Under rating threshold (hideshow)
Should tell us how many turns you can take for gold while in the level, it's frustrating to see gold turn silver... :(
Under rating threshold (hideshow)
So, when I first played this, and played the first mission, I had thought it was going to be like all other turn-based strategy games (which I don't usually like) and that threw me off, I thought I would try it. By act B, I enjoyed this game to a great extent, especially since this is your first flash game. Bravo 5/5!
Under rating threshold (hideshow)
Just wanted to say I love the nostalgic feel this games has. More TRPGs should have an alert mode, it makes the combat so much more engrossing and dynamic. An impressive game to say the least. I can only hope the up coming X-Com: Enemy Unknown as fun as this.
Under rating threshold (hideshow)
Getting a gold metal is or any metal for that fact, is entirely random, for a game like this, it hurts it badly. The aliens are randomly generated in number/movements/attacks/ pretty much all aspects. Sorry very mediocre.
The walkthrough videos (available in the help menu) show how to get the gold medals with only a few skill points. All levels are balanced to be winnable the first time in gold, whatever the repop is.
Under rating threshold (hideshow)
Also this is the first time I've seen a medium badge with 0 awarded. Even the easy badge only has 6 awarded. Badges must have JUST been added.
Under rating threshold (hideshow)
I've only been playing for 2 minutes, but it instantly reminded me of Xenosquad. I eventually came to hate that game, but, I hope this one is good. I'll give it a chance.
Under rating threshold (hideshow)
This game is very good, but a few silly things keep it from reaching it's full potential. Enemies are too few and weak, machine gun is all you need, and there's no ammo issue, never need to pick up a single ammo box or ammo upgrade. basically the game's too easy, oh wait, it's NOT, because to get the medals you have to beat the turn clock. Now the game basically become an obstacle course instead of defeating an alien invasion. The medal requiremenst make hp and heal upgrades pointless. Flamer and bombs are basically puddle cleaners, shotgun, the highest damage weapon in the game, is useless since it doesn't clean puddles.
I wish the game become more about using your squad strategically to kill an overwhelming amount of aliens, where you need to find more ammo, and hp and heals are necessary to survive.
Under rating threshold (hideshow)
The only issue with a undo button is then you have the ability to scout and undo the move. But I agree... I can't tell you how many times I accidentally block my own guys just because I didn't think about the order to move them.
Under rating threshold (hideshow)
diamond challenges are funny. they are comin from everywhere in great numbers. wonderin how the "problematic" levels will run with that. all gold, 4 diamond so far. Seems like special weaps for taylor/farro are strongly recommended
Under rating threshold (hideshow)
"Great job guys, you restarted the drainage system." VICTORY *team is out of ammo and surrounded by hordes of aliens on all sides, only 1 squadmate is in the elevator...*
Under rating threshold (hideshow)
Hey, if you let Taylor pick up all the ammo, her speed can help her distribute it among all your allies. Just a little tip, not sure if it works. Try it if you want.
Under rating threshold (hideshow)
@Novocode: Yea, the difficulty really ramps up in this game, lv 9 whooped me the first couple tries. My approach goes like this: Play highest level I've reached, get slaughtered mercilessly, go back and go for gold on lower level, re-configure and/or add new upgrades, try higher level again. Blake (Medic) is handy when he's fully upped, Pierce (Techie) slightly less so because he still has limited bombs/magnetic blocks.
Under rating threshold (hideshow)
Okay, so I just tried level 9. That was an impossible level. The sheer amount of aliens that poured out, plus with the lack of available ammo, I was able to get the receiver to the first location, but ran out of ammo right afterwards. Plus the glue alien dying right on top of the elevator entrance as soon as you open the doors? Really? Either I'll need to find the other elevators and try that or I'll have to look through the walkthrough (which I try not to first go around) just to see how its done.
Under rating threshold (hideshow)
the explosive alien is bullshit! make the explosion be an actual explosion and remove that acid crap, level 6 is impossible because the ground ends up completely covered with that and beckett dies.
Under rating threshold (hideshow)
the soundtrack just kicked into overdrive on the 6th mission! nice. Well done game so far guys; def channeling some x-com, which I adore, but I like the huge amount of blood spewing aliens you toss at the player. 5/5, well done
Under rating threshold (hideshow)
lol didn't know there was friendly fire alein between taylor and farro. taylor fires alien and farro die woods is like wtf!
Under rating threshold (hideshow)
Love the game. However, I have missed many a diamond simply because a troop walked over a puddle that he could have avoided using the same number of hexagons. Please either (1) create an undo button, in the event that a troop unintelligently steps on a puddle (that again he really could've avoided) so that I can then micromanage each step without having to redo the entire scenario (which is entirely frustrating when it really is done perfectly except for a stupid avoidable misstep) or (2) make the troops intelligent to know to avoid the puddles unless I micromanage them to proceed through a puddle. This circumstance is a silly point for casual gamers, but its infuriating when you click on a hexagon and have your troop choose the path to get there that goes through a puddle rather than the obvious one that doesn't.
Under rating threshold (hideshow)
here's a typo, first speech balloon in mission 7 : xenomporph
This is your first flash game?? Considering the size limitations of flash games, my insatiable appetite for a worthy successor to X-Com is nearly satisfied. Congratulations!
Under rating threshold (hideshow)
This is a very good game. I hope to see an even larger-scale one, perhaps on the level of the original X-COM games. Mega kudos to the developers. I hope Kongregate adds badges.
Under rating threshold (hideshow)
There sure are a lot of elevators. And each one only connects 2 floors, or the game would be so much easier. (We need to access the elevato.... We came up here in an elevator, didn't we?)