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Yup, sorry. The energy system is absolutely punishing, and combined with the war bonds purchase system it seems downright ethically shady to me. I'm fine with trying to make a little cash off a game -- if you want to give people premiums for donating, that's all right with me -- but being limited to five or six rounds at a time until I pay you really does turn me off of the whole game. Still giving you a 4/5 because the game itself is good, but not investing a penny in this until the energy system is relaxed a bit.
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Also, why the heck am I losing 40 energy per server timeout? Just because you can't handle the amount of traffic your game gets doesn't mean I should have to wait an hour and a half to play again.
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You guys really need to learn to program. Between the server timeouts and the fact that a flash game uses half my CPU, there's alot of room for you to improve the general coding of the game. Then there's the energy system. Energy systems are used in competitive MMOs to slow hardcore gamers down. Make the energy system apply only to faction wars, and not to missions. It's pointless and incredibly annoying. I love the game itself, but until these issues are addressed, I can't give this any more than a 2/5.
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wow this game is awfully boring, All you do is click the best card you have. there is no strategy, and whats worse is you want us to PAY for it? HAHAHA You FAIL, and so does anyone who wasted money on this game
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Is there any point to energy other than being an attempt to extort money out of the players? If so, I really don't see it.
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Energy NEEDS to be removed. I play a game to play, not play for 10 minutes, then wait an hour again to play another 10 minutes. Thumbs up so synapticon sees this!
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it need a chat box =) and also to make a giant number of new cards so we don't keep using the same cards. more people should play this because it's not bad (not the best.. , actually it's the best "card" game for now) i really like it 5/5 , make it more beautiful with the other top comments so take off the "beta" after you make it better .
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I think you should pay up energy to start a mission, but if you do it succesfull, get a energy-boost as a reward. (If you fail the mission, you lose your energy)
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There is something wrong with 24 mission i can't do any moves, enemy just set all his units on board. How can i pass this?
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Tyrant
Created by: synapticon
Rating:.Currently 5.0/5 Stars.12345(Avg: 4.22)
You have updated your rating.
Published:2011-02-18
Game Plays:211,914
Add to Favorites . Report a bugFlag game
Tags
Card,Turn Based,Multiplayer,Strategy,War,Armysee all »
Description
Online CCG with interactive battles and a storyline! Gather your Imperial forces to defend against a massive onslaught from the brutal Raiders, vile Bloodthirsty beasts, and the mysterious Xenos
Tyrant
Created by: synapticon
Rating:.Currently 5.0/5 Stars.12345(Avg: 4.22)
You have updated your rating.
Published:2011-02-18
Game Plays:211,914
Add to Favorites . Report a bugFlag game
Tags
Card,Turn Based,Multiplayer,Strategy,War,Armysee all »
Description
Online CCG with interactive battles and a storyline! Gather your Imperial forces to defend against a massive onslaught from the brutal Raiders, vile Bloodthirsty beasts, and the mysterious Xenos
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@arsenus, all of that sounds great except for idle bonus because, let's fact it, why should you get anything for doing nothing? This game would just become another anti-idle, wasting electricity around the world. Otherwise, awesome suggestions that I hope are implemented though.
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Summary of suggestions & wishes: Easier/other (free) ways to obtain bonds // faster/more (max) energy (mabye 2/min and +5 max for each lvlup?) AND less energy for missions // live PvP/defence // definately (not maybe) stamina for faction wars // card trading or at least a lot more gold for selling // more content, a use for arena beyond 5k rating // more faction benefits (faction trading) // more benefits for lvlup (12+), other than only a refill // idle bonus (gold, faster energy regen, chance for WB etc.) // XP/gold for arena battles and lost missions // no FP loss in faction wars.
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i bought a silver pack and there was duncan commander card,which i hadnt got before, so i hurried to make my second deck but there were just bloodthirsty cards, and the rest of my cards were gone somewhere.then i went back to the previous deck, there were some of the cards i bought with the previous ones but some cards like duncan commander,and raider tank,and what was that, at least 4 of my cards that i bought right before deck making disappeared
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I give it a 4/5 its a good game but it would have been a 5 if there was a way to buy war bonds without spending real money
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2/5. Don't really like it, it's not terrible so it's not getting 1, but it's not great either. Mostly it's boring, and I imagine you'll get to a point where you'll burn through 100 energy within minutes.
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3/5. I'm being generous, I think. The gameplay has possibilities, and the look at feel of it is ok. But for the love of god, fix the bugs. I can't play a single mission without getting syntax errors. fix those, and I might come back.
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make a card that gives +energy as one of its perks per game if its being used in your deck... good way to help on energy consumption... or have it +max energy... whatever values is as you determine it
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what a nice surprise. i wake up; play the game and guess what i get when pressing on a mission? time out. the i reload the page and i lose 54 energy!. i reload it again, now i have 7 energy left. was fun playing this game.
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Should probably put more packs for higher levels and better cards.. it's starting to get boring when high level and with deck that's usually for low levels.. and the mission's energy waste.. it's not good - i want the owner of this game to lower the energy cost on every mission by 2 or it gets boring very fast..
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The game is giving me an error (I tink it's syntax) while playing battles, and reboot automatically. Problem is, it doesn't give the energy back. This is the third time happening, and I must tell you, it takes all it's appeal away.