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Muramasa not only reduces the hp of the city but also reduces the damage done by attacks ... so the net result is the same....
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I have a suggestion for the campaign that might help with the "cost" of battling the towns. It seems that all minion types do the same amount of damage per unit. Seems silly that a skeleton does the same as a demon can. Perhaps scale the damage per unit upwards with the stronger mosters?
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their should be a warning in campaign saying "you will lose all your monsters and a month of your life will be wasted if you do this"
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the campaign feature needs to have better rewards and be able to adjust the number of minions used (I'm assuming the minions are used since they are the things that go) also more explanation would be better.
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used all my bosses to try and beat a campaign, come back and all my minions are gone. what the hell is this? and why is nothing ever explained in the game?
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Considering how much unnecessary mass-purchasing and menu flipping campaigns consist of if you want to actualy slog through one, it would be useful to either be able to purchase minions on the same screen or at least be able to purchase ones on the minion screen in increments of x500 or x1000. The level of tedium with the current interface is just a bit more than offsetting the fact that the campaign mode is a surprisingly cool concept.
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hmm the campaign seems rather useless atm... you spend more gold trying to defeat it than you gain from defeating it...
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The campaign doesn't reset with new game+?? Maybe it's just a bug, because I had an open battle when I did the reset, but still. Fix this!
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i have to agree that campaign needs something besides just straight gold specially since this game has alot of resetting i would be happy with it being gold on reset (so lets say you beat the 3rd town that would be starting a new game with 2 sextillion
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There seriously needs to be a different way to deal with Campaign besides wasting units on it. What good is a 2 Sextillion reward when I waste 100x that much attacking it - even with the Muramasa?
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is it me or is the mummy making more then the wizards, mean i got them at same amount and bosses%, and rituals but the mummy makes like 13 sextillion more
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The new campaign sucks, if you don't kill them, all of your units die, the reward is nothing and the fight takes forever to destroy a castle.
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ok so i finally got the campaign working but it need a big change......... cant even beat the 3rd place when i make more per sec then it gives in total
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@Vaefio When you have a certain amount of minion ( 10, 50, 100, ... , 1k ), you will receive certain bonuses which you can discover by hovering your cursor over the circles.
When all of your minions classes ( skeleton - demon ) have unlocked the bonuses above, for example all minions have reached 10 or more units, the first circle will turn green, showing that you have unlocked even more bonuses
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Campaign should give you more than just gold (best thing would be a multiplier, or at least souls as many as the hit points). Currently it has no benefit for the amount of effort and gold you need to spend on it.
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I just lost most of my units on the first campaign castle. Now I have 0 units again, that feels like I unintentionally reseted the game! How about a warning that I kill my own units in campaign?
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so how do we access the campain everyone is talking about... iv reset to see if i needed to do that and see nothing new at all cant buy the masamune though it does say its effect and got over 100 trillion souls so thats not the problem
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fun fact, when you have all the rituals and bosses the most effective minions are the skeletons(by a very large margin), which is weird...
also, for the last campaign mission you get around 584.4 trillion souls
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is his your big update? i mean, i'm getting septillions per second. just killing the 4th castle won't even get me any gold. that's 25 million hp. and the max i have done at once is 60.000 dmg. right now the only castle i could kills which would help would be the 6th one. and it has 100 million hp. that's gonna take forever...
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In the campaign, each location seems to be weaker to a specific type of monster. For example, Bats work well against the third keep, but Slimes work best against the fourth one.
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Okay. Added a new function. Didn't fix the problem where I can't see my money or income and have to judge based on symbols instead of values.
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Here's what I know about the campaign so far:
1) New artifact reduces their health. Get before starting.
2) Health totals saves after a reset. For this reason, you can keep hitting the highest level keep.
3) When you defeat a keep on the map, you get a gold bonus. You cannot revisit it again even with New Game+
4) My strategy right now is to just keep hitting the Old Castle and buying 900-1000 minions. Rinse and repeat until I can't hit for much anymore.
5) Oh and if you haven't figured it out, your boss attacks the keep. Once it attacks, all the minions under that boss are slain. You have to rebuy.
Things I'm still figuring out:
-How the damage dealt is calculated
-If it's even worth the rewards that it would take to destroy the Old Castle (haven't done the math).
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"we are sorry, try using google chrome, your browser is not capable of using local storage"
... im useing google chrome...
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I've never seen a game with this much of a problem go this long without a fix. I've reached a virtual dead end and am unable to progress to the 5th tier of rituals and have maxed out minions, and have a reasonable amount of souls, all artifacts. This game started out promising, but at this point there's no reason to continue playing it. I've been holding out waiting to see if an update to fix this problem was going to come, but it doesn't look like one is coming.