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New item alert there should be an item that generates energy faster ex. 30 second minus energy generation shortens energy generation time by 30 seconds for a limited time and for all you douches out there who says it will break the game it will cost 100k gold and 25 wbs for every time you want to use it and let's say it lasts for an hour and there are different ones that last a minute about 20k gold and 5 warbonds also there will be a cooldown as well so one cannot just buy 50 and then get through 50 missions in one sitting
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Because it simply isn't a very good idea. It is used to reduce the cards and make a quick battle, which isn't a good thing. You could only use one card and then kill stuff. It simply is too overpowering.
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here is a suggestion for the scoring in wars. The max is 25 for battle and 45 for surge. What is you can get max +5 for not using legendary cards, another +5 when not using unique cards and another 5 if you dont use rare cards? This can be very challenging/rewarding for creative players
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I got a suggestion for a new skill, Overkill, when an assault card kills a unit while not using all his damage, the damage gets added to its next attack. So you have for example 5 attack and the opponent has 2 hp, you kill him and your next attack will be 5+3= 8 damage.
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Maybe, because they're building new and amazing packs every month, they should lower the cost of the expensive ones to make it easier for the players to collect cards and spare for the new ones. Just a suggestion :)
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It should be interresting to have a way to transform let's say 4 times the same exact card for another card of the same rarity and pack. So we can at least be happy not being lucky to draw for times in a row the same gold we didn't even want...
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Because, a lot of times, you don't need to be a money grabber here, they give you a chance to get the best packs with shards, and they're letting you able to get all the packs more easily (faction tokens and gold) so it would make sense to not really spend money here and do well.
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There is a difference between games where the premium currency results into loss of any joy and games where the premium currency is a nice but not necessary bonus. This game is just like any other MMO which tries to money-grab you to death. I don't get it why they get these high ratings, seriously.
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Other decks are useful mainly for conquest and quests, they allow you to use your other cards to construct a new deck, however, only one card may be used per deck. (Unless of course you have multiples of cards)
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This is a great game, but unless you pay, you would get about 40 WB's a year on average through the daily prize. Seriously?
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The way cards upgrade just confuses me. I mean, Predator gets every ability upgraded, gets a new ability, and gets a 3 point health boost, but still keeps a 1 turn wait. But Malgoth only gets it's rally upgraded by one and only gets a 3 point health bonus, and for 5 times the gold it takes to upgrade Predator. In fact, a lot of cards are just totally pointless to upgrade because the benefits are so minimalistic. I think either some cards should be toned down or the others ones need to be increased when upgrading.
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one legendary card costs 175 wbs.But with that you can buy 7 packs of cost 25wbs .you can get 7 rare cards,14 uncommon cards and 21 common cards.And rare cards has 25% chance to be legend.but only advantage to buy a legendary is you can choose a specific one.
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Realm Traverser Level 2. Cost to make 200K gold. And half the Xeno in the game have betters stats than that. The card was useless, but the overpriced version is more useless. Can we get some reasonable stats for what is supposedly a "good card"?