Ok, it was a display bug, it was showing the price for the previous level, I'm pushing an update as I type this. PS: I was victim of "if it ain't broke, don't fix it"
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Under the bosses tab, I can buy the 384,000 lizardman upgrade (2nd), but it won't allow me to buy the 96,000 zombie upgrade (3rd).
Try reloading please, it *may* be a display bug. (and we just updated including a bug fix that involves names of big numbers).
Ok it is a bug I introduced during the last update, i thought i was being clever with an optimization but it seems I messed up, will fix it ASAP
PS: Fixed ;) thanks for letting us know!
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My demons and wizards don't seem to be doing any looting, despite having auto looting. What is their actual time frame (without any upgrades).
We just noticed that bug ourselves, problem is that when the number name goes up, it doesn't go down. We will push a fix for that alongside the next update (it was a trivial fix, we forgot to reset the name)
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Updated to version 1.1.2:
- Improved the tooltip text on minions - - Adjusted the top menu GUI, to make space for the new features that are coming very soon - Added "Library", we will add infographics there that explain things that need to be explained. PS: We will have the reset game button soon ;)
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It would be nice if the "Bosses" tab lit up when an upgrade is available for purchase. You could even just use the mouse-over change to signify it.
Most probably a display bug that got fixed on the latest version (the money icon, and big number name were not resetting when costs went backwards, for example when you moved from hiring 100 minions to hiring 10 or 1)
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Either that or when you refresh it gives you the total amount for one fill of each of your minion bars, that could be it too.
It actually gives you the average GPS you had, multiplied by the time you were away. That's the most elegant way I can do it without involving a lot of work on a server to synchronize progress.
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Pretty interesting glitch. I use up almost all my money, refresh the page, and I'm suddenly at over 800 million again but my bought minions are still there. I think you aren't saving your money use but you ARE saving minion buying upon purchase.
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okay, solved the problem with the black screen in chrome, you need to allow talesay.github.io to place cookies, after allowing the game runs normally
Thanks very much! I was at a loss on why it was happening (that's why I added the javascript alert to let people know that localStorage was the issue). I wasn't aware that sometimes it happened on Chrome too (I was only able to reproduce it on IE10, under very rare circumstances). I hope the alert was helpful to allow you to debug the problem!
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It still says "Million" even after I've spent my money, which gets confusing when $100,000 is displayed as $100,000 million.
After two billion it gets really hard. Our next content update will help you push beyond that soft limit. (I'm currently at 3 billion playing normally)
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Got what seems to be a pretty major bug, I started the game and as I am buying skeletons I realized the bar is being fully filled for each hire. I have 1000 skeletons in the time it took to click that fast, before purchasing anything else. Also, in English it is normal to go from left to right first, and then top to bottom. It took me awhile to realize the second unit was the bat instead of the zombie because of that.
Yes, we are working on making that more clear, tooltips are *almost* ready (we are not collecting Kong, achievements yet tho, we want to iron out some bugs before that)
Yes, we are working on making that more clear, tooltips are *almost* ready (we are not collecting Kong, achievements yet tho, we want to iron out some bugs before that)
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Hello Everyone!
I wanted to let you know our development plan; Yesterday we released and we focused on fixing bugs, today we will work on new features, tomorrow we will focus on bug fixing again, and so on.
The idea is that you can expect a content release every 2 days ;) Best regards!
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Nice little game but have 1 FATAL PROBLEM. Thousads -> Million is 1,000x more, not 1,000,000x, Same goes to million -> billion.
It makes everything awfully expensive.
I make 60 MGPS and was doing like 50 few hours ago. I can't get almost no new HIRE.
We are using the universal denomination, in North American english it actually is 10^6 = a million and 10^9 = a billion. But in most of the world it is 10^12 for a billion: http://en.wikipedia.org/wiki/Names_of_large_numbers (we are gonna add a explanatory screen during our next update)
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when its all fixed i think a prestige system would make it more exciting. and the game would get alot of views. also a leaderboard for a competitive Gameplay.
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can there be a GPS average for each minion ? Well i meant Skel has their GPS slimes does etc... I only wanna see the gps specific for each minion
We had that at the beginning but it was confusing to most people. We plan to add a settings screen so you can customize most of those display preferences.
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If I have 'Hire x10' set, and the green 'hire' button is turned on for zombies, when I switch to 'Hire x1' I cannot hire 1 zombie ten times. This suggests there's a huge discount for hiring ten monsters at once.
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screen still stays black after loading, I didn't use any registry cleaners or whatsoever, I always play games on kong with chrome, just this game is not working
If you are using chrome, Spirix has found a solution: "okay, solved the problem with the black screen in chrome, you need to allow talesay.github.io to place cookies, after allowing the game runs normally"
The problem may have happened because you don't have localStorage enabled in your browser, If you are using chrome, Spirix has found a solution: "okay, solved the problem with the black screen in chrome, you need to allow talesay.github.io to place cookies, after allowing the game runs normally"
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You know that 1,000 million = 1 billion, right? Because your descriptions of the large numbers is completely off: it's showing 1,000,000 million = 1 billion, which is not correct.
Actually it depends on the language. 10^6 is a Million, 10^12 is a Billion (unless you are in the US, where a Billion is 10^9).
That could be toggled as a preference it's a trivial change.
http://en.wikipedia.org/wiki/Names_of_large_numbers
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I also noticed that if you purchase a Boss before the associated minions, they don't ever start to force the minions to work for you.
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Not sure if this has been pointed out yet but if you just keep on buying skeletons 1 by 1 the cost stays at 5 gold. This fixed itself when i got tired and bought in multiples of ten but i could have kept on going if i really wanted to.
Yes, there was a bug there, that got "fixed" on 1.0.4. But price for the first skeletons is meant to be "cheap so you can get a hang of the idea" :) (it is really hard to do big number math in javascript, there are several floating number precision issues, that you need to work around, that I wasn't aware of when we started)
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nope the reloading bug isnt fix.... have the problem also with 1.0.5 ... in my opinion the game is released far to early... nice idea´s but the gameplay wiht the bugs isnt "great"
Can you please try to use Ctrl + Shift + R to reload? that will clear your cache without erasing your progress, maybe you did not get the upgrade from the server
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Long time everyday player of upgrade games.
Good concept, plays well, might just be me but does seem to take a very long time to be able to afford the bosses upgrades and more quantity of the minions. Compared to other games alike..
you take the time and effort to actually fix bugs to make the game more enjoyable. Very committed which is respectable.
I did take notice you plan to work through the bugs before adding more content, but I would just say to work on the money issues soon. I'm very used to have patience with upgrade & idle games, so I don't think it's just me.
Game, 8/10. Keep it up, well done!
Thanks very much. We have agreed on a development plan that will follow as: day 1 fix bugs. day 2 add content, day 3 fix bugs, and so on. Progression is "soft caped" because numbers grow exponentially, so we already know what is the ceiling, so when we add more content we wont break the game, but that way you'll be able to progress further on each content update.