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Oh, now I get it... don't bother adding comments about flawed game mechanics.... the Sugar free game team will just give you neg. ratings so no one can see your comment. Bass terds.
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ACC: Worst stat. Only usefull at the start, not too great for leaders, and terrible for the endgame. It only boosts your accuracy with weapons, which can be boosted by simply USING THEM. I'll explain why it's bad next. INT: Best stat. Okay, okay, it's useless at the start, but you can simply buy mercs to fight for you. You're in the tribal region anyways, where mercs are some 500 a week each, or 200-300 if you're lucky. Just get a merc with 4+ STR, and some AGI (3 at least, I think?), as well as some ACC (Idk... 4?). INT isn't important for your mercs right now. Why put it on yourself then? Cause INT boosts morale of others, and you will be there the whole game, meaning you get a lot more experience with INT. Also, you can always buy some better mercs later.
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REAL stat usefulnes: PHY: second most important stat, useful in pretty much the whole game, especially for leaders, being hard tied to HP. At least 4 points suggested (total of 80 HP), AGI: third most important stat, as it is hard tied to walking speed. Good at the start, but not indispensable. Pretty useless in the endgame, where you get motorcycles with like 14 speed, whilst max walking speed is 10. Okay in Alkubra but beyond that you'll have camels (6 speed) and horses (10(?)) speed. A bad stat for leaders after you pass the tribal region though, as it comes at the cost of another valuable skillpoint you could use for INT and STR. Sure, it gives a bit of AP. You can get AP over time tho.
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for anyone doesnt know about path story search in caravaneer2 wiki and if you hard to beat the game play this hacked game on arcade pre hack site
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when you hard to finish the last game then you should play the hacked of this game from arcade prehack(FOR WHO WANT IT)
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Stat weightage : PHY : Second best stat (7 pt suggested), AGI : Third best attribute (min. 4 pt suggested) , ACC : Best stat (10 if u can), INT: whats left... learning is very slow even if u pump 10 pts to it.
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PSA: For the love of Dog, NEVER open up a HAT industry. You will work your balls off to make the most marginal of profits. No one wants hats.
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I know where to aim. I dont need a whacked out aim assist that tries to throw me off. Thats not a challange thats annoying and time consuming. STOP GRABING MY RETICULE!!!!!!!!!!!!!!!
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@Crazyinsane500 top comment - Thats a pain in the earlier stages, but when you get a hold of some good military armor, and have at least 3 people with a good amount of AP/Agility, you can easily take your shots quicker than he can, and if you have accuracy too... not a problem.
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Seems like all my enemies were trained by Mr.Sloan and Fox from "Wanted". They can clip the wings of a fly from 100 miles away. I on the other hand can empty an entire clip and enjoy the sound effects. No blood, no nothing :|
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I want to ask this question. If I buy a variety of food like Goat meat having a taste of 5 and Lamb meat having a taste of 6, would this all add up and contribute to an increase of +11 morale?? Thanks for any tips on this matter.
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Be careful of who you turn prisoners in to. In my game I was working with the Liberation Army in Ozbet. After completing a quest and turning in some random bandit prisoners to Botxo, I return to Ozbet. Unfortunately, I am not allowed inside because I have -15 ozbet government faction. It took me a while to figure out why, but Every prisoner you turn in at Botxo gives negative Ozbet government faction. Now I seem to be stuck in the game as I have been unable to find a way to raise ozbet government faction. I might try killing Janubi police, but I'd wanted to avoid that if possible. A warning of some kind while turning in prisoners would have been nice. Or better yet, ditch giving me negative Ozbet faction for imprisoning an unrelated bandit.
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sucks for me my pc is slow and hasnt updated the adobe flash player in a long time so now I cant play the game so maybe you guys should make this game on the app store
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very hard game if playing on sandbox u start in a area that has 5 man marauders with rifles not a good place to start also could use some extra starting stuff like maybe a single donkey also a suggestion that would make the game less annoying in combat make your char only go unconscious when he dies in a fight as long as theres others still alive its rlly annoying when u have a full team and u lose when 1 guy dies... if u lose u lose and if u win with u unconscious u would just pop back up with low hp
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I wanna know where the bad guys are getting there ammo. It must be magical because when I loot it from there dead bodies, its regular ammo, but when they shoot me with it. it inflicts 2x-4x as much damage.
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Here's a fun little tip for anyone interested in turning this game on idle: Go to Caravan menu --> Overview --> settings and then switch to Advanced trading. This will allow you to over encumber yourself. You can't move at all/very fast but for this trick you won't need to. Collect as much food/forage, and as much water as you can possibly hold in containers, in a town you have a good capitol gain from one or more industries. Sit outside the edge of town and let time pass as long as the supplies you have will allow you to. Try to get up to a definitive time like say, half an hour. After that go back into the town, resupply, sell your industries products, and repeat for unlimited capitol.
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@Cookies There is an autosave feature! It is under settings on the outside world screen. It is also available on the beginning screen.
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After a good while of playing the game, you will eventually get better and understand how the game works better. Memorize or write down what things are used but not produced in each town.
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Any chance of an autosave feature? One powercut and all day's work gone (I know I should've been saving along the way, but still....)
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I liked the original game better, because it was simpler and clearer.
I played this a bit, but then kept dying in the desert and I'm not entirely sure why. Out of food? Out of water?
Dysentery….?
This one seems to be more work than fun.
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I can see why Sandbox Mode wouldn't have all of the characters to interact with that the Story Mode does, but it would be nice if there were still healers in the Tribal Region.
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Just finished the game. One thing that **REALLY** almost ruined the game for me was the fact that the Federation will eventually use a nuclear missile on Qubba - but you're not given a time limit for when this will happen. I think there shouldn't be a time limit, as the game is really about getting drawn into building an army at that point, and buying all the best possible equipment. I could have went on for WEEKS doing that - tweaking every little detail. Instead, I'm traveling between towns, and get the message that Qubba has been nuked... effectively meaning game over. I had to go back several saves earlier and attack the Federation early on. Either remove the time limit, or make it visible.
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DUDE... QUIT GRABBING MY RETICULE ( or cross-hairs for those less furtunate) that is not a challenge that is fn lame.
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I would recommend for the food that you can see how much energie it acctualy gives, i don't get it perfectly, because 1kg is more energie then it mentions