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What would be really great is if there was a Lore menu for runes, so you could use Identifying runes on other runes to get the details of their effects.
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Why does closing the menu cause a very small passing of time, in dogmatic mode? Even this brief moment can be devastating in later levels.
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Okay, I need to confirmed, please.
Does enchanting a weapon with a Heal Rune, cause your target to regen HP?
This seems to be the case as far as I can tell. Shouldn't that particular enchantment heal you when you attack with that weapon, instead of healing your target?
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Hey Colorstyle, what is the point of that whole "Your fury will take form", "Elbereth" thing?
Also, is there any way to drop a cursed item? I only lost my cursed knife because a nymph stole it from me. Lucky me.
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This game is amazing. The ways level can be generated are infinite, you will never get the same level! I loved this game. Max depth I went so far was 8.
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...I never had a chance to use the scythe. I read the wallsign "Elbereth" and my fury took form and killed the Balrog before I even saw it. I love the RNG. When I don't hate it.
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Awesome. The RNG polymorphed me into a Nymph and I stole Death's Scythe. Thanks for the tip, khfreak. Time to make another run at the Balrog!
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If your minion is wearing the dryad face (or nymph?) and you go to the underworld it can steal Death's Scythe for you. It's a level 20 behemoth.
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A portal to the Underworld lets your minion come back if it dies. Eating runes: Bleed - you take HP damage. Heal - fast HP regen. Light - you light the area for a while. Thorns - ???. Undead - if you are killed shortly after, you gain full HP and your character now looks like a skeleton.
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Rogue feelings: I arrived to downfloor 12, this starts to desesperate my soul, monsters apearing and disapearing, the walls have live, total darkness, no light, He comes.. all the time, I start to lose the faith.. my minion died again, I have fear of what possibly I could see if I keep going... THIS GAME PUTS MY EMOTIONS TO 1000!!! <3333 desesperatly hard, put yourself in the shoes of the rogue, and u will live an incredible fear adventure. 10/5
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This is an astonishingly well made game. The combat can be fast paced and fiercely tactical, and the developer gives you the choice between two combat types. The atmosphere is perfect, and when combined with the stellar soundtrack is well deserving of the horror tag. Superb presentation.
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The game should save just before you go home. I was told I couldn't take items, so I figured there would be more game play later. So I dumped all my items only to find that the last save was before that, so I wasn't able to take my good stuff to the post game.
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Great game, love the fact that you can enchant your armor and weapons. Very gloomy and "alone" feeling to it, which is something I enjoy about games.
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I don't think I will ever win this game, but I appreciate that. Too many games are just one path - you keep on it for half an hour and your are done. I keep dying and dying, and come back to die again.
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Some enemies (I think) cast random runes on you. Or the GNR or whatever does it. It turned me into a dreadfully slow goblin! :P
Awesome game by the way. One of the most replay worthy games here in quite some time!
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Did I do something wrong? Long before I even knew of the balrog, I had ate a rune of undead and I thought that was why I came back as a skeleton when I died, no explanation was given. So much later after collapsing the dungeon the game says something about me using a rune of time, which I never saw. There were 2 runes I hadn't identified yet before going home. I killed the balrog by having a LOT of haste on my armor and a blessed gun blade. I was able to pin him against a wall with the blessed gun blade. :)
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It would help a lot if you and your minions equipped weapons and armor were always the top items in the menu. Especially for the often times of having to check for recovered stolen gear that's been de-equipped.
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Haha, my last character was killed by some monster's quickening. And now I randomly killed Balrog by my quickening! Sweet, sweet revenge!
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@wisemage that's the point of a rogue-like game its to explore and figure it out (your self) which are best and what works against what. its fun
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After some more play, i really only have one complaint, but it is about all rogue-likes. There is not enough explanation. What the hell do the runes do? light is self-explanatory, the rest arent. Not knowing when youll meet something that one shots you even if you clear the levels is another pain. And the weapons arent explained at all.
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It would be nice if hotkeys didn't move the menu position. For instance when using a hotkey for turning on/off the dogmatic mode.
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You can't set a hotkey for the map, but you can set one for a quest? O_o
And all it does is go to that quest in the menu but doesn't open the menu. So a map hotkey would require you to open the menu anyways it seems, because the map isn't a window in and of itself as far as I can tell, it's just part of the menu.
So, yeah, a separate map that's accessible from a hotkey would be great. :)
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Ran into a bug: If your last menu selection was a quest that you just completed, the quest is removed from the menu and the menu doesn't work anymore.
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If I'd been told that someone made a spiritual sequel to Rogue--let alone a darker & edgier one--I would have been incredulous as how that could possibly work. However, I'm truly impressed by your work. I love the way you blended Rogue's gameplay with the action RPG mechanic (and some fresh elements), AND provided the option for the original turn-based mechanic. I'm also surprised and delighted with how well the moody, emotional story works. It seamlessly fleshes out the framing device of Rogue into a real storyline.
As someone who still plays Rogue, I say well-done. This feels like an honest-to-goodness sequel to me and a very worthy successor. I'll be playing this for days. :)
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um, why can you level up forever by leaving the dungeon and whacking on the wheel to the right? and why does it the chest not open anymore?
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I think the minion AI should only anticipate left and right movement, not up and down. He should only _follow_ up and down. When fighting near a ladder, the minion may climb the ladder instead of helping. When fighting on a platform, the minion may drop down instead of helping.