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Like every one else, I believe that they energy needs to be increased each level, along with the energy, there needs to be a way to get EXP from the arena fights since it almost point less to have since you don't get anything in till you defeat over 25-35 people, adding a stamina bar would also be a good idea, but besides these things the games a good 5 out of 5
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The energy system starts to suck badly by the time you hit the 4th area. Being able to complete ONE battle before you need to wait for energy to replenish is..... bad. Otherwise the game is good.
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If you draw with the enemy you should at least get something out of it, not "defeat". If it ends up in "defeat" for you, shouldn't it be "defeat" for the enemy too? In that case, why don't you win anything?
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I understand you want to make money from this game, and that is alright, but the artificial scarcity in the form of energy is not ok. I'm willing to pay for elite status and use war bonds to buy singles, but forcing your players to choose between waiting far too long or pay too much just puts a bad taste in their mouths.
You ideally want your players to enjoy the game even as they pay you money. When I have to pay/wait to keep playing every 10 minutes, it is the opposite of fun.
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wasnt able to enjoy it at all after level 4. 1/5. maybe it would be fun if i didnt have to wait 15 minutes after every mission or buy war bonds to get good cards
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I just wish the missions werent so repetative. "Ok this enemy is weakened but not so much you can kill him once, kill him 8 times!". "Ok He died but this new guy came out of nowhere, Kill him 7 more times also!" I mean I know if it was one time per mission this would go faster but give a little more storyline then just "Ok hes gone now kill this guy" or "They are retreating! We must keep chasing them (and fighting them 8 more times)"
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Feel cheated right now cause I was on the last mission for a set with my last bit of energy and had the CPU down to 1 HP. The computer kept on 'randomly' giving the Rally bonus to the unit that didn't need it and I guess the Turns 'tapped out' cause as this cycle was continuing (healing, rallying, waiting for the other card to get the rally bonus), I got a "Defeated" screen and I had 5 cards in play and nearly all my life.
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Is there going to be a point where I'll be so far along the game that one or two missions will completely deplete my energy? Is this a trick to get me to go and play outside more? It's a pretty bad trick.
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1/5 for artificial game lengthening in the repeated fights and being a manipulative means making money with energy and bonds. Good game design though, it's a decent, basic card game.
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I think it needs a higher limit to the rating you gain from the arena. Wjile my rating was 500 I defeated someone who's rating was 4170 and guess how much ranking i got: 10 it's a little low. + if you think it should be raised.
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makes no sense, plyed this game a few days ago now i try to open it and all i see is a jpeg tiny photo at the top left of my screen, tried rebooting and it didnt work, anyone know whats wrong?
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ook i agree with khan this is not facebook why is there energy. why do i lose when me and my enemy lose all our cards shouldent the guy with most hp win i habe 9 he had 2.
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When you first get Bloodthristy, they are horribly OP, but it doesnt last long
Strike teams become the most overpowered really soon, where you just mass a large number of units with Strikes or building with Strikes
Its so strong that they need to make a new ability, something like - Shielded - Reduce damage from Strikes by 1
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The energy system is horrible. Look for another way to make money, it should be easy if you put your mind to it. The current energy system is too restrictive.
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You took a really good game a dicked it up with psuedo Pay 2 Play system and poor balance. First hour was awesome, now its just sad
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if your not going to remove the energy bar atleast make it so that you can use the warbonds to get the energy bar to refill and grow to 200, 300, 400, > unstaed of just refilling the energy bar to 100
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@TheGreatKhan, You don't, once your enemy plays an Imperial Monster, the ability automatically strikes a random Enemy Imperial Monster.
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Just finished mission 28 and at same time used the standard set 7 times winning that mission 28 (achievement). Twice I got message that I won "Jet Trooper" Unique Imperial. Is that normal?
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I actually think that most people are wrong, the bloodthirsty aren't overpowered; the Devestator with Armoured 2, Strike and 1 turn to prepare, if you fill it with a deck, completely demolishes the opponent!
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I did enough surveys to get the kreds to play the game for an extended time, and i realized how unbelievably fun this game is when i don't have to stop playing after four games. Please remove the energy feature. I just see it as a way to earn better report with your customers. I for one would be more likely to buy the extra stuff if i wasn't forced to stop playing.
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Any game in which you buy winning is stupid. Winning should be earned. Also, a card game should never contain strictly better versions of cards. Cards should become more specialized as you progress through the game, not just better versions of themselves. This allows people to construct decks based on strategy rather than just replace obsolete cards.
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every time i play someone in arena that has regen, the card regens like 6 or 7 times in a row... there needs to be some kind of cap on the number of times