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a nice idea, but it doesn't really change enough to keep the gamer's attention. Basically, i get to press the attack button over and over again, and get +1 hp and and +1 Extra points every time. Then eventually +2 hp. Maybe even more differnt attacks for the computer, more attacks for you as you level. Make at least some attack unable to be dodged by the attack button.
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This game was ok. It had a lot of potential, but generally after the first 5 fights it just gets boring. I like the fact that the stickman can dodge because it adds a strategic element.
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-boring
-short "fun"
-simple bugs ^^ (Click on attack and you will mostly interrupt enemy... Sometimes not. Could be a intended affect...)
-no instructions
BUT
+Reminds me on the games i make ^^
2/5 in total
For a begin it's ok, but it need more then only "more"...
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NO! No magic! put something special attacks, and some kind a meter when it refills, u can use special... and some kind a shop from where can buy knifef, weapons etc... and money of course :S
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Something to do I guess if your waiting for something to load, but honestly I just put every single point I had in STR and didn't lose once. The dodge button is pretty useless seeing as how you can dodge by attacking too good start to a game though could be better.
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This game is stolen, I could do what he did with this exact game. I have flash and could submit the same game as this but without the lame music and changed background. In fact when I messed around with this game, I actually made new moves. He just added a background layer and music. If I am wrong about this, then shame on me. I don't think I am.
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Good concept. Kind of boring after awhile. I was high, then got disinterested as I sobored up. 3/5 for keeping me entertained.
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Alright engine, fun for a few minutes. As most people have said, repetitive, and you don't need to dodge. Dodging would be a pain anyways. You should make it compulsory to dodge, or you'll get hit for more or something. To make it easier to switch between the two, keyboard keys should be useable to activate either.
Plus, your invincible if you put all your points into toughness. In fact, I'm still alive after writing this whole comment :P It's not too hard to figure out your maths though... the strength=damage given, damage taken=opponents damage-toughness (or something similar). Luck I haven't used yet. Alright game though.
Random fact: This is my first comment
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jobybrai, if you attack him while hes using the magic bolt thing, it stops.
i agree with tahsis, extremely repetitive. also, never need to use dodge, and dodge needs to be used at the precise moment, or it fails and you are hit. overall average game, 2/5
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good basic system. Maybe do a Talesworth kinda thing, with plot and random encounters, and certain attacks stop others.
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pretty nice. Mayby tell what the stats do i have no clue what luck does. And make a better background. Mayby more stats and make it harder and mayby more attacks.
3/5