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Killing things with your shield gives a ton of lag: enough so that I don't think the kill 10 things with one shielding award is possibility without a fix.
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Some players have reported lag which I think was being caused by calls to the savegame used for the awards system. I've added some optimization - hopefully this helps!
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Repneiras, it has the api.
That being said, very nice update of Sproing. I didn't like the first one at first until I got to playing it a lot going for the hard badge. I like the Awards system and the upgrades, though I got to level 10 and hadn't bought any weapons yet.
One caveat is that the game is extremely laggy when it ends a level or when you get hit. It seems that you must be calling the animations but it's taking a long time to do it. Some code optimization might help. Just a tip. I suppose I'll submit a bug report as well. Still gave it a 5/5 and favorited.
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Wow, never thought this would be so fun! Got to Level 30 then died because of all the solid orbs. Anyways, keep the good work up squidsquid! Ask Kong for badges for this!
Rating: 5/5 :D
Adding to faves....
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why should my health go down after ive completed a level?? thats unfair, i got stuck in a corner after i completed a level and all the reds got me, 60hp down the drain
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Nice sequel, could have done a lot more with it, but enjoyed it greatly for about an hour. The awards system is always a plus. Keep up the great work.
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This is pretty fun, a good concept and takes active playing. Love the upgrading aspect, but the music seems a little out of place.
4/5