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Ok, so now the missions are costing 25 energy a pop. Which means i have to come to this game, play 4 rounds and then leave for 100 minutes. This is ridiculous. I was enjoying this game, but attempting to lengthen content just by making users wait longer isn't fair. I'm out.
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For everyone complaining about having to buy war bonds with kreds the developers have to make money somehow and by having war bonds, this is how they do it. Games arn't free to make.
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Too bad I keep getting errors randomly.. Good game though, the energy is just fine.. it reloads pretty fast (if you go arena or something) and the mission don't keep costing more energy, they cost more every mission on 1 map, the next map, the energy cost is reduced to like 10..
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um... does anyone have a problem with the second mission it freezes and i tried to restart the page and even restarted the computer and still nothing if anyone knows how can i fix this problem pls tell me PS didnt play the game for long but for now it looks awesome!!
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For factions it needs a way for the groups to need leadership but also doesn't need to be soly dependand on 1 leader to pick wars. If the Leader doesn't log in for a while could we get a chance to apoint a new leader if nessicary? Or at least a temp.
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http://www.kongregate.com/forums/65-tyrant/topics/146749-new-ability-explosion Plus this if you think it should happen.
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the game will be better if they create a market there you can sell your cards to other players and also buy from others! rate this good so that the creator can se this...
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@ toomarc when you ran a mission without flying units was that on missionn 58, you know, the mission that the achievement specifically states is the only one that, beating without air units, qualifies you to win the achievement
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^ignore but i got a unique card from an achivements but could not find it and checked it via filter...need help on that!
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Some of the Achievements are not activated on appropriate conditions. I ran a mission with no special abilities, and neither the no fly zone, nor the no special ability achievement unlocked.
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attention: you can get warbonds for free. each day you get a free "box". if u pick the right one, u can get a small amout of war bonds (i just got 5 free). vote up so ppl stop complaining
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Thanks for the game, I really enjoy it. I thought that one thing could really enrich game process - a little description of the "history" of the units. Like adding small story when this unit was created, what alias soldiers gave to it and so on. This could realy make an impression of the universe of this game.
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This reminds me of critterforge, in that only a select few can really afford to play the game. Only it's about 4 times more expensive. You run out of energy and are forced to wait PERIOD. Anyone can make a game like this, making it successful is a different story. Did you even alpha test it?! The refill cost is insane! If you make the game more affordable - I might come back, so tell me later if you think you fixed the refill cost.
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This is a great game, but it needs to be formatted to a more Flash game then a Facebook game. People are use to these games on Facebook, but don't like the energy and things on a Flash site. Great FB game and could be an even greater Flash game.
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Perhaps, replenish some energy if a battle was fought perfectly (i.e: no hits lost - 20% of spent energy restored, no assault cards lost - 30% of spent energy restred, both conditions fullfilled - 50% of spent energy restored)?
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The game could really benefit with a player's market for cards. NPC sale is way too little. And card-hunting would be much easier for everyone. Not to mention a convenient way to sell off spares for more $$$ :)
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The amount of needed later on in the game is ridiculous. This is the only online card game i have ever really enjoyed, but the energy ruins for me. Maybe in the full game there could be a better energy usage progression?
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WOW guys I just won 1 war bond!! It is 1/10 chance you know??
I just need another 9 lucky picks to refill energy once If I am lucky enough I will refill the energy by the end of next week
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energy needs to regen faster or cost per mission needs to go down. Gold procurement needs to be easier as once you start running out of achievements it can take forever to get a pack with the last pack type purchasable by gold costs 10k a pack with another pack type exclusive to ppl who pay with war bonds which are primarily bought through kreds. War bonds either need to be earned some way in game or need to be removed entirely.
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You would think when ya level up, the maximum ammount of energy you have would increase... since the missions requirements go up.. kinda dumb...
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to rank up quickly what you need to do is set your deck to auto (underneath the sound and music buttons) and click repetitivly on "fight" next to someone who is WAY above you, each click will play out a full match and each lose will lose you 0 while each win will give you 10 then 8 then 6.
now you still will need newer and better cards but this should speed up the prosses
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it would be nice to have a third deck option in arena fights. "draft" deck. these decks are encoutered in a sperated arena room. just to test builds (without rating loses/wins).
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I hate how sometimes the 50% miss on flyers manifests as "of these two fliers, one of them cannot ever be hit, and the other one is as good as dead"
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daily chance (which is more like every 24 hours, not daily) can give you up to 25 war bonds though sometimes the chance of getting that much isn't even there.
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Suggestion: maybe an alternate win condition could be eliminating all cards in the opponent's deck which can injure your commander, while preserving at least one of your own? If the enemy has no way to win, and you still do, doesn't that mean you win by default?
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Sry for the spam but i must say, lf someone called "zsalmos" in arena, high rating and 0 cards, yes 0 cards. just set your cards and win
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since i got my new 2 cards i have not lost any arena/mission. i've played aganist a guy with 1750 rating at arena and i won without losng any health point