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not defense game! what heck was use if you didn't label the people uses? and money was pound? why not gold like every game known to man? Then again overall game experience I say if Gordan Ramsay saw that game he say get a life...and grow up from this make belief stuff. Idea that you had someone giving you grand scheme of stuff you didn't really have full control of it. Why not give quests so you gain monetary rewards...instead of earning it hard way and you didn't unlock all the juices because juice ingredients in real life are freaking expensive. apples and oranges are 5.99 a lb in some places or higher..fact there aren't any realistic market values...in this game makes me think you aren't really you own boss the small amount you get spend. people in fashion games get spend 6 thousand pounds. Where is fund in this? Did anyone notice the game at start had small shop? do we get to expand later on or we stunted?
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could be a nice game in Theme park style, but 1) graphics too unappealing, 2) too much text to read, 3) pounds instead of $? 4) i wonder anyone would want to play econ simulator on flash?
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weird juice. onions tomatos potatos and who knows what else the employies may be smuggling behind my back! no wonder my helper, Tom, is creepy, no one else is dumb enough to put honey in a drink
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Why would I put something on the menu, buy the stock for it, hire someone to make it, and then tell them not to make it when someone wants to buy it?
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Nice game. It's pretty hard to make profit, though. The costumers are a bit too slow, so the month is over before I manage to server two or three costumers most of the time. Also, the hiring is a bit buggy, one or two of the ones I fired stand in my doorway all the time (and also I still pay them) Graphics also have room for improvement. But I like the concept. 3/5