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ooooooh I WANT A SANDBOX MODE (like u chose any monster u want and no costumers no rep no max rep just very strange monsters and looove)
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you shouldn't lose rep because of clients they should just be a way to make money && i agree with bouncy ball you should be able to attack cities
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has potential.... needs..... maybe a sorting method.... something you can buy that changes stats... and best of all a feature that lets you attack places (cities) for money.
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For people having problems just getting started...
Buy medicine and food on the supplies screen. Most clients will wait several days (the little number in the clients picture box) so don't try and sell them something immediately. Choose which monsters you want to get rid of and then see which client will pay the most. Better to get very little money for a monster you don't want to keep than lose a client or sell a monster you should keep. Don't forget to check and see which new monsters you can buy, this changes almost every day. Mate as often as you can, but compare stats not pictures. Good incubation and mating time is a good way to start, but if you are having trouble affording food (good to stock way up when you have money) sell the high eaters.
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It would be nice to be able to tag or separate to another shed the monsters that you've decided to sell or otherwise get rid of.
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my clients disappeared. wtf i went through like 40 days with no clients. then all my monsters died cuz i had no monies for food and medicines.
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Hmm I lost because a guy wanted my last monster for 13 bucks when the guy before offered 613?? not quite fair so... i ignored him and not being able to see how much rep i would lose (or how much i had) i lost 3/5
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The basic idea of the game is cool and the "kids" are very good visual combinations of the parents. However the "clients" elements seems not be very good balanced-I ended a couple of time in the -No Client, 0 Reputation, Too Many-Monsters-To-Feed-Trap. There misses an element of "emergency brake"- let's say the low- End-Reputation Customers pay more than the high-End Reputation Customers, and not otherwise (OR at least a chance to throw out some monsters-so less food is needed). The punishing element is to strong.
In any other sense a brilliant game idea.
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Yeah this game started off strong, but after the 5th day all i got was clients only paying 5 coins for anything so all my monsters proceeded to starve and die because the game either decided to give me nothing for the monsters, or give me nothing for clients. 2/5
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the first time i played it i hated it...actually first couple...but it turns out with the right strategy its really fun...but until you figure that out it seems like the game is broken 5/5
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could be a good game, but you can't do anything with the monster, the monsters dont seem to get any better and the monsters are stuck in tubes and can't move. No clients are arriving (litterally, none!). 2/5.
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Please add something like an monster arena and make that you can kill a monster to get some food or something like that
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I was looking for a gamre like this so much time thet i wreith wrong 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999/5
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i wish their was a sandbox mode where you could sell them when you wanted and just experiment instead of having to sell them before the clients get impatient
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This game gets pretty crazy once the super monsters become available. Overall made for a couple of days of discovery fun, but now I have so many clients and so few monsters/eggs that my reputation would go down fast if I kept playing it. :-) Not worth trying to get the "perfect" monster once we can buy the perfect ones and breed them.