potential for greatness but needs to be simlified and graphics needs improvement. Otherwise good game.
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Yes! Found the cure! pop up: battle in 3 minutes-protect the city until the cure is mass produced. Ok I can do this! (3 minutes later a couple million zombies storm the city and all you hear is Chuck Norris squad yelling " WTF!!!!") Rage Quit!!!
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Interesting concept, but horrible gameplay. After two days I have looted all the available buildings and do not ever get enough resources to build more than two structures (loopholes and ladders). After that I can't build anything else because there are no resources available to loot except trees. If I'm lucky I'll find an smg in one of the buildings so I can defend for a couple days, but I don't always find a gun and if I don't it's immediately game over.
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To get a faster-firing weapon, you need to collect more. The car park and cave have been useful to me.
To get a wider cross-hair (so you can wipe them out quickly) you need upgrade. The towers are a great upgrade.
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Okay, I know this is repetitive but remove the defense part! I would play this for hours on end if I didn't lose all my people in a single night to zombies. I guess I am just not that great at shooters or something but I love sims and I love zombies.
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i may have just been lucky and found alot of guns or my game glitched but i was able to hold down the mouse and fire full auto at a very good rate that allowed me to defend well even on later days. also its kind of a pain how anyone outside instantly zombifies i'd think theyd have to at least be touched by zombies to change becase nothings more annoying than mis calculating time and having time run out with your survivors in the block next to your town
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This has lots of potential. I'd like to be able to pause to think of my next step. Combat could be much better. But the kernel idea is a great one.
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The defense method really blows - it's pretty impossible to survive past a couple of days since the people move too slowly to get enough materials for building heavy defenses, and the shooting-zombies-one-by-one is awful. Cool concept, cool graphics, needs work.
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wow I got an awful glitch where the zombies attacked but a loot message blocked the screen and i lost..... the combat needs a lot of work too.
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Either it's sometimes impossible to win, or I just can't find stuff, because even with the cure, I couldn't find enough resources to build the advanced lab.