Yeah, it's available on iOS:
https://itunes.apple.com/app/hex-blocks-puzzle/id1135186800
and Android: https://play.google.com/store/apps/details?id=com.suntemple.hexblockspuzzle
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While I agree with paloi that more variety in the background music would be nice, kudos to whoever did the most excellent music arrangements!
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Am I the only one who would appreciate some more variety in background music? Apart from this, very nice game, smart and well implemented!
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I like the fact it's endless and doesn't have achievements, this is great for people who just enjoy solving puzzles. I'd like to get harder puzzles though, it's not challenging enough (or maybe it's just not a challengind puzzle type) unlocking the larger boards faster would be nice though
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Could you fix the spacing issue? I really think that having the piece "Float" above the cursor when clicked is really detrimental. Really good, though.
This should happen only if you play from a touch enabled device. Is this the case? It helps to see where you place the pieces on smaller screens when you drag with fingers. Maybe I should turn this off completely for Flash.
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I know you said in response to someone else what the music used in this game is, but is there anywhere we can get the specific mixes used in this game?
Yes, check these vids out:
https://youtu.be/q518vnkYcGQ
https://youtu.be/KQbpLwlb4sI
If you want to use any of the tracks somewhere, I can send you HQ audio source. But please be so kind to mention me in credits :)
Yeah well, it's hard to make something nowadays which is not a clone of something else. But.. in this game you got no level limit and ability to arrange pieces freely, which Hexa lacks.
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It is very polished and feels great to play it. Loved the sound effects. The difficulty curve was a bit slow for me. Nice selection of music. I however didn't really like the levels. While it is satisfying to put the last pieces in to finish a level, it doesn't feel good enough to find the solution. For me, it was pretty much just trying several combination of pieces until it worked. Not too much of thinking or puzzling involved. Now for the feel: It felt sometimes a bit awkward when I had the last piece grabbed, but I missed the spot and had to drag it again from its original position. It could snap to the nearest free space. Also, I think since the transition of the pieces when returning are smooth, it feels weird when the pieces just snap into the place immediately when placed into the grid. The concept was not super interesting or innovative. The music could loop. The levels became quite boring and stale after a while. Anyway, thanks for the game. I enjoyed it for a while. 3/5
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This game is a lot like marriage. Constantly trying to figure things out and long after you wanted to quit you keep trying yet again.
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I really like this game, but one suggestion. Do the pieces have to snap back to the original place? I'd rather be able to set them to a side so I can go through them in an organized manner. After two or three tries in a certain place, I've forgotten which ones I've tried.
Thx for the feedback! I have implemented this. Please uncheck "Anchor Pieces" in the Main Menu Settings to enable to be able to move them around freely.
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A warning that there are endless levels would be appreciated. The completionist in me kept chugging along for quite some time until I checked the comment section. :)
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Is it valid to complain that this game is too engrossing? I kept wanting "just one more," and the completionist in me was itching... until I noticed the Dev comment that later levels are procedurally generated, so I was able to chill out a bit... XD
I thought about it too. Meanwhile you can do "manual reset" by simply clicking on all the placed pieces. Pieces go off the board when clicked ( no need to drag them off ).
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This is great, a proper challenge for my old brain. I could do with more hints though - or for them to regrow over time :)
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1) There are a lot of ads (2) sometimes the ads don't play and the close button is greyed out. Basically an OK if slightly pointless game rendered periodically unplayable by ads.
Hey MrVerbal, thanks for the feedback. But in-game ads are disabled on Kongregate. This is Kongregate's policy. Perhaps you are talking about the mobile version of the game?
They are endless :) Generated by the algorithm with increasing difficulty (more pieces). On the small board there's no real difficulty increase since the number of combinations is very small.