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Rogue feelings: I arrived to downfloor 12, this starts to desesperate my soul, monsters apearing and disapearing, the walls have live, total darkness, no light, He comes.. all the time, I start to lose the faith.. my minion died again, I have fear of what possibly I could see if I keep going... THIS GAME PUTS MY EMOTIONS TO 1000!!! <3333 desesperatly hard, put yourself in the shoes of the rogue, and u will live an incredible fear adventure. 10/5
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This is an astonishingly well made game. The combat can be fast paced and fiercely tactical, and the developer gives you the choice between two combat types. The atmosphere is perfect, and when combined with the stellar soundtrack is well deserving of the horror tag. Superb presentation.
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The game should save just before you go home. I was told I couldn't take items, so I figured there would be more game play later. So I dumped all my items only to find that the last save was before that, so I wasn't able to take my good stuff to the post game.
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Great game, love the fact that you can enchant your armor and weapons. Very gloomy and "alone" feeling to it, which is something I enjoy about games.
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I don't think I will ever win this game, but I appreciate that. Too many games are just one path - you keep on it for half an hour and your are done. I keep dying and dying, and come back to die again.
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Some enemies (I think) cast random runes on you. Or the GNR or whatever does it. It turned me into a dreadfully slow goblin! :P
Awesome game by the way. One of the most replay worthy games here in quite some time!
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Did I do something wrong? Long before I even knew of the balrog, I had ate a rune of undead and I thought that was why I came back as a skeleton when I died, no explanation was given. So much later after collapsing the dungeon the game says something about me using a rune of time, which I never saw. There were 2 runes I hadn't identified yet before going home. I killed the balrog by having a LOT of haste on my armor and a blessed gun blade. I was able to pin him against a wall with the blessed gun blade. :)
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It would help a lot if you and your minions equipped weapons and armor were always the top items in the menu. Especially for the often times of having to check for recovered stolen gear that's been de-equipped.
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Haha, my last character was killed by some monster's quickening. And now I randomly killed Balrog by my quickening! Sweet, sweet revenge!
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@wisemage that's the point of a rogue-like game its to explore and figure it out (your self) which are best and what works against what. its fun
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After some more play, i really only have one complaint, but it is about all rogue-likes. There is not enough explanation. What the hell do the runes do? light is self-explanatory, the rest arent. Not knowing when youll meet something that one shots you even if you clear the levels is another pain. And the weapons arent explained at all.
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It would be nice if hotkeys didn't move the menu position. For instance when using a hotkey for turning on/off the dogmatic mode.
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You can't set a hotkey for the map, but you can set one for a quest? O_o
And all it does is go to that quest in the menu but doesn't open the menu. So a map hotkey would require you to open the menu anyways it seems, because the map isn't a window in and of itself as far as I can tell, it's just part of the menu.
So, yeah, a separate map that's accessible from a hotkey would be great. :)
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Ran into a bug: If your last menu selection was a quest that you just completed, the quest is removed from the menu and the menu doesn't work anymore.
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If I'd been told that someone made a spiritual sequel to Rogue--let alone a darker & edgier one--I would have been incredulous as how that could possibly work. However, I'm truly impressed by your work. I love the way you blended Rogue's gameplay with the action RPG mechanic (and some fresh elements), AND provided the option for the original turn-based mechanic. I'm also surprised and delighted with how well the moody, emotional story works. It seamlessly fleshes out the framing device of Rogue into a real storyline.
As someone who still plays Rogue, I say well-done. This feels like an honest-to-goodness sequel to me and a very worthy successor. I'll be playing this for days. :)
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um, why can you level up forever by leaving the dungeon and whacking on the wheel to the right? and why does it the chest not open anymore?
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I think the minion AI should only anticipate left and right movement, not up and down. He should only _follow_ up and down. When fighting near a ladder, the minion may climb the ladder instead of helping. When fighting on a platform, the minion may drop down instead of helping.
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The sewers guy is too hard. :(
I went to bed last night with kick-ass crossbow and level 8 fireflies armor with enchantments. Started back up today in the sewers, and got killed with 1 shot from him. >:[
And it was a shot I had to take, because when he's on an upper level you can't climb up a ladder and dodge his bolts fast enough.
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Saw this on RogueBasin today, so I logged into my account for the first time in two years to check it out. Took me a few minutes to acclimatise but it was totally worth it! Really good work on the UI, I found it pretty intuitive and quick to navigate, which is always a plus when it comes to RLs of any kind. There's nothing more off-putting to me than having to figure out yet another aniquated and convoluted NetHacky control scheme.
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I actually need to know something tho: if i equip a cursed item, is it that i can NEVER equip anything else? If not, then how can i know it's cursed before i equip it ? Otherwise awesome game :)