Under rating threshold (hideshow)
So ADDICTING but my monsters over populate and no one buys them. HEY YOU SHOULD MAKE AN OPTION TO JUST SELL YOUR MONSTER.
Under rating threshold (hideshow)
I can't sell monsters except to clients, and I didn't get any for over 10 days. I ran out of money and all my monsters starved to death. And I hate that my monsters can randomly die of disease at the end of the day, even if they're healthy. And since baby monsters can never be better than their parent, breeding is useless for perfecting your monster. And the interface is lacking. Great idea, sloppy execution. 2/5
Under rating threshold (hideshow)
The game would be better if the babies inherited 2 of their traits from one parent, 2 from another, and one was randomly generated within a percentage range of the parents'. That way you could max out some stats from one parent and breed it with a maxed out stat second parent and hope for a good baby. The way the game currently runs where the baby inherits the average value from each parent means you can't improve a baby greater than the better parent. The highest value monsters are the ones you buy from the store.
Under rating threshold (hideshow)
Good concept, I recommend updating with new features and release as a 2nd version. Add monster sorting, a world map, and at least a few storyline points to give a plot and purpose. Like Caravaneer, it's a great concept, but in this case feels a bit unfinished.
Under rating threshold (hideshow)
Customer: "I want a monster that had a low incubation time, doesn't eat much, can mate everyday, is scary, is extremely healthy, and it must be female. I have 1 day to wait" *next day* Customer: "You don' have my perfect monster, I rate you down and you lose."
Under rating threshold (hideshow)
For those who enjoy stat management through combination, or breeding, this game has its good points. The amount of various combinations of the monsters, visually, is a definite bonus. However, this game is very challenging, and this is compounded by the clunky interface. Although these suggestions have already been made, I cannot stress enough how much a way of organizing the monsters would improve the game play. Perhaps a sorting function by each stat, as well as those ready to mate, and those who are ill. Also recommended would be to be able to sell monsters at a low flat rate that doesn't effect reputation just to cast off undesirable monsters. Truly, if these changes were made, or a new version was made with these suggestions in mind, I would be more than happy to play it, and likely give it a rating greater than 3/5.
Under rating threshold (hideshow)
they need to make this a face book game without the reputation and add limbless monsters like slugs, snakes, ect. when you mate you shold be able to choose what it inherits and its gender. you should also be able to create your own monster out o all the monster parts
Under rating threshold (hideshow)
uh oh!!! first time i played it i didnt have the requred amount of custimores to give the large amount of monsters to. second time i had to many custimores and not enough monsters XD
Under rating threshold (hideshow)
The concept is though not really new a quite good one... but with no tools to organize your monsters there is no point in playing this. Giving the player the possibility to make groups of monsters/name the groups/give him the option of moving monsters from group to group. This would make it possible to seperate the monsters for sale from the breeding ones. And to seperate the breading ones per specialization. As it stands 2/5 =(
Under rating threshold (hideshow)
would be cool if some dude wouldnt pop to your store like "lol i pay you 1 coin for monster" and you lose a crapton of reputation if you dont do so. (it did happen. there was also a dude with 7 coins budget) great concept, bad execution.
Under rating threshold (hideshow)
Nice. No clients came in, so I went broke and all my monsters died except one I sold for $10. Game over pretty much -.-
Under rating threshold (hideshow)
Love the game, but I still have to stop playing, I don't oversee my hordes of monsters anymore- sad 3/5 (there's other stuff that could be better) but easy potential to get a 5/5!
Under rating threshold (hideshow)
The client thing need to be changed. When im running low on monsters, they pour in. When i'm over stocked on monsters, they ever so slowly come in.
Under rating threshold (hideshow)
Red profundus tend to die on any turn including when they are born, so don't bother unless you sell 'em the same turn to make a client go away without the 100 reputation penalty you'd get when the client goes away unsatisfied after he said he could wait another day but really couldn't.
Under rating threshold (hideshow)
Kongregatulations! After 3 hours of inbreeding, you win a forced popup to some other game portal as your prize for breeding the perfect monster, and you can't continue your game either!
Under rating threshold (hideshow)
Kongregatulations! You win a forced popup to some other game portal as your prize for breeding the perfect monster, and you can't continue your game either!
Under rating threshold (hideshow)
5/5 for being best business starting simulation on this site. The monsters are nicely made. This is hard to get it going at start. Lack of budget, weak supply lines, empty or overfilled warehouses and unforgiving clients make it interesting challenge. On the other hand most players here do not expect a game with so hard start. Definitely make version 2 with better breeding laboratory feel and inventory management.
Under rating threshold (hideshow)
Splendid concept, iffy execution. The art is lovely, don't get me wrong, and there don't seem to be any glitches. However, first of all, monsters get sick far too often. If you aren't going to have a "heal all" button, at least make disease something a little less common, even if it means making medicine more expensive. Second, there are too many clients in the beginning of the game, and displeasing them causes reputation to drop too drastically; I don't mind losing because I actually screwed up, but I couldn't even buy more monsters without going bankrupt. I found myself not only unable to give them what they wanted, but unable to produce the necessary amount of monsters at all. All in all, it needs a bit of tweaking to balance it out. Great start, though.
Under rating threshold (hideshow)
Played the game some more and found a way around the whole reputation issue; I've got about 2 billion reputation now. The only problem I'm currently facing is to get my monsters to perfection. It gets really tedious near the end.
I'd like to see a sequel with some improvements, like the ones a bunch of other people have suggested.
I'd say 4/5.
Under rating threshold (hideshow)
There should be a way to turn down clients or at least make the drop in reputation not be so drastic.
That or a free mode where you can just discover all the monster types without worrying about clients.
Under rating threshold (hideshow)
The concept of this game is just plain great. The way it's done could be better though. Basically what the other comments say.
3/5