Tinysasters
by StormAlligator
Tinysasters
Tags for Tinysasters
Description
This is Volute's entry for Ludum Dare 23. The theme was "Tiny World"
In this puzzle/simulation/strategy game you have to heal a tiny world constantly damaged by natural disasters by building a powerful level 4 shrine.
A brand new enhanced Tinysasters is coming soon !
"Find out about our upcoming games on our website":http://stormalligator.com/
"We're also on facebook !":http://www.facebook.com/StormAlligator
"Keep up with us on twitter":http://twitter.com/StormAlligator
How to Play
M TO MUTE
Mouse only
The goal is to build a level 4 shrine.
Collect ressources by building workplaces. The type of ressource depends on the tile the workplace is build on.
Grassland -> Food
Lake -> Water
Forest -> Woods
Mountain -> Iron
Cities produce two additionnal ressources :
Craft
Techs (level 2+ city)
A level 3 city is needed to build the level 4 shrine.
Shrines produce mana. The mana allows you to reconfigure the ground if you want. Same as before, the mana depends on the tile the shrine is build on.
Grassland -> Green mana
Lake -> Blue mana
Forest -> Brown mana
Mountain -> Grey mana
Every now and then, natural disasters happen. They reconfigure the ground and make your life harder !
Comments
jojoshabado
Apr. 29, 2012
it would be cool if you could play after winning, i kind of want to shape the world to fit my demands and etc.
TT07
Apr. 23, 2012
Loved the game, and i hope you make a lot more of it, i could see this game becoming a lot bigger. Much like the Growth games but on a bigger scale, have to say your game is now my favourite game on kong for 2012 :)
Thank you, that's nice to hear !
mercenarygamer
Apr. 23, 2012
This has tremendous potential. Great interface, kinda plays like a boardgame. I hope it's the start of something really good.
Thank you :) I intend to continue working on the game to make it better, with the help of my partner this time.
Yori_
Apr. 25, 2012
Really great game! Has great potential to become even better, but for a Ludum Dare entry this is already quite nice.
RedeemedWahrior
Apr. 22, 2012
nice game, but could be better if it was harder. even on hard mode it seems like winning is simple just by spamming workplaces faster than disasters can destroy them. Maybe make each building take some time to construct/upgrade before the next building can be worked on?
Thank you ! The game was made in a rush because of the 48 h deadline, and I didn't have much time for the balancing design. The first time I actually played the game was 2 hours before I ran out of time and there was still a lot of work to do :) If the game is improved, the balancing design will be priority number one !