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What I found is that after you click many times on a single or a group of enemies (Like you do in DotA), it deselects your hero and selects the enemy instead, and you are unable to move until you have it selected. I would love to have something that lets you move your hero even if it is deselected, so that you can check enemy stats and select skills and stuff with your hero even when you have an enemy selected.
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A Great and well balanced mix of many epic games, served fresh and tasty, with an aftertaste of ''play again and again''. Excellent!
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Bug found (possibly): Put three points into Skeleton Summoning, can summon 3 skeletons. 4 minutes later, can only summon 2 skeletons.
Fantastic game. Honestly, a bigger screen is my only complaint.
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Hmm..would be a good game, if the controls weren't so difficult, everything wasn't so small, and i it didn't have such a learning curve. Otherwise, as is, its good but upolished.
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good game,but is there a way to control what your buildings produce?
any strategy ideas? I'm assuming that you have to win to unlock other classes
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why when I mark me (lich) and my skeleton and attack something, sometimes skeleton becomes my current friendly target, and I can't cast spells?
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So the enemy are flanking from the right and I'm standing right next to my castle fending them off and a decent number of troops appears and wander straight for the enemy base so I'm left alone fighting a small army my self.
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This game is a gem of a relic, like in the olden days of early DotA. This will have monstruous replayability and sooo much potential for further development. This is a GAME, not a flash game. Do not stop developing this, heroes, fine polishing, balancing. It will reward you greatly in the end. Thanks!
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loved this game. very simple and easy controls and ease of use. saved to favorites so i can come back later. aso sent this to some friends and theyre loveing it as well. good game well done
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I dont know if this has happened to anyone but it seems that when i spawn to a duel there is no opponent for me to fight and im just stuck here watching my team die
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what controls the game screen resizing when i zoom in or out with Firefox? i cant see every thing on the default screen size and when i zoom out the screen is cut in half , any way to change that?
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My wizard tends to get destroyed in only a few hits by the enemy conan in the duel. I understad wizards are supposed to be support, but whoa they are much weaker in this forced mechanic. Also, don't you think Banish should work on undead summons?
That could happen but that totally depends on wisard skills and gear. Although I admit that melee classes has andvantage on duel arena due to the cramped space.
3x3 vs 5x5 is different in number of AI players. 5x5 means there is 5 players at each team, 3x3 means 3 player at each team. More AI player - more difficult game is (but not always..)
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got trapped in the skirmish arena. was beamed there but no opponent appeared. maybe you could fix this bug. suggest a countdown
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5. Better shop items and interface. Dragging shop items to inventory is not good, a buy button would be a better idea. Grey out items that I can't buy please. Restock items once I buy them. Also, allow me to carry more then one potion of the same type. Have me autoequip items when I buy them, instead of forcing me to also drag to equip the item. Higher tier items to buy is a great idea, as I get gold faster then I can spend it, and I was playing on hardcore.
6. Level up screen is annoying. I don't need something to pop in the middle of my screen whenever I level up, having a sound cue and a visual effect around the hero is enough.
7. Typo in kongregate instructions, I cannot Click space bar, I think you mean press space bar.
8. Consider toning down the creep waves, or at least not having them be as aggressive to the player. Creeps should only attack the hero if he is the only thing around to attack, or if he targets an allied hero/turret.
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tried it, its a nice try at the conversion of a moba to flash problem is that:
1. AI is laughably bad, it is child's play to bait it into a tower. This ai makes the league of legends bots look pro. I would definitely make the ai more conservative about following people into towers.
2. Abilities say they can be autocast, but it never explains in the help how this can be done.
3. Too many abilities! There is a good reason why league of legends and other popular MOBA games only have 4 core abilities per character. (League of legends also gives the player 2 customizable abilities independent of character, but come-on!) Consider making your upgrade tree simpler by increasing the number of classes, reducing the number of abilities per class, etc. Some abilities would be better if they were moved to items, too. Also, a seperate dialog for level-up is annoying.
Hi Elioth.
1. I totaly agree that AI is weak against experienced MOBA players, but not so against others. I've seen several people playing the game (they have not seen any DOTA games before). They can hardly beat the AI.
2. Abilities can be set to autocast by doule clicking on them (that is also indicated in help as I recall).
3. Too many abilities make single player more interesting :). In multiplayer version I would surely reduce them to usual 4.
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ai is bad, game is unbalanced (enemy teams destroying the other lanes before I can even push one lane.) Interface is clunky. Good start but clearly not a finished product
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I'd say: so far the response seems overwhelmingly positive. (three minutes later) OMG! This is expansive AND well balanced ... thank goodness for that tutorial!
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Great game! Saving would be nice, developing characters and all that. Also, a tutorial or something just to make sure people know what's going on- I jumped right in and was confused trying to command units or check out buildings. 5/5