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this is a great game. I like that all of the meat tab levels of bug auto create the level below them. and JamesF201, it makes it so when you get a achievement, more larva are spawened per secound
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The details for what spells do dissapeared, im also missing details for what cocoon, nightbug, andlepidoptera do and i dont want to buy things without understanding what effect they have.
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could be something if there was something to it... no graphics, not even that much in the way of upgrades. kind of bland, even for a number watching simulator.
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If you accidentally highlight something, you can't unhighlight it without restarting the game... It's super annoying.
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All i get is this message: "The client and server don't support a common SSL protocol version or cipher suite. This is usually caused when the server needs SSLv3 support, which has been removed."
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I think the clean minimalism makes sense in an odd kind of way.
A ruthlessly efficient insect horde wouldn't have any particular concern for aesthetics, after all.
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Both expansion and achomplish ancestry are compounded upgrades. the formula for the effective % of AA is ((1+((AP/10)*0.01))^N) Where AP is Achievement points and N is Number of times you have bought AA. This percent will be 100 less than the displayed because the screen displaying it shows the EXTRA percent not the EFFECTIVE. For Expansion the Formula should be ((1.1*1)^E) where E is number of Expansion upgrades which will show 100% MORE than the displayed value because again it is EXTRA versus EFFECTIVE. Formula for your Production of larva multiplier is ((1+((AP/10)*0.01))^N)*((1.1*1)^E) which will get your exact displayed multiplier within rounding error.
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whoa.. probably one of the better idlers ive played in the last year! i LOVE the fact you get an actual estimate on building upgrades.. don't see that like.. ever :)
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There is a nexus achievement people are saying they arent getting, the ahievement is NOT glitched it is a TYPO. If you check your earned ones there is another for ONE nexus. I think it is supposed to be TEN for the achievment "Power Overwhelming"
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I feel like many upgrades are worthless by the time you can afford them. Especially the upgrades sacrificing nests, queens, etc for better manual hatching of the lower tier.
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i like the game concept. three points points that i think could be improved on are 1. balancing issues between resources and population and territory. 2. minor bug fixes and some visualisation (scaling upgrade prices and perhaps some sort of globe coverage, maybe using some sort of scaling measurement from one planet to the next (like a larger planet in a soft reset upgrades menu)) 3. some level of player customization such as the larger planet mentioned before and maybe have like a spore ship for restart which you can upgrade to assist in starting to conquer the next planet. otherwise i like the game it's fluid and has a good concept.