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anyone notice that the damage dealt by increasing the number of minions is completely linear? but since the price is exponential it actually costs you a lot less if you attacked one minion at a time instead of building up an attacking army
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Bombam, setting the clock ahead by 5000 years is very, very different from actually playing the game. In this type of game, the longer you go without upgrading, the slower your improvement. A week of repeatedly upgrading and restarting with a bonus can literally get you more progress than letting the game run for a year.
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You can buy more slots by clicking the little plus sign in the artifact page. It's to the left of where it shows you how many slots you have remaining. Each slot costs souls.
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This game is LITERALLY impossible to get the final upgrade in! Even if i cheat a little bit with system clock.. i went forward 5000 YEARS! and i cant even afford the Quindecillion upgrades! and i can barely afford any Tredecillion upgrades. I dont think ANYONE will be able to beat this game unless he lowers the damn prices... and BTW i have 10 billion souls (before i went 5000 years ahead) and its only about 500 billion now...
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for some reason when I'm playing the game it lags to the point where it freezes more so when I try to click to gain gold it only does it on this game.
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1000 zombies attacking Toltyn = 280000 damage
100 zombies attacking Toltyn = 28000 damage
Price to go from 900 to 1000 zombies = 323.579 oct
Price to go from 0 to 100 zombies = less than 3 million
It's cheaper to beat the campaign with less monsters.
It takes about 200000 zombies to conquer Totlyn. So you could conquer it for about 6 billion bucks and make a huge profit. Just depends on how much time you want to waste.
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the muramasa artifact has a bug, it does what the tool-tip says but it also quarters your damage, so right now all it really does is give you times four reward
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you shoulod add a ritual feature like the minion and bosses dots that turn green when you get all of them to the same level and gets double ethe power so when you get all of one level of rituals it doubles
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I don't know about everyone else, but buying 1k minions to blow on the campaign every so often isn't that big of a deal... The only thing I'd suggest is making the reward souls
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Muramasa is bugged. It multiplies the reward, as promised, but has no net effect on the damage - it cuts the city's HP to 25%, but also cuts your damage to 25%. Specifically, I just attacked "Ardeal" with 1000 bats, which was projected to deal 320,000 damage - instead, it did 80,000.
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I just spent 1 Nonillion getting my Skeletons all the way from 0 to 1200. The campaign lets me use these 1200 skeletons to deal 38k damage, against a 25 million hitpoint village. The reward is 2 sextillion. In other words, I pay 657 nonillion to get 2 sextillion back (Includes Muramasa, off course). Extremely disappointing, you need to grab yourself a copy of MS Excel and start balancing the game.
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Campaign damage numbers are incorrect, and its like spending a trillion to get a million, or did you forget there is a incremental cost to buying units.
It also does not reset with a reset, so giving souls or some kind of multiplier makes much more sense considering you can only do it once for each town.
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this campaign thing is completely useless. 50,000,000 doesn't even begin to pay for all the minions i am forced to use. im pretty sure i lost lots of septillions of gold doing just 1 camp. please remove this feature or severely fix it.
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This is the fastest idle game I've ever played. My first day in I've hit new game + several times, shooting up faster and faster every time. The speed at which I grow is honestly....ruinining the fun of an idle game. This is my second day and already I have full artifacts, most of the bosses, and close to hitting what I consider a cap for minions.
I'ma move on now.
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You hit the wall really quickly in this game. I have literally nothing to do now in this game, even if i wait for days. I know it's an idle game, but it should be a game not only idle, meaning that i should be able to improve something at least once per day or so.
And the souls gain gets ridiculously slow after a while. I went from 261.982 billion souls to 262.053 billion in around 2 weeks of idling.
Also the new campaign thing is silly, taking aside the low gain you get from them, the amount of minions you have to sacrifice goes insane after the 2nd one, i can't even imagine how you can defeat the castle.
I hope the developers see all this cause this game has potential but it has some SERIOUS balance issues.
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I've spent nonillions trying to get the third city's 2 sextillion. I doubt the campaign will contribute much, and I'm still stuck at the same cash level so that I can make marginal progress every several days.
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Alright, here's where I'm at:
Campaign is completed, I.E. all cities have been conquered (Nothing special happens for those who were wondering).
All upgrades purchased.
584.804 current souls (Old castle reward) 586.766 next reset souls (all other quests)
265 Quindecillion current gold. 54.102 DdGPS
A couple of hints:
1: Demons earn most at the start, after the third (or fourth) ritual Mummies become the best earner until the last ritual for skeletons is hit
2: Restart OFTEN early, whenever you can get a new artefact you should reset
3: Grab Sands of Time and Midas Glove first
5: The first city is weak to any minion and the rest are weak a single type of minion, in cost order (Skeleton to Demon).
6: Finishing campaign is horrifically monotonous and will provoke you to contemplate your life choices. I don't recommend it. If you really want to complete it, use a script. It takes 8+ hours of focused clicking to complete the Old Castle manually with the Muramasa artefact
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So I finished the Old Castle and got 200 sexdecillion gold. I was previously stuck at nonillion rituals, but with the gold I bought all the rituals, bosses, and have 1800-2000 of all minions. Now what? lol
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*sigh* I have 65 million souls and have yet to get past the nonillions
Souls need to give a bigger boost to income, and reduce the price of everything by about 30%
Also, after all the boosts that i got and bosses that i have...my mummies are making more than my demons.....That needs to be fixed...
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I beat old castle within one day using software, and buy 1000 of all minions, all bosses, and all rituals. Now I have nothing to do.
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I "like" how the same number of cheaper units do more damage than same number of more expensive units with the same boss and ritual level. Damage aspect in the campaign seriously needs rebalancing.
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You use up minions and lose so much money to get a lower reward like in Clash of Clans and the end game soul rate hasn't buffed to be in between the old and the current one. Wow
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I would like it if you changed the system so when you attack a city the bosses auto attacked it and would wear it down over time but leave us the ability to "boost" the attack by tossing our monsters at it too for bigger boosts of damage. also this could open another section for the library tab for armor and gear for the bosses to make them hit harder or faster.
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My units only do 1/4th of the damage it says theyre supposed to do when i click on them, unless I am missing something. It sure would save a lot of time if they did as much.
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Muramasa not only reduces the hp of the city but also reduces the damage done by attacks ... so the net result is the same....