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Hello everyone, I want to let you know that today I'll be travelling to another city, so I'll resume work once I get there ;) (i'll try to lurk the comments here and on reddit tho)
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maybe make an "ofline engine" that can be purchased for 10k souls, starting at 20-50% normal rate, and upradable to 100%, and that "engine" works as/could be an artifact, and as such is converted back to souls at game+
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I may have found a bug, but i'm not 100% sure, i got the first 2 artifacts (with 2 slots ofcourse), i bought 100 demonds (since when you first buy minions, it gives you the gold they earn (thus buying 100 demons gives you 2 trillion)), and now when i whip minions, it increases the bar so much (4 whips fill the demon bar) i'm almost 100% sure that's not how it's supposed to be.
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I dont know if its a bug or something but I leveled my skeletons to 20, and the keeps freezing my flash player. If I go to bosses the bug stops. I've tried resetting the browser and it doesnt help.
Weird bug, considering that the game is not built on flash, but it's only canvas and javascript. (there must be something else wrong with your browser)
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this is like 4 other idle games I actually had to check the game profiles of these 3 to see if they made them as well. For instance necromancer.
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Please be more patient with the next Patch, as the current one unselected my used artifact leaving me with 10 hours of 100x less gold :(
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It's ok, I figured it out re: artifacts, there is a wee + sign you can check (next to where it says artifact slots (costs souls)) to raise your number of artifacts available :)
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It's not a bad game, but in the end, the game devolves into a cycle of whip demons, buy a single demon, whip demons, buy a single demon, ad nauseum for eternity. Reset when it makes sense to get more souls, then repeat the whole process. You can't exactly idle in the game either because the bars move so slowly you won't make enough money while idling to pay for anything. The only minion that makes enough money to move you forward are demons and because the bars move so incredibly slowly for the demons, there's no real reason to ever buy other minions as the speed increases pale by comparison to the whip/buy mechanic. I'd challenge the dev to think a bit outside the box on the idling front and incorporate something different into the artifact/soul mechanic. Right now you can gain all of the artifacts after about an hour playing the game, then the only thing moving you forward is gaining souls.
Just added an artifact that should put things back into balance (the "anti idle is better than idle" thing was an unintended side effect of "being able to use more than one artifact"). I'm still working on a big update coming soon :)
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now, with all four curently available artifacts active, geting to 500 demons is fairly easy, but the problem is earning enaugh money for further upgrade, and lower level minions become useless without minion upgrade, or an arifact that would serve that purpose.... so is that part of future plans as well?
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so i hit new game since the multi artifact add on and i bought all 4 currently offered and i gained more then the souls i spent and have a higher level of everything in about 5 min
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Che, me dejo de progresar la $, quedé colgado en 882 quintillones y nunca mas me avanzó, tengo 570 demons, 500 de todo lo demas, todos los artefactos y baaaaaaanda de souls al pedo. Pero es como que llegué a un punto que no puedo avanzar mas, los bosses me piden demasiado (por ejemplo, el 4to nivel del demon boss me pide 40 septillion, y estoy congelado en 882 quintillion hace raaaaaaaaato) Alguna idea? me da miedo tener que "start new game" XD
They are 1 Kred a pop... kidding :) (you need to earn a certain amount of gold, and you'll be able to reset and earn your first soul, it doesn't matter if you reset early or late, because souls are derived from the gold you have earned since the first time you played)
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O.k, I still can figure what the colored (green and yellow) orbs are supposed to be for. Any clues to their function?
They serve as "milestones", once you get 10, 50, 100, etc minions of a kind you get an orange sphere, that means that their loot speed goes up a notch. When all minions reach a milestone (say, you have 10 of each), it's color changes to green and their speed goes up another notch. Same for bosses (but those give you additional loot instead of speed). We should add a section about that in the library.
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Just logged on to notice that my Artifact was no longer active and my soul lost, not sure how common an issue this is.
I'm very sorry, you got "caught in the update", I was not able to figure out a "bug free" way of preserving the artifact selection of people still under the old artifact system when I pushed the new artifact system (now you can have as many artifacts active as artifact slots you have)
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The Gps Is labeled wrong (As in the number are lower then the actual count for my skeleton i ave 601 of them with all 4 items making 6,170,842 but my Gps says 6,310,500 Its a little higher but I think it should be much higher the way its going for me..
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I just pushed the Artifacts update version 1.5.0, if you experience graphical glitches please reload.
This update will cause your active artifact to be deselected, I'm very sorry, there was no reasonable way for me update the system and preserve that data point.
But in exchange you'll get something you been asking for ;)
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It would seem that the Midas Glove artifact is by far the best, better even than the more costly artifacts. Souls earned are based on total gold earnings. The more expensive cheap unit artifacts just don't equate to enough of an increase in gold.
you must have some browser extension or something that deletes your cache on exit :( As soon as I'm done with the artifacts update I'm gonna work in export/import save function, so sorry :(
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I agree with the buying all upgrades at the same time. BUT they should exponentialy grow. Like if buying 1 for 1 soul well the next if activated at the same time should cost 20 !!!!!!!!!!!!!!!!!!!!!"!$$&%/&%! ?????? and the next 300 o.O and so on .. So at least the game has some kind of difficulty ..
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Another thing I would like to see is like.. in the library every landmark you reach on your minions (every time a orb starts glowing) in the library you will gain a little back story on each unit.. same for the bosses. Hope it's not to much to ask. + this so the developer an see and thank you for spending your time to read this.
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you get a soul by earning money, i'm not sure if its based on all money made in a game or by geting a "milestone ammount"
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You should copy more of AdVenture Capitalist's UI. For example, don't give us "2 billions"; first of all, billion is the plural of billion, so it's 2 billion, and secondly, you should give us 3 decimal places of accuracy, so 2.307 billion, for example.
Hey, you are right (not a native english speaker, so I didn't know: http://www.oxfordlearnersdictionaries.com/definition/english/billion ), will push it alongside the next update. I'm gonna stay away from the decimal places of accuracy for the next couple of hours, because it will be a little more complicated. But I'll do it ;)
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ok, so, within last 24h, i went from 300 souls to ~12000 within that time i reset the game every 4h, every time i did that, i would double my curent souls. now, finaly, as TALESAY has previously stated, souls are realy hard to get. before my last reset i made 6k in 4h, now its been 3h since then and i am still under 200 souls (to be gained at next reset). before last reset i gained ~1soul per 2 seconds, and i taught this would be a perfect way to compensate for high prices, basicly allowing me double the GPS in the same amount of time and double soul production on next reset. but it would seem to have a "cap" at wich the number of souls gained drop too much. not that i mind them droping even by 50%, but this is more in the range of 95-99%. but all of this won't matter wery much uppon next update :)
crashes as in chrome's "blue screen of death"? (may be a memory leak if that is the case, and I'll need to go over the main loop, may have introduced it with the idling tab patch)