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everyone who like this game and think transformice is crap come help me to thumb up what i say to help me make them shut up! the more we thumb up the more they suck! that will be funny!
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did i alredy find a glich in less than 30 seconds. if u press surender in the very first fight u cant keep going on the next missions even though its pointing at them
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@Razz22 Those players do that on purpose to help others in arena. It's the nice thing to do once you get to 5000 arena rating. Makes it so other people can farm off you for achievements and points. There's no negative side-effect to losing as a defender.
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if you're doing mission 30, it's best to use plague duster in your deck, despite the enemy's deck being able to withstand a good amount of Xeno power and Bloodthirsty power...
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When your game glitches and doesn't load a mission, at least give us our energy back. This wasn't a problem before, but with the increasing popularity of the game, your servers are crashing every three or four missions I do.
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this game is amazing however it would be better if there was an easier way to recruit for clans rather then invites which either take forever or can be done but theres atleast 5 mins of chatlag
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@ralphs, as if upgraded cards would keep this game semi-balanced... Ugh, it'll remind me of elements if they actually choose to make upgradable cards, except this time warbonds will make it so paying players have a MASSIVE advantage. So just no to upgradable cards.
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This game is quite good and i don't know why i kepp playing it! There are other card games which are better like ones that are free, don't have an annoying energy system, have better multiplayer, etc... but because of thi I will NEVER pay money for it. If they want me to pay money, then they need to make a game thats worth it.
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If you could search for specific arena players, then fighting them couldn't affect your arena rating -- it would be far too easy to power-level.
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i really want more new cards , and i want to upgrade cards or make my unique cards , it would be good to do that.. and a chat box in the game , not in the faction. give us at least 1 new card per lvl up. also a live pvp combat...arena is not cool like this and when you get 5000 you stop pvp.. so the multiplaying ends and only multi thing is faction left..do something! =o
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hmmmm only problem with multiplayer tradingof cards would probably be if people made multiple accounts got them to level 6 didnt buy anything until then, and then put the rares they got from the various decks they bought on AH for very low prices and then have their main account buy them all hmmmm
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HA! I just got the slow roll achievement ON turn 27 exactly haha.
o and B9ka are u sure that the blood wall is weakening randomly or that it's only weakening the ACTIVE cards? it doesn't lessen the attack of the cards havent that gone through their waiting period yet.
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instead of having the stress of choosing which crate to click on for the daily chance, there should just be one crate that opens up automatically to reveal a random item, card, etc
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Those "randomly selected cards" are the ones that are off cooldown. Weaken doesn't effect things still on cooldown because it's inherently useless.
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A Good game maker makes a game that most people enjoy. A Great game maker makes a game that most people enjoy and listens to the people who play it to decide what needs to be changed/ improved. In my opinion, this is a great game, but if nothing is ever changed to accommodate the players, does it really deserve the number one spot of anything?
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Devs pls implement a separate faction war server where everyone pays like a 50 warbonds(WB) to enter but can't use WB to buy more attack turns. Maybe a reboot every 3-6 mths as further financial incentive, restarting each faction to lvl 1 but giving them trophies (e.g. gold-bronze medals) to acknowledge previous wars efforts.
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please before anything you don with this game fix the energy the problem is that the missions cost more energy each time yet u always have 100 nad the farther you are in a game usualy the more your going to play not less
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I have to agree that choosing your enemy would be better because I found an arena match that promised 307 on my rating but of course it was called "itsatrap" and I was overcomed.
If I was able to get better and win it would have been great! But I may never find it again. :'(
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this is really homosexual like its more homosexual than transfromice how did this get rated higer than pr2 and transformice its just cards...its really boring
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@lucky3120 the spikes that come out of the ground is when a monster attacks another monster that has the ability counter in which it will tell you how much your monster will suffer damage.
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the tutorial seems to have a slight problem: It says me to click a button, but there is never a button there other than maybe a card in my Deck.
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Ive noticed that many random abilities are not acting very random, also some 50% abilities arent acting very 50%. One of my last matches had weaken on the same card 5 times in a row when there was 3-6 other cards as targets.
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The gears when the game is loading shouldn't mesh. They have the same number of teeth, turn at the same radial speed, and one is half as small as the other. To be accurate, the smaller one should have half the number of teeth and should turn at double the radial speed of the larger one.
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It seems to me that we SHOULD TOTALLY be able to build different decks using the same cards in more than one.
It's useless to have multiple decks if you can't share one powerful card you have among them, having to modify the deck each time you have different needs.
Moreover, i see that much high-level players keep their decks empty, with a weak leader (because you cannot remove a leader without choosing another one), but sometimes they have those decks chosen by mistake for defense in the arena, that results in easy wins for whoever meets them.
Seriously, give us the possibility to share cards among the decks. It would be great.
Players, please (+) if you want the developers to possibly read this.
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For the longest time I have been trying to figure out how on earth factions that mine have had wars with have never incurred a loss in battles they start, now I know why, because the same thing has happened in other games (GH3, SC4). It's both simple and infuriating... Basically, if they are going to lose, the just reload the page or disconnect their internet, they still lose energy, but no points are rewarded to anyone... This needs to be fixed, asap...
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I love this game, it's very fun to play. The main problem is though that I can't play it as much as I want to because of energy. The missions I am doing cost 25 energy each and with the energy capped at 100, that means I can only ATTEMPT 4 missions every 1 hour and 40 minutes. Each mission failed is 25 minutes of wasted time. The simple solution (which I have seen suggested almost everywhere) is increase your maximum energy upon leveling up. I would love it to be increased by 10 energy per level but I would still even be happy with 5. I understand you want money for making such a great game so include a refil system to which you have to pay for bit I'm sorry, this isn't Facebook - people on Kongregate aren't currently open to paying for flash games.
Very very good game, just needs a few tweeks to make it legendary. 5/5
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@ ShiraBell: I keep seeing these posts about transformice, but I really don't know anything about that game. However, as this game is a mmo, that includes multiplayer, and the reason its multiplayer is that it has the faction and pvp systems, which if it didnt have could not be considered an mmo. I do agree that not having live pvp and what not does make it a little wierd, it does not shift it away from multiplayer category, as people are now tasked with making 2 decks, one that they use personally, and an auto one they use for when people challenge them.