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GUYS! He said in the description "In this game, we tried to put together our favorite features in the TDs we love (Cursed Treasure, Kingdom Rush, Gemcraft…)"! So stop flaming of fake game
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i just realized you're the demons and you have to make sure the fairies don't take the kids back to fairy land! WTF haha epic.
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You loose one star if they even grab a real kid, they don't even have to make it back? What fresh horror is this? Overall enjoyable, but still doesn't come near kingdom rush or incursion 3/5
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Quite a polished affair that borrows some well-established concepts of TDs past, and does a swell job putting everything together into a single well-designed game. Much love to the soundtrack too, rousing and playful. 5/5.
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I had just two small issues with this game. The first ws how easy it was to level up. It took the same amount of XP to go up each level, unlike most games where the amount required increases with each level. And you could go back and get full XP on already played levels even at the asme difficulty. Maybe make the available XP lower if you go back and try the same configuration. Second, it was frustrating to try to get two sets of skeletons exactly in the same spot. But if you don't do that, the ones closer to the start will run up and engage and the ones behind...even if they are 1 pixel behind...will stand around and watch rather than double teaming the enemy. Still a fun game, but could be on the same level as Kingdom Rush with just some very minor tweaks.
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we should be able to sell our towers for full price before the first wave starts. this way, we can plan out our towers without having to keep clicking restart.
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I just tested all levels with archer towers and it works almost perfectly even in level 10-12 very hard mode!
Try this if you get stuck on some level (I have level 41, by the way)
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Why does Mind Switch tend to target an enemy on low health?
It should target the highest ranked (depending on the level of Mind Switch) enemy with greatest health/damage that is in range.
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We're doing these kids a favor by kidnapping them. Their parents sent Pedobear to rescue them. Clearly they're not fit to be parents.
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I appreciate you guys bringing together your own ideas you enjoy. This brings better content for us to enjoy. Other 'AAA' games are made by people that don't care about the game, they want money but you guys made it with your own fresh ideas that you love making a demand for that kind of gameplay you want exactly. This mix is fantastic and I like the use of graphics. 5/5!
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Kind of weird that we are penalized 2 times for the same thing. Every time we lose a kid we also lose points for missing an enemy. Don't we always lose a kid and miss an enemy at the same time?
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Well, besides putting a nice little twist on it, this is the same game that I've been playing for the past year now. Everyone is making their own twist on kingdom rush and it is boring me to death. I hate how frequently I see these games on the hot new games section being fooled into trying out another rehash. you get only +1 point for a mildly interesting twist. 2/5
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since i need to click away to unselect something, i have accidentally sold a high powered tower. it'd be nice if there was a confirmation when selling.
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...wow. Surround a couple basic bastions of venom with 3 or more totems of accuracy...I'm seeing ~4 shots per second with ~300 damage per shot.
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Just curious... It seems like the Skill that reduces cost only works for the first tower? After the first it seems like the towers revert to normal cost... is this Intended or a glitch?
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Little reason to continue the game after beating it... maybe make the badges unlock the upgrades instead of making it so that progression of the story does? That'd give you reason to go back, replay the levels over-and-over to get better and more unlocks instead of just playing each level once. Solid 4/5. Would give 4.5/5 if I could.
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Level 1, easy. Level 2, easy. Level 3 with no mods, OMGWTFBBQ hard. 3 kids led away one stolen. Aside from difficulty balance issues, a pretty decent TD game, 3/5 until fixed.
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the cemetery (and the other buildings as well) have an area of effect if you want more then three skeletons per spawn point the cemeteries aura need to overlap on top of the spawn point it definitely works.
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i just tested the double upgraded cemetery and still only get 3 skeletons per manor. not sure if its suppose to or not, but im doubting Talanics theory
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Could you add a text box in the options which is available post-game (all diamond rankings) In which we can type a number, and it adds that number to all the stats of monsters, So we can have a challenge.