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energy regen is painfully slow, and after walking away for about 4 hours I come back buy all the nigh bugs now im screwed lol... cap of 100k energy atm and making .3 per second.
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I don't understand why I've been playing this game for two hours and have no intention of turning it off! I'm not normally a fan of idle games, but this one is fascinating... and I can't explain why! Thanks for the game!
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pls make it possible to import game data. played the game on swarmsim.github.io since early beta and would love to import it to kong.
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Did anyone notice that when you hover your cursor over the first line of text on a page, it brings up a message? ("+" ti keep this comment alive!)
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The other animals on the planet must breed fast as hell too for these bugs to be able to find all this goddamn meat ._.
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I don't understand why you have twin upgrades in the meat column after buying them directly is becomes worthless. There doesn't seem to be an achievement for buying the upgrade, or manually wasting larvae on unhelpful purchases, so why are they even there?
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For a mental image as terrible as a Zerglike swarm growing across the universe, the clean UI is kinda a stark contrast. Almost like an accountant waging war. But great game so far. I like the creativity of the names, the system, how sacrifice is needed to advance and the way the system just works.
It would be nice to have more visual elements, more advantages for achievements (other idles have a multiplicative system for the unit amounts ie 1.5 production for queens at 100000 queens.), more upgrades for territory units (something to keep lower units relevant.
Thank you. Keep updating and I'll keep playing!
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I think this is one of the best idle'rs ive played in a while, im addicted, really great scaling on this one, i am saving up for a hive, i hope there are lairs beyond that, im giddy with anticipation!
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lastly google chrome is downloading atutomatically with the options to delete the browser cookies after you close the window as default. So you should change that manually.
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Although I am quite early in the game, this looks as a very well throught through game. Neat, minimalistic, well detailed interface. Even if in the first look it seems that it is a larva -> food ->warriors -> territory -> larva cycle, pretty rapidly I can cast spells, mutate my little ones.. I love it.
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I noticed that a message appears if you hover over something for a few seconds. They made me laugh quite often. Good job on the commentary!
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"The client and server don't support a common SSL protocol version or cipher suite. This is usually caused when the server needs SSLv3 support, which has been removed." - Huh, guess that "Poodle" exploit broke the game.. ? (google poodle or padded oracle on downgraded legacy encryption)
Still investigating this problem. Could you tell me what browser version you're using, and if this page - https://zmap.io/sslv3/sslv3test.html - thinks your browser supports SSLv3? It'll help me figure this out; thanks!
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The Patch Notes says that the bugs from buying the first Nexus are fixed, but it didn't register my "Power Overwhelming" (Build 1 Nexus) achievement after buying it...
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great example of a basic structure to leveling a game. he should pair with a couple other people with different skills and make an epic trifecta game.
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awesome, but could be a little more organized. the scroll idea is kinda annoying, and some graphics would be ideal. otherwise great game
and maybe a speed up button would be great so the game goes faster
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awesome, but could be a little more organized. the scroll idea is kinda annoying, and some graphics would be ideal. otherwise great game
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Maybe, instead of 2 "Buy X" buttons, have 1 "Sell X" and 1 "Buy X" button. (where X is number said by the counter thing)
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Meat is delicious. All your swarm's creatures eat meat. Drones gather meat. Queens produce drones. OK. Nests produce queens. OK. Greater queens produce nests. OH MY
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Really cool game, i don't think my energy is going up as fast as it says it should. It says it should go up by .1% per second