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ChengL17

Oct. 23, 2014

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(-4)

duskey35

Oct. 23, 2014

Under rating threshold (show) anyone notice that the damage dealt by increasing the number of minions is completely linear? but since the price is exponential it actually costs you a lot less if you attacked one minion at a time instead of building up an attacking army

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(8)

CodeGuy

Oct. 22, 2014

Under rating threshold (show) Bombam, setting the clock ahead by 5000 years is very, very different from actually playing the game. In this type of game, the longer you go without upgrading, the slower your improvement. A week of repeatedly upgrading and restarting with a bonus can literally get you more progress than letting the game run for a year.

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(1)

Rasstis

Oct. 21, 2014

Under rating threshold (show) ok...maybe ill use up all my troops ina battle before i new game next time

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(7)

sickman1717te2nd

Oct. 21, 2014

Under rating threshold (show) You can buy more slots by clicking the little plus sign in the artifact page. It's to the left of where it shows you how many slots you have remaining. Each slot costs souls.

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(4)

WyattW43

Oct. 21, 2014

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(-14)

NotJR

Oct. 21, 2014

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(-8)

bombam

Oct. 21, 2014

Under rating threshold (show) This game is LITERALLY impossible to get the final upgrade in! Even if i cheat a little bit with system clock.. i went forward 5000 YEARS! and i cant even afford the Quindecillion upgrades! and i can barely afford any Tredecillion upgrades. I dont think ANYONE will be able to beat this game unless he lowers the damn prices... and BTW i have 10 billion souls (before i went 5000 years ahead) and its only about 500 billion now...

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(0)

DexterDog

Oct. 21, 2014

Under rating threshold (show) Game hits a wall when one reaches the Decillions. No reason to check back & play it now. Oh well.

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(3)

Jav1

Oct. 21, 2014

Under rating threshold (show) for some reason when I'm playing the game it lags to the point where it freezes more so when I try to click to gain gold it only does it on this game.

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(0)

GrieverXIX

Oct. 20, 2014

Under rating threshold (show) 1000 zombies attacking Toltyn = 280000 damage 100 zombies attacking Toltyn = 28000 damage Price to go from 900 to 1000 zombies = 323.579 oct Price to go from 0 to 100 zombies = less than 3 million It's cheaper to beat the campaign with less monsters. It takes about 200000 zombies to conquer Totlyn. So you could conquer it for about 6 billion bucks and make a huge profit. Just depends on how much time you want to waste.

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(7)

Kylewaaagh

Oct. 20, 2014

Under rating threshold (show) We need an artifact that un-bugs this game.

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(11)

Cukta

Oct. 20, 2014

Under rating threshold (show) we need an artifact that increases the souls multiplier

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(5)

matt1013

Oct. 20, 2014

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(-4)

Raquaz

Oct. 19, 2014

Under rating threshold (show) in campaign my minions are doing 1/4 the damage they should be doing

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(5)

KennethooO

Oct. 19, 2014

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(-9)

jarthur

Oct. 19, 2014

Under rating threshold (show) the muramasa artifact has a bug, it does what the tool-tip says but it also quarters your damage, so right now all it really does is give you times four reward

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(8)

poffZ

Oct. 19, 2014

Under rating threshold (show) you shoulod add a ritual feature like the minion and bosses dots that turn green when you get all of them to the same level and gets double ethe power so when you get all of one level of rituals it doubles

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(5)

jsnbailey

Oct. 19, 2014

Under rating threshold (show) I don't know about everyone else, but buying 1k minions to blow on the campaign every so often isn't that big of a deal... The only thing I'd suggest is making the reward souls

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(4)

NemesisDM4

Oct. 18, 2014

Under rating threshold (show) Muramasa is bugged. It multiplies the reward, as promised, but has no net effect on the damage - it cuts the city's HP to 25%, but also cuts your damage to 25%. Specifically, I just attacked "Ardeal" with 1000 bats, which was projected to deal 320,000 damage - instead, it did 80,000.

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(6)

Sid_Vicious41

Oct. 18, 2014

Under rating threshold (show) I just spent 1 Nonillion getting my Skeletons all the way from 0 to 1200. The campaign lets me use these 1200 skeletons to deal 38k damage, against a 25 million hitpoint village. The reward is 2 sextillion. In other words, I pay 657 nonillion to get 2 sextillion back (Includes Muramasa, off course). Extremely disappointing, you need to grab yourself a copy of MS Excel and start balancing the game.

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(8)

natedeath

Oct. 18, 2014

Under rating threshold (show) So how do we get more artifact slots or can we even get more ?

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(-2)

RazorKLU

Oct. 18, 2014

Under rating threshold (show) oh screw you man. the tooltip says 100 mil dmg and after using my minions I observe 50 mil dmg was done.

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(3)

dalegionaire

Oct. 18, 2014

Under rating threshold (show) Campaign damage numbers are incorrect, and its like spending a trillion to get a million, or did you forget there is a incremental cost to buying units. It also does not reset with a reset, so giving souls or some kind of multiplier makes much more sense considering you can only do it once for each town.

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(3)

StaraviaVT

Oct. 18, 2014

Under rating threshold (show) I'm feeling ridiculous, but... you can foward your computer's clock and win the game

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(2)

spamsidian

Oct. 18, 2014

Under rating threshold (show) this campaign thing is completely useless. 50,000,000 doesn't even begin to pay for all the minions i am forced to use. im pretty sure i lost lots of septillions of gold doing just 1 camp. please remove this feature or severely fix it.

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(1)

kitties01

Oct. 17, 2014

Under rating threshold (show) music is annoying

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(0)

johnflorida

Oct. 17, 2014

Under rating threshold (show) the rewards for winning invasions is waaaaay to small

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(6)

Miatog

Oct. 17, 2014

Under rating threshold (show) This is the fastest idle game I've ever played. My first day in I've hit new game + several times, shooting up faster and faster every time. The speed at which I grow is honestly....ruinining the fun of an idle game. This is my second day and already I have full artifacts, most of the bosses, and close to hitting what I consider a cap for minions. I'ma move on now.

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(-2)

Ares2511

Oct. 17, 2014

Under rating threshold (show) The artifact to reduce the HP of campaigns also reduces your damage by 4x

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(79)

sonicsfan22

Oct. 17, 2014

Under rating threshold (show) Anyone else find the irony, when you go to buy "Lilith" she costs "$1 sex"? \

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(3)

Kyo_Kusan

Oct. 17, 2014

Under rating threshold (show) You hit the wall really quickly in this game. I have literally nothing to do now in this game, even if i wait for days. I know it's an idle game, but it should be a game not only idle, meaning that i should be able to improve something at least once per day or so. And the souls gain gets ridiculously slow after a while. I went from 261.982 billion souls to 262.053 billion in around 2 weeks of idling. Also the new campaign thing is silly, taking aside the low gain you get from them, the amount of minions you have to sacrifice goes insane after the 2nd one, i can't even imagine how you can defeat the castle. I hope the developers see all this cause this game has potential but it has some SERIOUS balance issues.

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(7)

Wartinwerner

Oct. 17, 2014

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(-3)

TheAdmiral

Oct. 17, 2014

Under rating threshold (show) I've spent nonillions trying to get the third city's 2 sextillion. I doubt the campaign will contribute much, and I'm still stuck at the same cash level so that I can make marginal progress every several days.

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(12)

MICKAI

Oct. 17, 2014

Under rating threshold (show) It would be nice if they added acheivents

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(1)

Tinhow

Oct. 16, 2014

Under rating threshold (show) It's like you waste 10 thousand octillion in the campain so you can get 300 bucks back. No point on that.

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(115)

fantasygamer1xp

Oct. 16, 2014

Under rating threshold (show) also with the campaign ive seen where my bats are doing 200k damage where as everything else does a flat 20k

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(3)

0uelpker

Oct. 16, 2014

Under rating threshold (show) in the campaign if it says you will do 250,000 damage you only do around 25,000

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(3)

LCDSS

Oct. 16, 2014

Under rating threshold (show) Been playing for a few days and got truely bored. not balanced at all. 2/5

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(3)

White114

Oct. 16, 2014

Under rating threshold (show) Alright, here's where I'm at: Campaign is completed, I.E. all cities have been conquered (Nothing special happens for those who were wondering). All upgrades purchased. 584.804 current souls (Old castle reward) 586.766 next reset souls (all other quests) 265 Quindecillion current gold. 54.102 DdGPS A couple of hints: 1: Demons earn most at the start, after the third (or fourth) ritual Mummies become the best earner until the last ritual for skeletons is hit 2: Restart OFTEN early, whenever you can get a new artefact you should reset 3: Grab Sands of Time and Midas Glove first 5: The first city is weak to any minion and the rest are weak a single type of minion, in cost order (Skeleton to Demon). 6: Finishing campaign is horrifically monotonous and will provoke you to contemplate your life choices. I don't recommend it. If you really want to complete it, use a script. It takes 8+ hours of focused clicking to complete the Old Castle manually with the Muramasa artefact

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(4)

TheSLAP

Oct. 16, 2014

Under rating threshold (show) So I finished the Old Castle and got 200 sexdecillion gold. I was previously stuck at nonillion rituals, but with the gold I bought all the rituals, bosses, and have 1800-2000 of all minions. Now what? lol

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(0)

RAZZI123

Oct. 16, 2014

Under rating threshold (show) *sigh* I have 65 million souls and have yet to get past the nonillions Souls need to give a bigger boost to income, and reduce the price of everything by about 30% Also, after all the boosts that i got and bosses that i have...my mummies are making more than my demons.....That needs to be fixed...

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(2)

pphojamise

Oct. 16, 2014

Under rating threshold (show) Can somebody please tell me how do I get souls?

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(1)

Adum888

Oct. 16, 2014

Under rating threshold (show) During the Campaign i do only 25% of the damage i'm supposed to do

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(3)

Carbi

Oct. 15, 2014

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(-12)

specialistol

Oct. 15, 2014

Under rating threshold (show) I "like" how the same number of cheaper units do more damage than same number of more expensive units with the same boss and ritual level. Damage aspect in the campaign seriously needs rebalancing.

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(8)

Necromancer9001

Oct. 15, 2014

Under rating threshold (show) You use up minions and lose so much money to get a lower reward like in Clash of Clans and the end game soul rate hasn't buffed to be in between the old and the current one. Wow

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(5)

Darkorical1

Oct. 15, 2014

Under rating threshold (show) I would like it if you changed the system so when you attack a city the bosses auto attacked it and would wear it down over time but leave us the ability to "boost" the attack by tossing our monsters at it too for bigger boosts of damage. also this could open another section for the library tab for armor and gear for the bosses to make them hit harder or faster.

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(7)

JosephC89

Oct. 15, 2014

Under rating threshold (show) My units only do 1/4th of the damage it says theyre supposed to do when i click on them, unless I am missing something. It sure would save a lot of time if they did as much.

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(1)

Darkorical1

Oct. 15, 2014

Under rating threshold (show) Muramasa not only reduces the hp of the city but also reduces the damage done by attacks ... so the net result is the same....

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(2)

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