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It seems to me that the speed vectors diagonal movement need to be adjusted. Unless of course it is the intention that diagonal movement should be much faster than horizontal and vertical movement.
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Most of the levels seem to be ridiculously easy once you work out the trick, but a few of them either I couldn't figure out or are genuinely difficult. Can we get a button to slow down? You'd think that would make dodging harder, but it doesn't.
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Annoying not-actually-threatening text that you're supposed to read while playing. Red dots don't explode on some hard levels, presumably because they move at "Double"? Didn't bother trying them on easier modes. Play your own game. Some levels are pretty unnecessary after beating others, though perhaps if people have never touched danmaku "bullet hell" games the difficulty curve might differ a bit. If you try a previous level over again, you can't go back to menu without dying (I presume) and then you can't go back to the highest level you were at, as it now records your progress at the last level you completed. Sfx are pretty lame; shouldn't be hard to find a slightly more threatening sound than a bubbly pop noise. Fix the diagonal movement by multiplying the x and y movement values by 0.7071 (or divide by sqrt(2) ) when a vertical key and a horizontal key are pressed.
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I found this game quite fun, but I think that putting a menu in the Pause screen that allows you to upgrade during the game (or even just after levels) would be good. (I think I'm just obsessed with upgrading.) 4/5. Teehee.
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And just a note to players who need cash, when you play a level you get the amount of money as the level number. So if you need some money, just play a fairly easy but high-up level. The best one I have found so far is 22. You can't die, and you get $22 when you beat it. Or $44, or $110 depending on the level. Hope this helps you upgrade.
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This was quite a well-done game. It was fun, had a nice difficulty ramp, etc. But the thing that got me the most was how you built up a connection with the players during the game through the use of one-way communication. A great example of this was the use of the "kitten" bombs. I felt like I had developed some sort of inside joke with the developer (or whoever was speaking) when it referenced kittens. This was used very well in this game, as has been done with different games before. (Don't Push the Button (the original) comes to mind.) Anyway, before I make myself sound like a total lunatic, I would like to say that you did a nice job with this game. The gameplay was simple, the square was manuverable, the enemies were creative, etc. 5/5.
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perfect 6/5 ....yes it scored more than its top rating 5/5 normally for being best dodge game ever ..... and extra one for getting me to actually call the yellow one kittens ....
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One little problem, I think. x.x On hard mode, the bullets are going double the speed. But the red bullets still have the same time needed to explode. So most of the red bullets just run off into the wall and don't explode.
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Nice game, good gameplay and the idea of upgrades and difficulty levels. the only problem is that hard is pretty easy on the first 6 or 7 levels with no upgrades and they are just easy money.
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I upgraded and now lvl 15 is nearly impossible because every time i try and move, I fly several body lengths in that direction....