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We have a very good wiki running for this game. Still under construction, but I'd advise you guys to run around it for help. http://caravaneer2.wikia.com/wiki/Caravaneer_2_Wiki
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deathdealerj - Animals take damage just by travelling around. Are you feeding him enough forage/water? Also, animals that get old (cane symbol) slow grow weak and then die eventually.
xXninjasoulXx - Same. Lots of really funny names here and there.
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In my game, Pullid stopped forage production. I did a little experiment and found that they could survive by just producing water. Jerboa production had halted, but the livestock market was doing just fine. Water production just continually increased. I guess they hunt/collect/trade for survival now?
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I have a problem, in Janubi's region there's a quest where i have to bring 16 peoples to a place and escort them. I have a question for developers why when we have to escort peoples they don't take a share of the things we carry in our caravan? Even just like 20 kg for food and water? They are escorted yes but they are not royalty
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really loved it, iv played games before that had this style but not like this game its really unique ,
i just wish it had a little bit more visuals and ghrapics,sound etc..
another note on (see prices) if u wanna check a price if some good that ur not carrying with u right now, ull have to scroll through tons of items till u find what u need, so iguess u should make this interface section easier for tracking prices and other stuff,
abt combat its very annoying that 5 out of 10 clicks with the mouse ends up moving the charcter insted of shooting/attacking wich is often a deadly mistake..
that aside . great game i just love it
thnx for ur efforts
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using (5+a*1.5)+((x*i*0.13)^0.5)/40=y
a=agility, i=intelligence, x=ap spent, y=usable ap.
7 starting ap for 1 agility and 20 starting ap for 10 agility.
it would take 203916 ap spent for a 8/1/1/10 build to reach 20 ap usable.
and it would take 436143 ap spent to surpass the 8/10/1/1. with 26 ap usable.
(8/1/10 build is mainly min/maxing but takes forever to surpass other builds in terms of ap and skills,
i would personally recommend a 8/3/3/6 or 6/4/4/6 build just for entire story mode playthrough without min/max worry with 6int you can go through all the dialog and with 160 or 120 hp you can survive some battles)
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@brunokill717, the major browsers did not your game. What you can do is export your save file when you want to retain your save.
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well for me the best set is 6/7/6/1 since you cant train your main character in police academy with high agility and accuarcy you will easyly beat the first two regions and one of the most important things is to get a team of 6-8 mercs try to find a small caravan of 15-20ppl once you beat them you will take their camels - carts also plastic barrels you will be able to carry more goods and sell them around if you defeat caravans you will get alot of money and get powerfull very quick
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NexGen, does it not save in game? can you save it to file? if it doesn't save in game try checking if your browser auto clears cache and cookies, if so you can turn it off and it won't wipe your saves. I don't really have any advice for it not saving to file though
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i like using balanced builds but when i go out of that i try to have a decent ammount of strenght, at least 3...because i will agree it's less useful at late game, but not as useless as accuracy, because anything that manages to take a shot at you will kill you :P,
i think that the thing that will keep the most usefulness its intelligence, and by the way, getting more of that will give some extra dialogue options sometimes (the highest requirement is 6), right now i'm doing 4,5,5,6 on the WF merchants storyline (for the first time) and it seems to be going well
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5/4/10/1 is the best in my opinion, good accuracy early game, for mid to late game just train your highly intelligent mercenaries and volunteers in the Fort Mitchell police academy. Boryokudan is the best source for mercs its possible to get 10/10/10/10 guy from them.
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yeah, I've tried 8,1,1,10 build, it could work if you put an INSANE amount of time into it. it's generally best to keep a good balance
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@Moss_Glaze 8,1,1,10 build is certainly not the best build, your main character would be absolutely useless in combat (and slow). Game is beatable even with a 5555 build. Personally I think 4844 is pretty good and balanced, or 5645 too.
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@belmsamanda Unless it's a child, donkeys (and in game animals in general) exclusively gain their water intake directly. unlike food for your crew, forage has no water value, so there isn't any way to substitute their water intake.
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Why does my donkey keep dying? I always buy plenty of forage before the start of a journey. Does it not like drinking milk?
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@Peterowsky I know you are being sarcastic, in a joking way, but i feel i must tell you that further progression in the story unlocks certain navigation instruments. Also there is a reset button on the map that re centers on you. Furthermore Attributes definitely have an effect on skills, but skills are meant to be trained, i think your problem is that you want to be good in one attribute, but you will be lacking in another. The way ive found, and its not for those who have little time on their hands/ not willing to waste it on a flash game. The best build in the game is 8 Physical, 1 agility, 1 accuracy, and 10 intelligence. With physical you get the health, and carrying capacity to have haul enough food and water to keep your slow ass alive. intelligence is good for everything else. With enough training everything can be increased. (Even Action points, but not health) Ive once read on a forum from Games of Honor that its possible to grind and get an insane amount of AP.
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@Peterowsky You get GPS in late game that will show your position on the map. Also, you can easily see which town you are in at the heading, and then see where that name is on the map. You need to be a bit aware of your surroundings, you can't just wander out in the desert
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What a wonderful game! I just absolutely love not having ANY landmarks or references as to where I am so if I clicked wrong in the map or thought I was going in the right direction but wasn't, I just die.
It's awesome how even when I'm in a tribe it doesn't show in the map, or how I can plot a course from somewhere I am not to some other place I'll never reach if I click "ok", so I die.
I also really like how attributes and skills are all attributes.
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for those that wonder what happened to the legendary chucknorris well he has been captured and set free in lost to work on a destillery http://prntscr.com/n1yo8v
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I wish we could get some more information about the bandit factions in Qubba. They all have unique group names and methods of banditry so it would be cool if we could know more about them. This is especially true for the Boryokunan and the Cosca Syndicate. SugarFreeGames should write the lore for this.