Under rating threshold (hideshow)
I really liked the conceptual idea of this game. Sokoban + Toodee and Topdee is a really neat setup! But after the first 5 or so levels, I found myself disliking the level design. The levels felt more like busy work than challenges, and I think you introduced way too many mechanics, while not getting value out of the mechanics you have. Or, maybe I just don't like casual puzzle games. Still, I agree with most that the aesthetic is wonderful & non-punishing platforming is great. 4/5.
Under rating threshold (hideshow)
I think it's broken. A block got stuck on the green button level and now I can't move it back to where it obviously needs to go and I can't reset the level or do anything at all. Oh well, it was fun for the first 30 seconds...
Under rating threshold (hideshow)
One of the best little puzzle ditties I've ever played. Jumping puzzles without the fear of death. Getting trapped and having to really THINK about the order of your moves. And a fantastic theme that feels like something I would dream after falling asleep in Physics. Easiest 5/5 I've had in a while. GREAT WORK!
Under rating threshold (hideshow)
i'm missing something on level 14. Got the first two diamonds, but can't figure out to get the one in the top left. is there a button/key i'm missing? I get trapped in the top corner every time.
Under rating threshold (hideshow)
12 level: blue button, skissors under lock are landable, after just jump up from lock. no keys no purple portal.
13 level: brown portal, stay at the edge and skill-jump on orange locks, don't press the button just go to green portal.
Under rating threshold (hideshow)
I realise that I could probably have done it the "expected" way, but there's a way of sequence-breaking on level 12, which I discovered on my first try of the level. It allows you to skip the orange key, and might remove a significant portion of the difficulty.
Under rating threshold (hideshow)
When we change control buttons, like WASD, these controls choices should also be in affect in menu. Also I don't know why, I now have a craving for Doritos... Credits for your originality, keep em coming! :)
Under rating threshold (hideshow)
Level 14: The gem on the top left only looks like it's blocked off. If there's a pencil laying over paper, your doodle can get on the paper to go under the pencil.
Under rating threshold (hideshow)
Man... There are some really smart people in the world! Gives me hope for the future. Great concept and original, thank you for this game
Under rating threshold (hideshow)
Fantastic new take on the platformer concept.
Was getting bored of all the idle games, so this game is a breath of fresh air.
Keep up the great work!
Under rating threshold (hideshow)
Talaeladar: for level 17 Turn blue (top left), transport to the bottom right through the right pink swirl, transform off the paper, and walk to the button on the right :)
Under rating threshold (hideshow)
I fell down to the bottom, expecting a punishing system where you fall out of the stage, but to my delight, I simply landed. A very charming game with a brilliant aesthetic style. Easily a 5/5
Under rating threshold (hideshow)
Can't figure out level 17. Need red to get to the red button, but can't get to the red dye without hitting the green button, which blocks off the red button.