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I'd like to suggest three things:
1. You should be able to see your drone's health without having to hover the mouse over it.
2. You should not be able to attack your own drone. Accidentally attacking my own drown gets really annoying.
3. If someone attacks your drone, it should be the same as if they attack you. So many people attack my drones and I can't do anything about it because they're lower level than me.
Thanks!
1. I'll see what I can do. 2. Will be fixed with the safey mode that's coming. 3. Only levels < 8 can attack drones without toggling pvp mode, we'll fix that. :)
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Was doing Spider Elimination and one of em spawned on top of ammo refill, I accidently spent around 500 stars trying to target it, there really should be a confirm button for that.
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Awesome game, only thing I would change is a toggle for PvP that turns on if off when attacked. I constantly keep attacking people on accident, also if your in a guild or on your buddy list you should not be able to attack a friendly reactor nor should you be able to attack friendly structures. I do not know about anyone else but I get horrible lag spikes when in the menu for gem crafting or viewing the high scores and such.
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I think a simple solution to people stealing your stars/uranium would be if the developer would just make it so that only the person that kills the monster could pick them up.
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Neat game. (: One request.. when people atk my drone, i would like to be able to atk them, instead of having to watch my lil buddy be destroyed by lower lvls. :( Since they are atking a higher lvl player component, much like if they atk a reactor, their pvp lvl protection should be risen.
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you should probably change some of the quests to check if whatever they're asking for has already been done. Like the "Build a reactor" quest, for example. I have one, but since the requirement is to build one I'm going to have to wait until I hit lvl 20 now... Also, you should probably change the "quit" button in the guild HQ to say "leave" or "return" or something. "Quit" sounds like you want to quit the guild, not just leave the HQ.
There will be inter-server wars coming in a few weeks time. Regarding the Arena points, the amount earned depends on your opponent (to avoid cheating) :)
You can challenge other players by clicking on their username in the list top right. You'll fight them in the arena. We'll be adding matchmaker to make it easier soon :)
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There's something that I would like to see fixed: attacking guild members' reactors and getting destroyed by them. Nobody should ever want that to happen, and your guild members should be your allies.
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I hate when someone stealing my stars,please make that who did most damage on monster will receive stars and others can't pick it up.
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For those with the Bad Target thing, just kill the drone things until you reach level 6, then move onto th next sector and start killing the Mercenary things there for one of the missions, it's how I did it.
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I *hate* MMOs and I like this game. This should tell you how much fun it is. Keep in mind that it's not finished product, so there's plenty of room for further improvements to make it even better.
Thanks Seizan ! The game will indeed still get many patches and new features. We are always open to suggestions, private message or forum, as you wish :)
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'zoom compatible' means a game that is compatible to any browser's type to zoom in or out instead of having to be zoomed a specified amount to see the howl screen or have no useless added grey parts to the game screen.
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game is nice, has a Dark Orbit feel to it but with way better visuals. it's not bad, definitely worth at least a try!
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How big are the monitors in your office? Not everyone is using a cinema-poster sized device, guys. The game's display area is larger than my browser even after I press F11 for the full-screen view.
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Heh many people got issues with movement just don't know how to explain correctly and dev can't understand whats wrong with it.I will try to explain: while playing the ship can turn and move only in 8 directions[north,north-east,east,southeast,south,southwest,west,north-west] while lets remember is year 2012 and we have more advanced technoologies,so i guess everybody would like if we could turn and maneuver while flying in all directions we like not just 8.that would also give option for us to dodge opponents hits in its truest form rather than having that lame dodge stat.. seriously.. its just number,the screen shows that you were hit but appears that you have dodged due that number.. uhm devseriously remove that thing and allow us to fully control our ship in all directions.that would make game more fast paced and exciting,not dull grinding and nolifing.lets face it,its not 20th century anymore,so about to think to improve the movement and directional systems.
What do you mean excatly shadow? Browser zooming generally degrades performance. You can go to full screen with the button top right for more immersion ;)
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sorry, but having to raise Weapons research to level 7 to buy a level TWO weapon made me lose interest-since it takes so long (10 minutes for 4-5, probably twice that for 5-6...
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I am forward to see more updates to the game controls and movement itself,and more stuff ofcourse,but mind in most of players are part of "No or almost no kreds in this game community" so don't set our wallets on fire!I hope you got some sane mind.
We'll be adding more content as we go, such as the permanent rare items you mention in the other comment. Some free, some premium of course but we tend to keep a fair balance between both :)
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One of best interfaces i have seen,trully fitting with the modern technologies concept and looks overally beautiful when combined with Windows7 or 8.However the game itself is somewhat lacking of motion,freedom,variety of equipment and permanently rare items people could collect.But that's not the main thing i dislike about it. worst are its frames,you probably wanted it to be accessible for as slower computer as possible so made awful framerate which makes game look laggy and boring for medium/fast computers.
The game currently runs on a blitting engine which delivers decent framrates on most PCs (25-30fps on slow/old CPUs and 40-60 on most CPUs). We're currently looking into GPU accelerated rendering which will boost things up but won't be live before a few weeks ;)
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Awesome game! I really like the fighting style.
Yet the way u pick up items would be more awesome if u dont have to stop at each point, but can just run over them to take :)