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The author should take the sequel to a major game publisher. He can make more money and get more help with the programming.
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Suggestions for improving the game:
1) Autosave feature.
2) Minimap.
3) On battle map, the screen should scroll whenever you move the mouse to the edge of the screen, not just when you put it over the arrows. Also, should be possible to zoom out to see the entire battle area. Too much time spent scrolling.
4) Make an "ultrafast" speed option for battles (the present "fast" option is not fast enough).
5) Get another proofreader for the dialogue, etc.
6) To enhance replay value: Have more options for different kinds of character you can play. Also, the option of siding with the government is too simple; you win the game almost instantly.
7) Make a sequel!!
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Amazingly good game, better than most games you buy in a store for $50.
Tips for playing:
- At the start, max out your agility.
- Early in the game, you can kill opponents without taking any damage. Just shoot then move away. They use all their AP's trying to catch you.
- To collect millions of dollars: Bring gold from Sekir Bashka to Qubba, fuel from Hara to Qubba, and wait for the jewelry in Qubba to drop to ~$1000. Buy jewelry, then sell it for $4000 in another Northwestern city. Right after selling it, *immediately buy it back* (price will have dropped to $700). Now you can sell it somewhere else. Repeat until rich.
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Here's some badge ideas for this game:
"Leave me alone annoying robbers badge"-easy-5 pts-defeat a group of robbers
"The Richest Caravaneer ever badge"-hard-30 pts-earn $3,000,000
"I have no uncle badge"-impossible-60 pts-conquer Qubba without taking your uncle's inheritance (it is possible)
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I CANT FIGURE OUT HOW TO START!! Ok so i get my inheritance from the sherif, buy water food and forage, and buy some leather. After that i take off to the next town to sell it after which i complete a circut and get some cash. The one thing that isn't covered at this point is that if i encounter a single band of robbers I DIE! I think it is a good game with potential but the beginning is a bit too realistic for my taste. 3/5
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@Heaters3031 If you attack a Caravan you become an enemy of the state Desert patrol and maybe police will start attacking you
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How about a bank? Store some money there that you wouldn't lose if you died, (maybe collect small interest?) the ability to store items there and maybe it could only be in the starting town or another town. + up if you like the idea
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has anyone ever attacked a caravan? The one I attacked had 26 people! tsk tsk tsk, damn alcohol sellers in MY TERRITORY
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I Have one problem with caravaneer: The Desert patrol killed me!!! I had 5 people with me all equipped with m1 garand and medium armor. Once I entered Patrolling area I was attacked by 3 groups of 13 robbers who were well equipped, somehow I managed to kill them all without any casualties but heavy hp loss, I said YESSSS!!! Then the desert patrol came and I was thinking"you missed it,but you can still follow me just in case," then BAM! Desert patrol attacked you prepare your people I was like WTF!!! 17 well equpped rangers killed my 5 already weakened people. WHY!!!! Can the desert patrol even attack us?!?!?!
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@emilehaaq
To increase speed, you first check your character, strength=speed as well, that is the max speed you can reach alone. one way is to sell the animal you begin with when you have enough money, and buy a horse instead. Then save up some more money by going through the beginner trade route, when you have a large amount of fodder and water, go west to a town called Verdammter Platz. There you can buy cars(don't forget to buy a fuel barrel and fuel) that is how you increase speed.
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Physical Shape: increase strength and hp
Agility: increases AP,speed, and the mechanic skill by a minute amount
Accuracy: Increases sniper, doctor, veterinary, and mechanic skills.
intelligence: Increases doctor, veterinary, and mechanic skills. (more than accuracy, but still by a surprisingly small amount) not worth much in my opinion :(
AP: actions in battle cost ap
Strength: increases the amount of weight you can carry, damage from melee weapons, and how far you can throw a grenade.
Speed: How fast you travel across the desert
Carrying: How much weight you can carry in combat (more important than it sounds,low carrying capacity = lighter armors)
Sniper: Accuracy with weapons
Doctor: How well you can use medicine to heal hp out of combat
Veterinary: How effective you can heal animals out of combat
mechanic: How well you can repair vehicles out of combat
Protection: protection from damage. Only body armor increases it
Hope this helps mitcher :)
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I think there should be a "flee" option in a battle. It uses all your AP but gives you a 50% chance to leave the battle. (with less people and animal health)
Just an idea.
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Fort Goks
Person: Sir, sir! We have no food!
Mayor: So what?
Person: Without food, we can't make anymore alcohol!
Mayor: FUUUUUUUUUUUUUU-
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Once Caravan X a major route will open up to you. Go to Hara purchase at least 4000 excess fuel. After that go to Sekir Bashka and Abu Kirdyk and sell 2000 each. After that go back and refill fuel at Hara. By the time you return much gold would have had been mined. Purchase the gold and sell the fuel. Bring the gold to Qubba, go back to Hara, refill fuel and wait until gold is converted to Jewelry. Purchase the Jewlery and sell it. Then start the process all over again. A big advantage to this is that the market for gold and jewelry is completely to you since no caravans go through the mining towns once X is destroyed. Just make sure not to let any caravans into Qubba before you can purchase all the jewelry!
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i touched another caravan and it ssays you are dead? the next time i left (with full water and food) and the second i got to another city, instant dead, however this is a very good game other than that.