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Oh, and letting your less then wanted monsters that you think weren't as good as the rest die off from sickness might have sounded like a good idea, but when I did that every one of my monsters got sick by the next two days. This game is brutal, I might be wrong though I think to beat this game you would have to be relying mostly on luck and not so much skill.
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Yep, I can sympathize with arealex on that. I had a great set up of monsters, and about five eggs that would either net me some good cash or be better than their parents, but alas I didn't have any clients for like 3 years then when I did they all offered about 12-15 dollars each. And so I lost the game due to lack of money for my well above average starving monsters.
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"My max budget is 100 dollars. i want the best god damn monster in the game" deny him and lose the game. its kinda how this game works it seems
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I hate how your reputation goes to crap if you don't sell to somebody, even if they have an ungodly terrible deal. Why would I sell to you if your maximum budget is SIX coins?
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really good game but it needs some new features such as:
filter and sorting for the monsters(especially useful when pop. gets high)
a "heal all" feature
there should always be something in the shop
money could use some tweaking for late game
also would be nice if:
new monsters were added
acheivments
leaderboard(eg. fastest time to make perfect monster)
anyone else think they should make a new game or update this one
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It's a fun concept but it could really use some tweaking. At the beginning of the game I was scrambling to keep the clients happy, breeding and selling off monsters as fast as I could without any strategy. Later on in the game once I had better incubation and mating times, things got very repetitive trying to breed for better scores. In the end I had a group of level-95 monsters, but no way to improve them beyond that because nothing in the shop ever had high enough stats (even though I had hundreds of thousands of dollars money).
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man i used to play this and i would have like 500000000 clients and would be going and going on a awesome spree...................(present day)WTF I LASTED LIKE 5 DAYS!!!!!!!!!!!!!!!!!!!!!!!!!!
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A moron queued and said none of my monsters were good for her. She decreased my reputation and now I have no clients at all for months!
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Needs more clients....I've nearly ran out of money because I haven't had clients since the beginning and I am now on the 5th of Aug. Would be really cool with some improvements if they ever decided to do something more with the game 2/5
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what if there is levels when u battle monsters in the arena and get stuff like medicine parts like eyes legs different parts of monsters and create new species in the cauldron to create a monster and it will be saved even when u die in the monsters view u can see your created monsters by going to the view book and u will see a icon called created monsters and u can make your own information about the monsters u created and when u close the view book and under there will be four icons lab areana view book and clients o ya and the sinister guy said the combination page thingy o ya i mean five icons under combination page.it should be monster breeding 2.
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great game 6/5 but it needs a way to close/open your store so you dont lose reputation but cliants dont come so you can continue when you lose alot of your monsters. great game though (PS 6/5)
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Well, the greatest problem, in my opinion, is that when you leave a single unsatisfied customer - your rep drops to 5. Early on it can pretty much end the game...
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It would be helpful to have a "Heal All" feature, as well as various ways to auto-organize the monsters, but overall it's an enjoyable game.
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this game sucks all the clients that i am getting have a budget of 12-30 coins how am i supposed to run a business here
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There's no point in developing a good monster at the beginning because later you get the monsters with 3 attributes at 100%. Good idea with a mediocre execution. Had fun playing though.
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Reminds me of dinosaur tycoon, always a pleasure. Could work out some gameplay issues though to make it run smoother.
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I end up having to scrabble, kind of like a hopeless bug climbing the inside of a slipery wet cup, and somehow manage for a good amount of time to keep going, until then due to the fact I can't even see how much of this reputation thing I have, plus my stupid scrabbling, causes me to fail.. This game has potential though, it just needs, uh, a little adjusting... Scratch that. A lot of adjusting.
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For some reason the more I breed my monsters the lower their value is. I couldn't really get my game off the ground before their were 12 clients and none of them wanted any on my 6 monsters for more than 75 dollars.
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Great game that's greatly under appreciated. This has a lot of potential, but with all the focus on Caravaneer 2, it seems unlikely that this game will be updated in the nearby future, but I would love to see a better version of this game.
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Please add a confirmation that you do indeed wish to leave a client unsatisfied, as I'm finding it altogether too easy to forget to deal with clients who's timer has hit one. Losing 100 reputation in this game is generally crippling and to do it on accident can be quite frustrating.
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My monsters starved, I have 1 coin. Still waiting for clients to come by, so I can have a game over when they leave. Please tell me this is flash's fault and not faulty scripting?