Under rating threshold (hideshow)
OK, thanks for the comments everyone. I'm planning on making a few games for practice (I only started making games this year) and then returning to this. I've got some plans, but this is the prototype. Thanks to icelord as well - those are great suggestions.
Under rating threshold (hideshow)
This game is to a good start, but there are absolutely huge amounts of stuff you could do like:more robots, different platforms, backgrounds, upgrades, areas, slight speed up/slow down. I dont want this to be too long so i wont do more than start listing all the possibilities. I'll be looking up this game in a month, but i wont rate it yet.
Under rating threshold (hideshow)
@Doomsday31415, trying going further. It speeds up the further you go. If you get to 700+, you'll really notice the speed! Still, I can make it speed up faster, if that's a good idea.
Under rating threshold (hideshow)
The game really needs some high scores, since otherwise there's no point in trying to go as far as possible. Also, it plays way too slow. The reason canabalt is fun is because it's going really fast. With this, all you do is jump and shoot. There's no need for quick reflexes.
Under rating threshold (hideshow)
If this go well, I'm planning on making a levels version, each in a different time-zone. I'll just see how this is first though...
@Mrrellik - Have you ever played a running game? The point is no checkpoints.