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This game has massive potential. Obviously I would love to see more maps, but I'd also rather that they were more tactical and take less time to beat. I see the connectors for lots of expansion in place, but until those are developed, I wouldn't mind seeing some of the small things cleaned up. For example, is there any reason why you would want to deselect your hero? Being able to repair or rebuild structures would be a fun major addition, too.
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please remove the bug that you can't scroll anylonger with wasd after the first duel .....otherwise very good game 5/5
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This game is extremely good; it's great fun, it really is. However, I'd like to make a few points: Duels are great, but they should have a 15s timer or something- too many times have I almost slain the Undead King and been summoned into a duel. I think it's too easy to get the highest-ranked ability (bottom of the tree), and a player can quite easily just spend 5 or so points getting the best ability, then a further 5 or 10 to get the other one or two which makes you ludicrously overpowered. I'd like to see the Lich and possibly Barbarian fighting on the evil side, so you can been on the evil side if you choose those characters, and, obviously, more maps. If there were to be an expansion, more maps is a must. There needs to be a Summoner class that can do the Necromancer's skeleton summon and the Ice mage's water-fiend summon, amongst others- I'd love to see some basic stone golems or something similar. 5/5 regardless.
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You made it. This is the only game that made me want to comment and give you some feedback, because it's just plain awesome. Really.
However, it could benefit of some improvements:
1. Pause with a key, being able to choose skills and manage inventory.
2. Saving.
3. What about the dog? In the rules menu I read there's one and I even ear it bark, but I can't find it.
4. A way to say to other units "leave this place, I want to kill that Undead King without you stealing the kill from me for god sake!"
5. A way to keep your allies from winning too soon. (I want to fully grow my hero!)
As a side note, somethimes I die and, while waiting for the respawn, I'm summoned to the duel.
Hi Animato, good points. Dog is somewhere at the base, although it is usually killed after 10 min or so by the enemy. You can heal it with meat from the store :)
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Also, the Rage skill tree is a bit OP. A full rage barbarian will not only demolish other classes in duels, he'll tear through an entire army by himself. Berzerk + Enraged Swings + Death Wish = a dozen enemies dead in a few seconds, and Death Blow should not 1-hit the Skeleton King. Great game though.
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biggest complaint is that the hotkey "1" activates both skills 1 and 10, etc...needs fewer skills, which would be raised to more levels
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Something that needs changing is the skill menu, first I want to be able to arrange the skills I want into the order I want, another thing is maybe allow us to use 123qweasd as the skill hot keys instead of 123456789 it's just more convenient, + so game dev sees :)
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One thing I found outrageously frustrating; if we can't control other units, why is there something like the drag box? Why can we so easily click on other units? I can't count the number of times I was borderline screaming at my computer when, as a frost spec'd mage, there's some annoying ass enemy hero running away and all it would take would be one ice bolt but because he's around a bunch of other units and I'm frantically clicking trying to attack him I somehow end up clicking on another unit and losing control of my guy. If there was some hotkey like you had to shift+click on another unit to select them that, would be ok. The way it is makes no sense. I understand it's based on warcraft, but seeing as warcraft has you controlling every unit, there would be a reason to be able to click on them all. Notice how when blizzard made WoW they didn't make you suddenly lose control of your character if you clicked on someone else?
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BUG: if you're in a duel with at least one necromancer on each side and the friendly necromancer is killed, all his skeletons will attack YOU. caused me to lose 2 duels...
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Good game. Graphics not too intense, so bad computers can handle it, AI not retarded. Only complaint is that when I go into a skirmish, I deliver all the strong blows and my companion finishes the "1" hp left in the enemies, getting all the exp and gold. Perhaps fix this with an assist bonus?
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Are all the character's pictures taken from Skyrim? Lich and Mage definitely are, Barbarian probably is and I have no idea about Paladin.
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Fun game, good job! The only (at first a bit confusing) thing that bothered me were the duels because they remove you from the frontline and you gain little from it.
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Doesn't work on my browser 0/5. I am not administrator on my computer so I can't fix this. Please debug game for all browsers, thanks.
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I have no idea what the stats are for the items in the markets. What if it is worse then my original weapon? I would like a way to see the stats of the items I am buying in the markets please. Also this game kinda reminds me of the Age of Mythology or Age of Empire games but without the building part. I love this game it is fun and keeps me entertained more than 5 minutes like the newer games on Kong.
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this is the first worthwhile flash-based DOTA-type game ive ever seen. its not perfect, but damn buddy, you've done some good work here. that being said, you know its not perfect, especially in the area of AI. it sucks, and don't think we don't notice that instead of making them tougher or smarter, you've boosted their stats. thats not kosher. stat boosting is a programmer cop-out. also occasionally when theyre behind, their heroes can suddenly shot for about half the map and invartiably, ALL the enemies attack the hero, another poor choice (if done intentionally). other than that, you've still got a good game started here.
Hi dryfter, thanks for feedback. I've not boosted AI stats, honestly :). Barbarians can dash if they feel they are in danger, that AI programmed for, but they using a skill.
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It's good, but it's a basic remake of dota. I'd say what would be great is to make it like dota (i mean, as it is) but make the player focus on something else. Take the game "majesty" for example. You can't control your heroes (who gain levels and skills) but you can put a bounty on someone (to lure them get him), you can build shops with potions and weapons and/or upgrade them to provide your heroes with better weapons etc. I don't mean THAT but it's an idea :)
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I got some "ideas" for this game: 1. Saving button. 2. Ability to play in dark forces. 3. Monsters around map ( like in w3 dota ). 4. More heroes like archer, knight (can be riding horse)... 5. More maps. Click + if you agree and comment your own ideas :)
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Controls are too shitty, click allows un-clicking from hero far too often. 1/5 until you can fix the very simple flaws.
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Your targeting system also sucks. You are unable to target heros during the duel if the are even partial covered by a wall.
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Well the controls suck. Why would you make it so easy to unclick your hero so i can't control him? The lich is the ONLY class that benefits that, every other class, HUGE hinderance.
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The game is cool , however some minor problems make the game boring.
1st - More heroes
2nd - Camera Glitch and lock on your character after the first duel.
3rd - Matches take to long and considering you are playing against "bots" it's kind boring after like 40 mins at same match.
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Make option for disable auto-scrolling with mouse. The skills should tell what is the current situation of skill. For example, my Arcane Blast tell me just the damage itself, does not count the enhancements of my equipment like +15% magic damage. Wonderful game. 5/5 and favorited!! =D
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Please, inform that Brilliance Aura spell is passive.
Good class for next updates: Rogue.
The market on the middle of the mid-corridor is the same of my kingdom.
Make: Kingdom market - low-tier gear; corridor market - mid-tier gear.